screenshot.h
author peter1138
Thu, 12 Jan 2006 15:52:18 +0000
changeset 2848 8f57563f8ddf
parent 2436 7d5df545bd5d
child 4184 541f819f2125
permissions -rw-r--r--
(svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
/* $Id$ */

#ifndef SCREENSHOT_H
#define SCREENSHOT_H

void InitializeScreenshotFormats(void);

const char *GetScreenshotFormatDesc(int i);
void SetScreenshotFormat(int i);

bool MakeScreenshot(void);
bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom);

extern char _screenshot_format_name[8];
extern uint _num_screenshot_formats;
extern uint _cur_screenshot_format;

#endif /* SCREENSHOT_H */