sound/sdl_s.c
author bjarni
Sat, 30 Sep 2006 21:23:34 +0000
changeset 4688 9cea258f031f
parent 2977 97c1c76b499a
permissions -rw-r--r--
(svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one
Also changed the sprites on some of the other buttons to make the buttons consistent
Credits for this:
Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40)
Grfencoding: peter1138
Coding to apply the new sprites: peter1138 (modified by me)
Ideas:
Born Acorn
MeusH
ValHallA|SW
XeryusTC
Sorry if I forgot to mention somebody
/* $Id$ */

#include "../stdafx.h"

#ifdef WITH_SDL

#include "../openttd.h"
#include "../driver.h"
#include "../mixer.h"
#include "../sdl.h"
#include "sdl_s.h"
#include <SDL.h>

static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
{
	MxMixSamples(stream, len / 4);
}

static const char *SdlSoundStart(const char * const *parm)
{
	SDL_AudioSpec spec;

	const char *s = SdlOpen(SDL_INIT_AUDIO);
	if (s != NULL) return s;

	spec.freq = GetDriverParamInt(parm, "hz", 11025);
	spec.format = AUDIO_S16SYS;
	spec.channels = 2;
	spec.samples = 512;
	spec.callback = fill_sound_buffer;
	SDL_CALL SDL_OpenAudio(&spec, &spec);
	SDL_CALL SDL_PauseAudio(0);
	return NULL;
}

static void SdlSoundStop(void)
{
	SDL_CALL SDL_CloseAudio();
	SdlClose(SDL_INIT_AUDIO);
}

const HalSoundDriver _sdl_sound_driver = {
	SdlSoundStart,
	SdlSoundStop,
};

#endif