gui.h
author peter1138
Wed, 07 Jun 2006 07:20:28 +0000
changeset 3973 9d3cd1ed6ac0
parent 3469 3ea3d6e1e611
child 4013 53a7dd9a1fbf
permissions -rw-r--r--
(svn r5146) - NewGRF: Support selection of aircraft default cargo type by checking its refit mask. If aircraft can be refitted to passengers, no change happens, else the first refittable type is chosen. Also use refit capacity to determine the default capacity.
/* $Id$ */

#ifndef GUI_H
#define GUI_H

#include "station.h"
#include "window.h"

/* main_gui.c */
void SetupColorsAndInitialWindow(void);
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);

/* settings_gui.c */
void ShowGameOptions(void);
void ShowGameDifficulty(void);
void ShowPatchesSelection(void);
void ShowNewgrf(void);
void DrawArrowButtons(int x, int y, int ctab, byte state, bool enabled);

/* graph_gui.c */
void ShowOperatingProfitGraph(void);
void ShowIncomeGraph(void);
void ShowDeliveredCargoGraph(void);
void ShowPerformanceHistoryGraph(void);
void ShowCompanyValueGraph(void);
void ShowCargoPaymentRates(void);
void ShowCompanyLeagueTable(void);
void ShowPerformanceRatingDetail(void);

/* news_gui.c */
void ShowLastNewsMessage(void);
void ShowMessageOptions(void);
void ShowMessageHistory(void);

/* traintoolb_gui.c */
void ShowBuildRailToolbar(RailType railtype, int button);
void PlaceProc_BuyLand(TileIndex tile);

/* train_gui.c */
void ShowPlayerTrains(PlayerID player, StationID station);
void ShowTrainViewWindow(const Vehicle *v);
void ShowOrdersWindow(const Vehicle* v);

void ShowRoadVehViewWindow(const Vehicle* v);

/* road_gui.c */
void ShowBuildRoadToolbar(void);
void ShowBuildRoadScenToolbar(void);
void ShowPlayerRoadVehicles(PlayerID player, StationID station);

/* dock_gui.c */
void ShowBuildDocksToolbar(void);
void ShowPlayerShips(PlayerID player, StationID station);

void ShowShipViewWindow(const Vehicle* v);

/* aircraft_gui.c */
void ShowBuildAirToolbar(void);
void ShowPlayerAircraft(PlayerID player, StationID station);

/* terraform_gui.c */
void ShowTerraformToolbar(void);

void PlaceProc_DemolishArea(TileIndex tile);
void PlaceProc_LevelLand(TileIndex tile);
bool GUIPlaceProcDragXY(const WindowEvent *we);

enum { // max 32 - 4 = 28 types
	GUI_PlaceProc_DemolishArea    = 0 << 4,
	GUI_PlaceProc_LevelArea       = 1 << 4,
	GUI_PlaceProc_DesertArea      = 2 << 4,
	GUI_PlaceProc_WaterArea       = 3 << 4,
	GUI_PlaceProc_ConvertRailArea = 4 << 4,
	GUI_PlaceProc_RockyArea       = 5 << 4,
};

/* misc_gui.c */
void PlaceLandBlockInfo(void);
void ShowAboutWindow(void);
void ShowBuildTreesToolbar(void);
void ShowBuildTreesScenToolbar(void);
void ShowTownDirectory(void);
void ShowIndustryDirectory(void);
void ShowSubsidiesList(void);
void ShowPlayerStations(PlayerID player);
void ShowPlayerFinances(PlayerID player);
void ShowPlayerCompany(PlayerID player);
void ShowSignList(void);

void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);

void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
void CheckRedrawStationCoverage(const Window* w);

void ShowSmallMap(void);
void ShowExtraViewPortWindow(void);
void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);

void ShowCheatWindow(void);
void AskForNewGameToStart(void);

void DrawEditBox(Window *w, querystr_d *string, int wid);
void HandleEditBox(Window *w, querystr_d *string, int wid);
int HandleEditBoxKey(Window *w, querystr_d *string, int wid, WindowEvent *we);
bool HandleCaret(Textbuf *tb);

void DeleteTextBufferAll(Textbuf *tb);
bool DeleteTextBufferChar(Textbuf *tb, int delmode);
bool InsertTextBufferChar(Textbuf *tb, byte key);
bool InsertTextBufferClipboard(Textbuf *tb);
bool MoveTextBufferPos(Textbuf *tb, int navmode);
void UpdateTextBufferSize(Textbuf *tb);

void BuildFileList(void);
void SetFiosType(const byte fiostype);

/*	FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
extern const byte _fios_colors[];

/* network gui */
void ShowNetworkGameWindow(void);
void ShowChatWindow(void);

/* bridge_gui.c */
void ShowBuildBridgeWindow(uint start, uint end, byte type);

enum {
	ZOOM_IN = 0,
	ZOOM_OUT = 1,
	ZOOM_NONE = 2, // hack, used to update the button status
};

bool DoZoomInOutWindow(int how, Window * w);
void ShowBuildIndustryWindow(void);
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, WindowClass window_class, WindowNumber window_number);
void ShowMusicWindow(void);

/* main_gui.c */
VARDEF byte _station_show_coverage;
VARDEF PlaceProc *_place_proc;

/* vehicle_gui.c */
void InitializeGUI(void);

#endif /* GUI_H */