(svn r3478) - Fix: In the network game list do the default sorting on connectivity (so servers which you can join are on top) and sort on names as a second criteria on clients and connectivity.
/* $Id$ */
#ifndef CALLBACK_TABLE_H
#define CALLBACK_TABLE_H
#include "functions.h"
extern CommandCallback *_callback_table[];
extern const int _callback_table_count;
#endif /* CALLBACK_TABLE_H */