(svn r3478) - Fix: In the network game list do the default sorting on connectivity (so servers which you can join are on top) and sort on names as a second criteria on clients and connectivity.
/* $Id$ */
#ifndef THREAD_H
#define THREAD_H
typedef struct Thread Thread;
typedef void* (*ThreadFunc)(void*);
Thread* OTTDCreateThread(ThreadFunc, void*);
void* OTTDJoinThread(Thread*);
#endif /* THREAD_H */