src/table/unicode.h
author belugas
Wed, 23 Jan 2008 17:40:37 +0000
changeset 8393 a0ab817a8b73
parent 8375 c84b6f2337dd
child 8411 591f0c085e10
permissions -rw-r--r--
(svn r11963) -Fix(r11961): Forgot to specify the meaning of the magical 6 substraction
/* $Id$ */


struct DefaultUnicodeMapping {
	WChar code; ///< Unicode value
	byte key;   ///< Character index of sprite
};


/* Default unicode mapping table for sprite based glyphs.
 * This table allows us use unicode characters even though the glyphs don't
 * exist, or are in the wrong place, in the standard sprite fonts.
 * This is not used for FreeType rendering */

static DefaultUnicodeMapping _default_unicode_map[] = {
	{ 0x010D, 0x63 }, /* Small letter c with caron */
};