(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
#ifndef GUI_H
#define GUI_H
#include "window.h"
/* main_gui.c */
void SetupColorsAndInitialWindow();
void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2);
void PlaceProc_Sign(uint tile);
/* settings_gui.c */
void ShowGameOptions();
void ShowGameDifficulty();
void ShowPatchesSelection();
void ShowNewgrf();
/* graph_gui.c */
void ShowOperatingProfitGraph();
void ShowIncomeGraph();
void ShowDeliveredCargoGraph();
void ShowPerformanceHistoryGraph();
void ShowCompanyValueGraph();
void ShowCargoPaymentRates();
void ShowCompanyLeagueTable();
void ShowPerformanceRatingDetail();
/* news_gui.c */
void ShowLastNewsMessage();
void ShowMessageOptions();
void ShowMessageHistory();
/* traintoolb_gui.c */
void ShowBuildRailToolbar(int index, int button);
void PlaceProc_BuyLand(uint tile);
/* train_gui.c */
void ShowPlayerTrains(int player);
void ShowTrainViewWindow(Vehicle *v);
void ShowTrainDetailsWindow(Vehicle *v);
void ShowOrdersWindow(Vehicle *v);
void ShowRoadVehViewWindow(Vehicle *v);
/* road_gui.c */
void ShowBuildRoadToolbar();
void ShowBuildRoadScenToolbar();
void ShowPlayerRoadVehicles(int player);
/* dock_gui.c */
void ShowBuildDocksToolbar();
void ShowPlayerShips(int player);
void ShowShipViewWindow(Vehicle *v);
/* aircraft_gui.c */
void ShowBuildAirToolbar();
void ShowPlayerAircraft(int player);
/* terraform_gui.c */
void PlaceProc_DemolishArea(uint tile);
void PlaceProc_LowerLand(uint tile);
void PlaceProc_RaiseLand(uint tile);
void PlaceProc_LevelLand(uint tile);
void ShowTerraformToolbar();
/* misc_gui.c */
void PlaceLandBlockInfo();
void ShowAboutWindow();
void ShowBuildTreesToolbar();
void ShowBuildTreesScenToolbar();
void ShowTownDirectory();
void ShowIndustryDirectory();
void ShowSubsidiesList();
void ShowPlayerStations(int player);
void ShowPlayerFinances(int player);
void ShowPlayerCompany(int player);
void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
void DrawStationCoverageAreaText(int sx, int sy, uint mask);
void CheckRedrawStationCoverage(Window *w);
void ShowSmallMap();
void ShowExtraViewPortWindow();
void SetVScrollCount(Window *w, int num);
void SetHScrollCount(Window *w, int num);
int HandleEditBoxKey(Window *w, int wid, WindowEvent *we);
void ShowCheatWindow();
void AskForNewGameToStart();
void DrawEditBox(Window *w, int wid);
void HandleEditBox(Window *w, int wid);
/* network gui */
void ShowNetworkGameWindow();
/* bridge_gui.c */
void ShowBuildBridgeWindow(uint start, uint end, byte type);
enum {
ZOOM_IN = 0,
ZOOM_OUT = 1,
ZOOM_NONE = 2, // hack, used to update the button status
};
bool DoZoomInOutWindow(int how, Window * w);
void ShowBuildIndustryWindow();
void ShowQueryString(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number);
void ShowMusicWindow();
/* main_gui.c */
VARDEF byte _newspaper_flag;
VARDEF byte _construct_mode;
VARDEF byte _station_show_coverage;
VARDEF PlaceProc *_place_proc;
VARDEF bool _no_button_sound;
#endif /* GUI_H */