(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "command.h"
#include "player.h"
#include "gfx.h"
#include "window.h"
#include "saveload.h"
#include "economy.h"
/* p1 = player
p2 = face
*/
int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
DEREF_PLAYER(p1)->face = p2;
MarkWholeScreenDirty();
}
return 0;
}
/* p1 = player
* p2 = color
*/
int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p,*pp;
// /* can only set color for itself */
// if ( (byte)p1 != _current_player)
// return CMD_ERROR;
p = DEREF_PLAYER(p1);
/* ensure no dups */
FOR_ALL_PLAYERS(pp) {
if (pp->is_active && pp != p && pp->player_color == (byte)p2)
return CMD_ERROR;
}
if (flags & DC_EXEC) {
_player_colors[p1] = (byte)p2;
p->player_color = (byte)p2;
MarkWholeScreenDirty();
}
return 0;
}
int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int32 size;
if ( (byte)p1 != _current_player)
return CMD_ERROR;
p = DEREF_PLAYER(p1);
if (p->current_loan >= _economy.max_loan) {
SET_DPARAM32(0, _economy.max_loan);
return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
}
if (flags & DC_EXEC) {
if (p2)
size = _economy.max_loan - p->current_loan;
else
size = IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000;
p->money64 += size;
p->current_loan += size;
UpdatePlayerMoney32(p);
InvalidatePlayerWindows(p);
}
return 0;
}
int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int32 size;
if ( (byte)p1 != _current_player)
return CMD_ERROR;
p = DEREF_PLAYER(p1);
if (p->current_loan == 0)
return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
size = p->current_loan;
// p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
if (!p2) {
if (_patches.ainew_active)
size = min(size, 10000);
else
size = min(size, IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000);
} else { // only repay in chunks of 10K
size = min(size, p->player_money);
size = max(size, 10000);
size -= size % 10000;
}
if (p->player_money < size) {
SET_DPARAM32(0, size);
return_cmd_error(STR_702E_REQUIRED);
}
if (flags & DC_EXEC) {
p->money64 -= size;
p->current_loan -= size;
UpdatePlayerMoney32(p);
InvalidatePlayerWindows(p);
}
return 0;
}
int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
StringID str,old_str;
Player *p;
str = AllocateName((byte*)_decode_parameters, 4);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
p = DEREF_PLAYER(p1);
old_str = p->name_1;
p->name_1 = str;
DeleteName(old_str);
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return 0;
}
int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
StringID str,old_str;
Player *p;
str = AllocateName((byte*)_decode_parameters, 4);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
p = DEREF_PLAYER(p1);
old_str = p->president_name_1;
p->president_name_1 = str;
DeleteName(old_str);
if (p->name_1 == STR_SV_UNNAMED) {
byte *s = " Transport";
byte *d = (byte*)_decode_parameters, b;
d--; do d++; while (*d);
do *d++ = b = *s++; while(d != (byte*)endof(_decode_parameters) && b != 0);
DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
}
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return 0;
}
static void UpdateSignVirtCoords(SignStruct *ss)
{
Point pt = RemapCoords(ss->x, ss->y, ss->z);
SET_DPARAM16(0, ss->str);
UpdateViewportSignPos(&ss->sign, pt.x, pt.y - 6, STR_2806);
}
void UpdateAllSignVirtCoords()
{
SignStruct *ss;
for(ss=_sign_list; ss != endof(_sign_list); ss++)
if (ss->str != 0)
UpdateSignVirtCoords(ss);
}
static void MarkSignDirty(SignStruct *ss)
{
MarkAllViewportsDirty(
ss->sign.left-6,
ss->sign.top-3,
ss->sign.left+ss->sign.width_1*4+12,
ss->sign.top + 45
);
}
int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
SignStruct *ss;
for(ss=_sign_list; ss != endof(_sign_list); ss++) {
if (ss->str == 0) {
if (flags & DC_EXEC) {
ss->str = STR_280A_SIGN;
ss->x = x;
ss->y = y;
ss->z = GetSlopeZ(x,y);
UpdateSignVirtCoords(ss);
MarkSignDirty(ss);
_new_sign_struct = ss;
}
return 0;
}
}
return_cmd_error(STR_2808_TOO_MANY_SIGNS);
}
// p1 = sign index
// p2: 1 -> remove sign
int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
StringID str,old_str;
SignStruct *ss;
if (_decode_parameters[0] != 0 && !p2) {
str = AllocateName((byte*)_decode_parameters, 0);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
ss = &_sign_list[p1];
MarkSignDirty(ss);
DeleteName(ss->str);
ss->str = str;
UpdateSignVirtCoords(ss);
MarkSignDirty(ss);
} else {
DeleteName(str);
}
} else {
if (flags & DC_EXEC) {
ss = &_sign_list[p1];
old_str = ss->str;
ss->str = 0;
DeleteName(old_str);
MarkSignDirty(ss);
}
}
return 0;
}
// p1 = 0 decrease pause counter
// p1 = 1 increase pause counter
int32 CmdPause(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
_pause += p1?1:-1;
if(_pause==(byte)-1) _pause = 0;
InvalidateWindow(WC_STATUS_BAR, 0);
InvalidateWindow(WC_MAIN_TOOLBAR, 0);
}
return 0;
}
int32 CmdResume(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
return 0;
}
int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_OTHER);
return (int32)p1;
}
int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
if (p1 != (uint32)-1L) {
((int*)&_opt_mod_ptr->diff)[p1] = p2;
_opt_mod_ptr->diff_level = 3;
} else {
_opt_mod_ptr->diff_level = p2;
}
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return 0;
}
static const byte _sign_desc[] = {
SLE_VAR(SignStruct,str, SLE_UINT16),
SLE_VAR(SignStruct,x, SLE_INT16),
SLE_VAR(SignStruct,y, SLE_INT16),
SLE_VAR(SignStruct,z, SLE_UINT8),
SLE_END()
};
static void Save_SIGN()
{
SignStruct *s;
int i;
for(i=0,s=_sign_list; i!=lengthof(_sign_list); i++,s++) {
if (s->str != 0) {
SlSetArrayIndex(i);
SlObject(s, _sign_desc);
}
}
}
static void Load_SIGN()
{
int index;
while ((index = SlIterateArray()) != -1) {
SlObject(&_sign_list[index], _sign_desc);
}
}
const ChunkHandler _sign_chunk_handlers[] = {
{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
};