sprite.c
author pasky
Fri, 26 Nov 2004 21:14:42 +0000
changeset 513 a6eaa0d97d8d
parent 445 beafc0fb8f12
child 1477 9389baf2bf3c
permissions -rw-r--r--
(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
#include "stdafx.h"

#include <stdarg.h>

#include "ttd.h"
#include "sprite.h"


struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup *dsg, int value)
{
	int i;

	value >>= dsg->shift_num; // This should bring us to the byte range.
	value &= dsg->and_mask;

	if (dsg->operation != DSG_OP_NONE)
		value += (signed char) dsg->add_val;

	switch (dsg->operation) {
		case DSG_OP_DIV:
			value /= (signed char) dsg->divmod_val;
			break;
		case DSG_OP_MOD:
			value %= (signed char) dsg->divmod_val;
			break;
		case DSG_OP_NONE:
			break;
	}

	for (i = 0; i < dsg->num_ranges; i++) {
		struct DeterministicSpriteGroupRange *range = &dsg->ranges[i];

		if (range->low <= value && value <= range->high)
			return &range->group;
	}

	return dsg->default_group;
}

int GetDeterministicSpriteValue(byte var)
{
	switch (var) {
		case 0x00:
			return _date;
		case 0x01:
			return _cur_year;
		case 0x02:
			return _cur_month;
		case 0x03:
			return _opt.landscape;
		case 0x09:
			return _date_fract;
		case 0x0A:
			return _tick_counter;
		case 0x0C:
			/* If we got here, it means there was no callback or
			 * callbacks aren't supported on our callpath. */
			return 0;
		default:
			return -1;
	}
}

struct SpriteGroup *
EvalRandomizedSpriteGroup(struct RandomizedSpriteGroup *rsg, byte random_bits)
{
	byte mask;
	byte index;

	/* Noone likes mangling with bits, but you don't get around it here.
	 * Sorry. --pasky */
	// rsg->num_groups is always power of 2
	mask = (rsg->num_groups - 1) << rsg->lowest_randbit;
	index = (random_bits & mask) >> rsg->lowest_randbit;
	assert(index < rsg->num_groups);
	return &rsg->groups[index];
}

byte RandomizedSpriteGroupTriggeredBits(struct RandomizedSpriteGroup *rsg, byte triggers,
                                        byte *waiting_triggers)
{
	byte match = rsg->triggers & (*waiting_triggers | triggers);
	bool res;

	if (rsg->cmp_mode == RSG_CMP_ANY) {
		res = (match != 0);
	} else { /* RSG_CMP_ALL */
		res = (match == rsg->triggers);
	}

	if (!res) {
		*waiting_triggers |= triggers;
		return 0;
	}

	*waiting_triggers &= ~match;

	return (rsg->num_groups - 1) << rsg->lowest_randbit;
}