strgen/stdafx.h
author pasky
Fri, 26 Nov 2004 21:14:42 +0000
changeset 513 a6eaa0d97d8d
parent 0 29654efe3188
child 2186 db48cf29b983
permissions -rw-r--r--
(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__532D0883_575C_4F5F_AE7E_10FB6FEC34F3__INCLUDED_)
#define AFX_STDAFX_H__532D0883_575C_4F5F_AE7E_10FB6FEC34F3__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <stdio.h>

// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__532D0883_575C_4F5F_AE7E_10FB6FEC34F3__INCLUDED_)