texteff.c
author pasky
Fri, 26 Nov 2004 21:14:42 +0000
changeset 513 a6eaa0d97d8d
parent 425 97d601c182f0
child 534 306bc86eb23e
permissions -rw-r--r--
(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
#include "stdafx.h"
#include "ttd.h"
#include "gfx.h"
#include "viewport.h"
#include "saveload.h"

typedef struct TextEffect {
	StringID string_id;
	int16 x,y,right,bottom;
	uint16 duration;
	uint32 params_1;
	uint32 params_2;
} TextEffect;

static TextEffect _text_effect_list[30];
TileIndex _animated_tile_list[256];

static void MarkTextEffectAreaDirty(TextEffect *te)
{
	MarkAllViewportsDirty(
		te->x,
		te->y - 1,
		(te->right - te->x)*2 + te->x + 1,
		(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
	);
}

void AddTextEffect(StringID msg, int x, int y, uint16 duration)
{
	TextEffect *te;
	int w;
	char buffer[100];

	if (_game_mode == GM_MENU)
		return;

	for (te = _text_effect_list; te->string_id != 0xFFFF; ) {
		if (++te == endof(_text_effect_list))
			return;
	}

	te->string_id = msg;
	te->duration = duration;
	te->y = y - 5;
	te->bottom = y + 5;
	te->params_1 = GET_DPARAM32(0);
	te->params_2 = GET_DPARAM32(4);

	GetString(buffer, msg);
	w = GetStringWidth(buffer);

	te->x = x - (w >> 1);
	te->right = x + (w >> 1) - 1;
	MarkTextEffectAreaDirty(te);
}

static void MoveTextEffect(TextEffect *te)
{
	if (te->duration < 8) {
		te->string_id = 0xFFFF;
	} else {
		te->duration-=8;
		te->y--;
		te->bottom--;
	}
	MarkTextEffectAreaDirty(te);
}

void MoveAllTextEffects()
{
	TextEffect *te;

	for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
		if (te->string_id != 0xFFFF)
			MoveTextEffect(te);
	}
}

void InitTextEffects()
{
	TextEffect *te;

	for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
		te->string_id = 0xFFFF;
	}
}

void DrawTextEffects(DrawPixelInfo *dpi)
{
	TextEffect *te;

	if (dpi->zoom < 1) {
		for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
			if (te->string_id == 0xFFFF)
				continue;

			/* intersection? */
			if ((int16)dpi->left > te->right ||
					(int16)dpi->top > te->bottom ||
					(int16)(dpi->left + dpi->width) <= te->x ||
					(int16)(dpi->top + dpi->height) <= te->y)
						continue;
			AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
		}
	} else if (dpi->zoom == 1) {
		for (te = _text_effect_list; te != endof(_text_effect_list); te++ ) {
			if (te->string_id == 0xFFFF)
				continue;

			/* intersection? */
			if (dpi->left > te->right*2 -  te->x ||
					dpi->top > te->bottom*2 - te->y ||
					(dpi->left + dpi->width) <= te->x ||
					(dpi->top + dpi->height) <= te->y)
						continue;
			AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2);
		}

	}
}

void DeleteAnimatedTile(uint tile)
{
	TileIndex *ti;

	for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
		if ( (TileIndex)tile == *ti) {
			/* remove the hole */
			memmove(ti, ti+1, endof(_animated_tile_list) - 1 - ti);
			/* and clear last item */
			endof(_animated_tile_list)[-1] = 0;
			MarkTileDirtyByTile(tile);
			return;
		}
	}
}

bool AddAnimatedTile(uint tile)
{
	TileIndex *ti;

	for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
		if ( (TileIndex)tile == *ti || *ti == 0) {
			*ti = tile;
			MarkTileDirtyByTile(tile);
			return true;
		}
	}

	return false;
}

void AnimateAnimatedTiles()
{
	TileIndex *ti;
	uint tile;

	for(ti=_animated_tile_list; ti!=endof(_animated_tile_list) && (tile=*ti) != 0; ti++) {
		AnimateTile(tile);
	}
}

void InitializeAnimatedTiles()
{
	memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
}

static void SaveLoad_ANIT()
{
	SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT16);
}


const ChunkHandler _animated_tile_chunk_handlers[] = {
	{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
};