bridge_gui.c
author bjarni
Tue, 05 Dec 2006 22:40:42 +0000
changeset 5255 b693a9941b8c
parent 5070 7f5b13b7e728
permissions -rw-r--r--
(svn r7385) -Fix: FS#418 Deleting Train in depot with autoreplace failes
This turned out to be due to continue to drag the old vehicle, that autoreplace sold
This could also be triggered if more than one player used the same company
Now deleting a vehicle will remove all depot highlights of that vehicle
/* $Id$ */

/** @file bridge_gui.c Graphical user interface for bridge construction*/

#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "command.h"
#include "sound.h"
#include "variables.h"
#include "bridge.h"

static struct BridgeData {
	uint count;
	TileIndex start_tile;
	TileIndex end_tile;
	byte type;
	byte indexes[MAX_BRIDGES];
	int32 costs[MAX_BRIDGES];
} _bridgedata;

void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}

static void BuildBridge(Window *w, int i)
{
	DeleteWindow(w);
	DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
		_bridgedata.indexes[i] | (_bridgedata.type << 8), CcBuildBridge,
		CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
}

static void BuildBridgeWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT: {
		uint i;

		DrawWindowWidgets(w);

		for (i = 0; i < 4 && i + w->vscroll.pos < _bridgedata.count; i++) {
			const Bridge *b = &_bridge[_bridgedata.indexes[i + w->vscroll.pos]];

			SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
			SetDParam(1, b->speed);
			SetDParam(0, b->material);
			DrawSprite(b->sprite, 3, 15 + i * 22);

			DrawString(44, 15 + i * 22 , STR_500D, 0);
		}
	} break;

	case WE_KEYPRESS: {
		uint i = e->we.keypress.keycode - '1';
		if (i < 9 && i < _bridgedata.count) {
			e->we.keypress.cont = false;
			BuildBridge(w, i);
		}

		break;
	}

	case WE_CLICK:
		if (e->we.click.widget == 2) {
			uint ind = ((int)e->we.click.pt.y - 14) / 22;
			if (ind < 4 && (ind += w->vscroll.pos) < _bridgedata.count)
				BuildBridge(w, ind);
		}
		break;
	}
}

static const Widget _build_bridge_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                    STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   199,     0,    13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{     WWT_MATRIX,   RESIZE_NONE,     7,     0,   187,    14,   101, 0x401,                       STR_101F_BRIDGE_SELECTION_CLICK},
{  WWT_SCROLLBAR,   RESIZE_NONE,     7,   188,   199,    14,   101, 0x0,                         STR_0190_SCROLL_BAR_SCROLLS_LIST},
{   WIDGETS_END},
};

static const WindowDesc _build_bridge_desc = {
	WDP_AUTO, WDP_AUTO, 200, 102,
	WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
	_build_bridge_widgets,
	BuildBridgeWndProc
};


static const Widget _build_road_bridge_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                    STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   199,     0,    13, STR_1803_SELECT_ROAD_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{     WWT_MATRIX,   RESIZE_NONE,     7,     0,   187,    14,   101, 0x401,                       STR_101F_BRIDGE_SELECTION_CLICK},
{  WWT_SCROLLBAR,   RESIZE_NONE,     7,   188,   199,    14,   101, 0x0,                         STR_0190_SCROLL_BAR_SCROLLS_LIST},
{   WIDGETS_END},
};

static const WindowDesc _build_road_bridge_desc = {
	WDP_AUTO, WDP_AUTO, 200, 102,
	WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
	_build_road_bridge_widgets,
	BuildBridgeWndProc
};


void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
{
	uint j = 0;
	int32 ret;
	StringID errmsg;

	DeleteWindowById(WC_BUILD_BRIDGE, 0);

	_bridgedata.type = bridge_type;
	_bridgedata.start_tile = start;
	_bridgedata.end_tile = end;

	errmsg = INVALID_STRING_ID;

	// only query bridge building possibility once, result is the same for all bridges!
	// returns CMD_ERROR on failure, and price on success
	ret = DoCommand(end, start, (bridge_type << 8), DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);

	if (CmdFailed(ret)) {
		errmsg = _error_message;
	} else {
		// check which bridges can be built
		int bridge_len;         // length of the middle parts of the bridge
		int tot_bridgedata_len; // total length of bridge

		// get absolute bridge length
		bridge_len = GetBridgeLength(start, end);
		tot_bridgedata_len = bridge_len + 2;

		tot_bridgedata_len = CalcBridgeLenCostFactor(tot_bridgedata_len);

		for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) { // loop for all bridgetypes
			if (CheckBridge_Stuff(bridge_type, bridge_len)) {
				const Bridge *b = &_bridge[bridge_type];
				// bridge is accepted, add to list
				// add to terraforming & bulldozing costs the cost of the bridge itself (not computed with DC_QUERY_COST)
				_bridgedata.costs[j] = ret + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
				_bridgedata.indexes[j] = bridge_type;
				j++;
			}
		}
	}

	_bridgedata.count = j;

	if (j != 0) {
		Window *w = AllocateWindowDesc((_bridgedata.type & 0x80) ? &_build_road_bridge_desc : &_build_bridge_desc);
		w->vscroll.cap = 4;
		w->vscroll.count = (byte)j;
	} else {
		ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
	}
}