tree_map.h
author bjarni
Tue, 05 Dec 2006 22:40:42 +0000
changeset 5255 b693a9941b8c
parent 4666 172a0cdf28a6
permissions -rw-r--r--
(svn r7385) -Fix: FS#418 Deleting Train in depot with autoreplace failes
This turned out to be due to continue to drag the old vehicle, that autoreplace sold
This could also be triggered if more than one player used the same company
Now deleting a vehicle will remove all depot highlights of that vehicle
/* $Id$ */

#ifndef TREE_MAP_H
#define TREE_MAP_H

#include "macros.h"

typedef enum TreeType {
	TREE_INVALID      = -1,
	TREE_TEMPERATE    = 0,
	TREE_SUB_ARCTIC   = 12,
	TREE_RAINFOREST   = 20,
	TREE_CACTUS       = 27,
	TREE_SUB_TROPICAL = 28,
	TREE_TOYLAND      = 32
} TreeType;

enum {
	TREE_COUNT_TEMPERATE    = TREE_SUB_ARCTIC   - TREE_TEMPERATE,
	TREE_COUNT_SUB_ARCTIC   = TREE_RAINFOREST   - TREE_SUB_ARCTIC,
	TREE_COUNT_RAINFOREST   = TREE_CACTUS       - TREE_RAINFOREST,
	TREE_COUNT_SUB_TROPICAL = TREE_SUB_TROPICAL - TREE_CACTUS,
	TREE_COUNT_TOYLAND      = 9
};

/* ground type, m2 bits 4...5
 * valid densities (bits 6...7) in comments after the enum */
typedef enum TreeGround {
	TREE_GROUND_GRASS       = 0, // 0
	TREE_GROUND_ROUGH       = 1, // 0
	TREE_GROUND_SNOW_DESERT = 2  // 0-3 for snow, 3 for desert
} TreeGround;


static inline TreeType GetTreeType(TileIndex t)
{
	assert(IsTileType(t, MP_TREES));
	return _m[t].m3;
}


static inline TreeGround GetTreeGround(TileIndex t)
{
	assert(IsTileType(t, MP_TREES));
	return GB(_m[t].m2, 4, 2);
}


static inline uint GetTreeDensity(TileIndex t)
{
	assert(IsTileType(t, MP_TREES));
	return GB(_m[t].m2, 6, 2);
}


static inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
{
	assert(IsTileType(t, MP_TREES)); // XXX incomplete
	SB(_m[t].m2, 4, 2, g);
	SB(_m[t].m2, 6, 2, d);
}


static inline uint GetTreeCount(TileIndex t)
{
	assert(IsTileType(t, MP_TREES));
	return GB(_m[t].m5, 6, 2);
}

static inline void AddTreeCount(TileIndex t, int c)
{
	assert(IsTileType(t, MP_TREES)); // XXX incomplete
	_m[t].m5 += c << 6;
}

static inline void SetTreeCount(TileIndex t, uint c)
{
	assert(IsTileType(t, MP_TREES)); // XXX incomplete
	SB(_m[t].m5, 6, 2, c);
}


static inline uint GetTreeGrowth(TileIndex t)
{
	assert(IsTileType(t, MP_TREES));
	return GB(_m[t].m5, 0, 3);
}

static inline void AddTreeGrowth(TileIndex t, int a)
{
	assert(IsTileType(t, MP_TREES)); // XXX incomplete
	_m[t].m5 += a;
}

static inline void SetTreeGrowth(TileIndex t, uint g)
{
	assert(IsTileType(t, MP_TREES)); // XXX incomplete
	SB(_m[t].m5, 0, 3, g);
}


static inline uint GetTreeCounter(TileIndex t)
{
	assert(IsTileType(t, MP_TREES));
	return GB(_m[t].m2, 0, 4);
}

static inline void AddTreeCounter(TileIndex t, int a)
{
	assert(IsTileType(t, MP_TREES)); // XXX incomplete
	_m[t].m2 += a;
}

static inline void SetTreeCounter(TileIndex t, uint c)
{
	assert(IsTileType(t, MP_TREES)); // XXX incomplete
	SB(_m[t].m2, 0, 4, c);
}


static inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth, TreeGround ground, uint density)
{
	SetTileType(t, MP_TREES);
	SetTileOwner(t, OWNER_NONE);
	_m[t].m2 = density << 6 | ground << 4 | 0;
	_m[t].m3 = type;
	_m[t].m4 = 0 << 5 | 0 << 2;
	_m[t].m5 = count << 6 | growth;
}

#endif /* TREE_MAP_H */