author | rubidium |
Thu, 15 Nov 2007 18:07:30 +0000 | |
changeset 7887 | b72ef3f45a38 |
parent 7570 | 5d5d9b6af0ef |
child 8374 | 7a1b6c89cb89 |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file png.hpp */ #ifndef SPRITELOADER_PNG_HPP #define SPRITELOADER_PNG_HPP #include "spriteloader.hpp" class SpriteLoaderPNG : public SpriteLoader { public: /** * Load a sprite from the disk and return a sprite struct which is the same for all loaders. */ bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos); }; #endif /* SPRITELOADER_PNG_HPP */