src/articulated_vehicles.h
author frosch
Tue, 16 Dec 2008 20:15:36 +0000
changeset 10429 b81d72d5b44a
parent 9725 982452c3357e
permissions -rw-r--r--
(svn r14682) -Fix (r14672): Check the correct savegame version. (Thanks SmatZ)
/* $Id$ */

/** @file articulated_vehicles.h Functions related to articulated vehicles. */

#ifndef ARTICULATED_VEHICLES_H
#define ARTICULATED_VEHICLES_H

#include "vehicle_type.h"
#include "engine_type.h"

uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type);
void AddArticulatedParts(Vehicle **vl, VehicleType type);
uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type);
uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type);
bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *cargo_type);

#endif /* ARTICULATED_VEHICLES_H */