tile.h
author Darkvater
Thu, 12 May 2005 00:11:37 +0000
changeset 1793 b9a37c98b468
parent 1749 711c154a1fb7
child 1852 a7f9f961c5e1
permissions -rw-r--r--
(svn r2297) - CodeChange: server-check the next batch of commands.
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
#ifndef TILE_H
#define TILE_H

#include "macros.h"
#include "map.h"

typedef enum TileType {
	MP_CLEAR,
	MP_RAILWAY,
	MP_STREET,
	MP_HOUSE,
	MP_TREES,
	MP_STATION,
	MP_WATER,
	MP_VOID, // invisible tiles at the SW and SE border
	MP_INDUSTRY,
	MP_TUNNELBRIDGE,
	MP_UNMOVABLE
} TileType;

/* XXX: This should be moved out to a new file (rail.h) along with some other
 * cleanups. I'll do that after 0.4) */
typedef enum {
	RAILTYPE_RAIL   = 0,
	RAILTYPE_MONO   = 1,
	RAILTYPE_MAGLEV = 2,
	RAILTYPE_END,
	RAILTYPE_MASK   = 0x3,
	INVALID_RAILTYPE = 0xFF,
} RailType;


void SetMapExtraBits(TileIndex tile, byte flags);
uint GetMapExtraBits(TileIndex tile);

uint GetTileSlope(TileIndex tile, uint *h);
uint GetTileZ(TileIndex tile);

static inline bool CorrectZ(uint tileh)
{
	/* tile height must be corrected if the north corner is not raised, but
	 * any other corner is. These are the cases 1 till 7 */
	return IS_INT_INSIDE(tileh, 1, 8);
}

static inline uint TileHeight(TileIndex tile)
{
	assert(tile < MapSize());
	return _map_type_and_height[tile] & 0xf;
}

static inline void SetTileHeight(TileIndex tile, uint height)
{
	assert(tile < MapSize());
	assert(height < 16);
	_map_type_and_height[tile] &= ~0x0F;
	_map_type_and_height[tile] |= height;
}

static inline uint TilePixelHeight(TileIndex tile)
{
	return TileHeight(tile) * 8;
}

static inline TileType GetTileType(TileIndex tile)
{
	assert(tile < MapSize());
	return _map_type_and_height[tile] >> 4;
}

static inline void SetTileType(TileIndex tile, TileType type)
{
	assert(tile < MapSize());
	_map_type_and_height[tile] &= ~0xF0;
	_map_type_and_height[tile] |= type << 4;
}

static inline bool IsTileType(TileIndex tile, TileType type)
{
	return GetTileType(tile) == type;
}

static inline Owner GetTileOwner(TileIndex tile)
{
	assert(tile < MapSize());
	return _map_owner[tile];
}

static inline bool IsTileOwner(TileIndex tile, Owner owner)
{
	return GetTileOwner(tile) == owner;
}

#endif