unmovable_cmd.c
author Darkvater
Thu, 12 May 2005 00:11:37 +0000
changeset 1793 b9a37c98b468
parent 1792 3779566b958f
child 1796 614d996f6be7
permissions -rw-r--r--
(svn r2297) - CodeChange: server-check the next batch of commands.
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "station.h"
#include "economy.h"
#include "town.h"
#include "sprite.h"

typedef struct DrawTileUnmovableStruct {
	uint16 image;
	byte subcoord_x;
	byte subcoord_y;
	byte width;
	byte height;
	byte z_size;
	byte unused;
} DrawTileUnmovableStruct;

#include "table/unmovable_land.h"

static void DrawTile_Unmovable(TileInfo *ti)
{
	uint32 image, ormod;

	if (!(ti->map5 & 0x80)) {
		if (ti->map5 == 2) {

			// statue
			DrawGroundSprite(0x58C);

			image = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
			image += 0x8A48;
			if (_display_opt & DO_TRANS_BUILDINGS)
				image = (image & 0x3FFF) | 0x3224000;
			AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
		} else if (ti->map5 == 3) {

			// "owned by" sign
			DrawClearLandTile(ti, 0);

			AddSortableSpriteToDraw(
				PLAYER_SPRITE_COLOR(_map_owner[ti->tile]) + 0x92B6,
				ti->x+8, ti->y+8,
				1, 1,
				10,
				GetSlopeZ(ti->x+8, ti->y+8)
			);
		} else {
			// lighthouse or transmitter

			const DrawTileUnmovableStruct *dtus;

			if (ti->tileh) DrawFoundation(ti, ti->tileh);
			DrawClearLandTile(ti, 2);

			dtus = &_draw_tile_unmovable_data[ti->map5];

			image = dtus->image;
			if (_display_opt & DO_TRANS_BUILDINGS)
				image = (image & 0x3FFF) | 0x3224000;

			AddSortableSpriteToDraw(image,
				ti->x | dtus->subcoord_x,
				ti->y | dtus->subcoord_y,
				dtus->width, dtus->height,
				dtus->z_size, ti->z);
		}
	} else {
		const DrawTileSeqStruct *dtss;
		const DrawTileSprites *t;

		if (ti->tileh) DrawFoundation(ti, ti->tileh);

		ormod = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);

		t = &_unmovable_display_datas[ti->map5 & 0x7F];
		DrawGroundSprite(t->ground_sprite | ormod);

		foreach_draw_tile_seq(dtss, t->seq) {
			image =	dtss->image;
			if (_display_opt & DO_TRANS_BUILDINGS) {
				image = (image & 0x3FFF) | 0x03224000;
			} else {
				image |= ormod;
			}
			AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
				dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
		}
	}
}

static uint GetSlopeZ_Unmovable(TileInfo *ti)
{
	return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}

static uint GetSlopeTileh_Unmovable(TileInfo *ti)
{
	return 0;
}

static int32 ClearTile_Unmovable(uint tile, byte flags)
{
	byte m5 = _map5[tile];

	if (m5 & 0x80) {
		if (_current_player == OWNER_WATER)
			return DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_DESTROY_COMPANY_HQ);
		return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
	}

	if (m5 == 3)	// company owned land
		return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);

	// checks if you're allowed to remove unmovable things
	if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
		return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
	}

	return 0;
}

static void GetAcceptedCargo_Unmovable(uint tile, AcceptedCargo ac)
{
	byte m5 = _map5[tile];
	uint level; // HQ level (depends on company performance) in the range 1..5.

	if (!(m5 & 0x80)) {
		/* not used */
		return;
	}

	/* HQ accepts passenger and mail; but we have to divide the values
	 * between 4 tiles it occupies! */

	level = (m5 & ~0x80) / 4 + 1;

	// Top town building generates 10, so to make HQ interesting, the top
	// type makes 20.
	ac[CT_PASSENGERS] = max(1, level);

	// Top town building generates 4, HQ can make up to 8. The
	// proportion passengers:mail is different because such a huge
	// commercial building generates unusually high amount of mail
	// correspondence per physical visitor.
	ac[CT_MAIL] = max(1, level / 2);
}

static const StringID _unmovable_tile_str[] = {
	STR_5803_COMPANY_HEADQUARTERS,
	STR_5801_TRANSMITTER,
	STR_5802_LIGHTHOUSE,
	STR_2016_STATUE,
	STR_5805_COMPANY_OWNED_LAND,
};

static void GetTileDesc_Unmovable(uint tile, TileDesc *td)
{
	int i = _map5[tile];
	if (i & 0x80) i = -1;
	td->str = _unmovable_tile_str[i + 1];
	td->owner = _map_owner[tile];
}

static void AnimateTile_Unmovable(uint tile)
{
	/* not used */
}

static void TileLoop_Unmovable(uint tile)
{
	byte m5 = _map5[tile];
	byte level; // HQ level (depends on company performance) in the range 1..5.
	uint32 r;

	if (!(m5 & 0x80)) {
		/* not used */
		return;
	}

	/* HQ accepts passenger and mail; but we have to divide the values
	 * between 4 tiles it occupies! */

	level = (m5 & ~0x80) / 4 + 1;
	assert(level < 6);

	r = Random();
	// Top town buildings generate 250, so the top HQ type makes 256.
	if ((byte) r < (256 / 4 /  (6 - level))) {
		uint amt = ((byte) r >> 3) / 4 + 1;
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
		MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
	}

	r >>= 8;
	// Top town building generates 90, HQ can make up to 196. The
	// proportion passengers:mail is about the same as in the acceptance
	// equations.
	if ((byte) r < (196 / 4 / (6 - level))) {
		uint amt = ((byte) r >> 3) / 4 + 1;
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
		MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
	}
}


static uint32 GetTileTrackStatus_Unmovable(uint tile, TransportType mode)
{
	return 0;
}

static void ClickTile_Unmovable(uint tile)
{
	if (_map5[tile] & 0x80) {
		ShowPlayerCompany(_map_owner[tile]);
	}
}

static const TileIndexDiffC _tile_add[] = {
	{ 1,  0},
	{ 0,  1},
	{-1,  0},
	{ 0, -1}
};

/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool checkRadioTowerNearby(uint tile)
{
	uint tile_s;

	tile_s = TILE_XY(TileX(tile) - 4, TileY(tile) - 4);

	BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
		// already a radio tower here?
		if (IsTileType(tile, MP_UNMOVABLE) && _map5[tile] == 0)
			return false;
	END_TILE_LOOP(tile, 9, 9, tile_s)
	return true;
}

void GenerateUnmovables(void)
{
	int i,j;
	uint tile;
	uint32 r;
	int dir;
	uint h;

	if (_opt.landscape == LT_CANDY)
		return;

	/* add radio tower */
	i = ScaleByMapSize(1000);
	j = ScaleByMapSize(40); // maximum number of radio towers on the map
	do {
		r = Random();
		tile = r % MapSize();
//		TILE_MASK seems to be not working correctly. Radio masts accumulate in one area.
//		tile = TILE_MASK(r);
		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
			if(!checkRadioTowerNearby(tile))
				continue;
			SetTileType(tile, MP_UNMOVABLE);
			_map5[tile] = 0;
			_map_owner[tile] = OWNER_NONE;
			if (--j == 0)
				break;
		}
	} while (--i);

	if (_opt.landscape == LT_DESERT)
		return;

	/* add lighthouses */
	i = ScaleByMapSize1D((Random() & 3) + 7);
	do {
restart:
		r = Random();
		dir = r >> 30;
		r %= (dir == 0 || dir == 2) ? MapMaxY() : MapMaxX();
		tile =
			(dir==0)?TILE_XY(0,r):0 +             // left
			(dir==1)?TILE_XY(r,0):0 +             // top
			(dir == 2) ? TILE_XY(MapMaxX(), r) : 0 + // right
			(dir == 3) ? TILE_XY(r, MapMaxY()) : 0;  // bottom
		j = 20;
		do {
			if (--j == 0)
				goto restart;
			tile = TILE_MASK(tile + ToTileIndexDiff(_tile_add[dir]));
		} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16));

		assert(tile == TILE_MASK(tile));

		SetTileType(tile, MP_UNMOVABLE);
		_map5[tile] = 1;
		_map_owner[tile] = OWNER_NONE;
	} while (--i);
}

extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);

/** Build or relocate the HQ. This depends if the HQ is already built or not
 * @param x,y the coordinates where the HQ will be built or relocated to
 * @param p1 relocate HQ (set to some value, usually 1 or true)
 * @param p2 unused
 */
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile = TILE_FROM_XY(x,y);
	Player *p = DEREF_PLAYER(_current_player);
	int cost;

	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);

	cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
	if (CmdFailed(cost)) return CMD_ERROR;

	if (p1) { /* Moving HQ */
		int32 ret;

		if (p->location_of_house == 0) return CMD_ERROR;

		ret = DoCommandByTile(p->location_of_house, 0, 0, flags, CMD_DESTROY_COMPANY_HQ);

		if (CmdFailed(ret)) return CMD_ERROR;

		cost += ret;
	} else { /* Building new HQ */
		if (p->location_of_house != 0) return CMD_ERROR;
	}

	if (flags & DC_EXEC) {
		int score = UpdateCompanyRatingAndValue(p, false);

		p->location_of_house = tile;

		ModifyTile(tile + TILE_XY(0,0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x80);
		ModifyTile(tile + TILE_XY(0,1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x81);
		ModifyTile(tile + TILE_XY(1,0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x82);
		ModifyTile(tile + TILE_XY(1,1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x83);
		UpdatePlayerHouse(p, score);
		InvalidateWindow(WC_COMPANY, (int)p->index);
	}

	return cost;
}

/** Destroy a HQ.
 * During normal gameplay you can only implicitely destroy a HQ when you are
 * rebuilding it. Otherwise, only water can destroy it. Unfortunately there is
 * no safeguard against a hacked client to call this command, unless we also add
 * flags to the command table which commands can be called directly and which not.
 * @param x,y tile coordinates where HQ is located to destroy
 * @param p1 unused
 * @param p2 unused
 */
int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile;
	Player *p;

	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);

	/* Find player that has HQ flooded, and reset their location_of_house */
	if (_current_player == OWNER_WATER)	{
		bool dodelete = false;
		tile = TILE_FROM_XY(x,y);

		FOR_ALL_PLAYERS(p) {
			if (p->location_of_house == tile) {
				dodelete = true;
				break;
			}
		}
		if (!dodelete) return CMD_ERROR;
	} else /* Destruction was initiated by player */
		p = DEREF_PLAYER(_current_player);

	if (p->location_of_house == 0) return CMD_ERROR;

	if (flags & DC_EXEC) {
		DoClearSquare(p->location_of_house + TILE_XY(0,0));
		DoClearSquare(p->location_of_house + TILE_XY(0,1));
		DoClearSquare(p->location_of_house + TILE_XY(1,0));
		DoClearSquare(p->location_of_house + TILE_XY(1,1));
		p->location_of_house = 0; // reset HQ position
		InvalidateWindow(WC_COMPANY, (int)p->index);
	}

	// cost of relocating company is 1% of company value
	return CalculateCompanyValue(p) / 100;
}


static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
{
	if (_map_owner[tile] != old_player)
		return;

	if (_map5[tile]==3 && new_player != 255) {
		_map_owner[tile] = new_player;
	}	else {
		DoClearSquare(tile);
	}
}

const TileTypeProcs _tile_type_unmovable_procs = {
	DrawTile_Unmovable,             /* draw_tile_proc */
	GetSlopeZ_Unmovable,            /* get_slope_z_proc */
	ClearTile_Unmovable,            /* clear_tile_proc */
	GetAcceptedCargo_Unmovable,     /* get_accepted_cargo_proc */
	GetTileDesc_Unmovable,          /* get_tile_desc_proc */
	GetTileTrackStatus_Unmovable,   /* get_tile_track_status_proc */
	ClickTile_Unmovable,            /* click_tile_proc */
	AnimateTile_Unmovable,          /* animate_tile_proc */
	TileLoop_Unmovable,             /* tile_loop_clear */
	ChangeTileOwner_Unmovable,      /* change_tile_owner_clear */
	NULL,                           /* get_produced_cargo_proc */
	NULL,                           /* vehicle_enter_tile_proc */
	NULL,                           /* vehicle_leave_tile_proc */
	GetSlopeTileh_Unmovable,        /* get_slope_tileh_proc */
};