(svn r2297) - CodeChange: server-check the next batch of commands.
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
/*********************************************************************
* OpenTTD: An Open Source Transport Tycoon Deluxe clone *
* Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved. *
* *
* Web site: http://openttd.sourceforge.net/ *
*********************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* DirectMusic driver for Win32 */
/* Based on dxmci from TTDPatch */
#include "stdafx.h"
#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT
#include "ttd.h"
#include "string.h"
#include "sound.h"
#include "hal.h"
static const char * DMusicMidiStart(const char * const *parm);
static void DMusicMidiStop(void);
static void DMusicMidiPlaySong(const char *filename);
static void DMusicMidiStopSong(void);
static bool DMusicMidiIsSongPlaying(void);
static void DMusicMidiSetVolume(byte vol);
const HalMusicDriver _dmusic_midi_driver = {
DMusicMidiStart,
DMusicMidiStop,
DMusicMidiPlaySong,
DMusicMidiStopSong,
DMusicMidiIsSongPlaying,
DMusicMidiSetVolume,
};
extern bool LoadMIDI (char *directory, char *filename);
extern bool InitDirectMusic (void);
extern void ReleaseSegment (void);
extern void ShutdownDirectMusic (void);
extern bool LoadMIDI (char *directory, char *filename);
extern void PlaySegment (void);
extern void StopSegment (void);
extern bool IsSegmentPlaying (void);
extern void SetVolume (long);
bool seeking = false;
static const char * DMusicMidiStart(const char * const *parm)
{
if (InitDirectMusic() == true)
return(0);
return("Unable to initialize DirectMusic");
}
static void DMusicMidiStop(void)
{
StopSegment();
}
static void DMusicMidiPlaySong(const char *filename)
{
char *pos;
char dir[MAX_PATH];
char file[MAX_PATH];
// split full path into directory and file components
ttd_strlcpy(dir, filename, MAX_PATH);
pos = strrchr(dir, '\\') + 1;
ttd_strlcpy(file, pos, MAX_PATH);
//strchr(file, ' ')[0] = 0;
*pos = 0;
LoadMIDI(dir, file);
PlaySegment();
seeking = true;
}
static void DMusicMidiStopSong(void)
{
StopSegment();
}
static bool DMusicMidiIsSongPlaying(void)
{
if ((IsSegmentPlaying() == 0) && (seeking == true)) // Not the nicest code, but there is a
return(true); // short delay before playing actually
// starts. OpenTTD makes no provision for
if (IsSegmentPlaying() == 1) // this.
seeking = false;
return(IsSegmentPlaying());
}
static void DMusicMidiSetVolume(byte vol)
{
SetVolume(vol);
}
#endif /* WIN32_ENABLE_DIRECTMUSIC_SUPPORT */