network_server.h
author miham
Wed, 05 Jul 2006 17:54:35 +0000
changeset 4118 bcc7a71ced09
parent 3623 9b612a4bbd39
child 4490 a8c299022281
permissions -rw-r--r--
(svn r5462) WebTranslator2 update to 2006-07-05 19:54:20
bulgarian - 218 fixed, 79 changed by quicksilverbg (20), kokobongo (203), groupsky (74)
french - 1 changed by glx (1)
italian - 14 changed by sidew (14)
/* $Id$ */

#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H

#ifdef ENABLE_NETWORK

DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);

bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);

bool NetworkServer_ReadPackets(NetworkClientState *cs);
void NetworkServer_Tick(bool send_frame);
void NetworkServerMonthlyLoop(void);
void NetworkServerYearlyLoop(void);

static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
{
	return inet_ntoa(*(const struct in_addr*)&ci->client_ip);
}

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_SERVER_H */