author | celestar |
Sun, 13 Feb 2005 09:42:49 +0000 | |
changeset 1362 | bceb3c57353d |
parent 1026 | 02cc18821508 |
child 2186 | db48cf29b983 |
permissions | -rw-r--r-- |
#ifndef NETWORK_CLIENT_H #define NETWORK_CLIENT_H #ifdef ENABLE_NETWORK DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO); DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name); DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command); NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs); void NetworkClient_Connected(void); #endif /* ENABLE_NETWORK */ #endif // NETWORK_CLIENT_H