src/engine_func.h
author rubidium
Tue, 30 Sep 2008 20:39:50 +0000
changeset 10207 c291a21b304e
parent 9380 62dabf4a5b7e
child 10430 3125f2adebc5
permissions -rw-r--r--
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
/* $Id$ */

/** @file engine_func.h Functions related to engines. */

#ifndef ENGINE_H
#define ENGINE_H

#include "engine_type.h"

void SetupEngines();
void StartupEngines();

Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();

/* Original engine data counts and offsets */
extern const uint8 _engine_counts[4];
extern const uint8 _engine_offsets[4];

void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);

void LoadCustomEngineNames();
void DeleteCustomEngineNames();

bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
CargoID GetEngineCargoType(EngineID engine);
void SetCachedEngineCounts();

#endif /* ENGINE_H */