(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
/* $Id$ */
/** @file company_func.h Functions related to companies. */
#ifndef COMPANY_FUNC_H
#define COMPANY_FUNC_H
#include "core/math_func.hpp"
#include "player_type.h"
#include "tile_type.h"
#include "strings_type.h"
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner);
void GetNameOfOwner(Owner owner, TileIndex tile);
void SetLocalCompany(CompanyID new_company);
extern CompanyByte _local_company;
extern CompanyByte _current_company;
extern byte _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs
extern CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
bool IsHumanCompany(CompanyID company);
static inline bool IsLocalCompany()
{
return _local_company == _current_company;
}
static inline bool IsInteractiveCompany(CompanyID company)
{
return company == _local_company;
}
struct HighScore {
char company[100];
StringID title; ///< NOSAVE, has troubles with changing string-numbers.
uint16 score; ///< do NOT change type, will break hs.dat
};
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
void SaveToHighScore();
void LoadFromHighScore();
int8 SaveHighScoreValue(const Company *p);
int8 SaveHighScoreValueNetwork();
#endif /* COMPANY_FUNC_H */