map.h
author bjarni
Tue, 28 Dec 2004 17:18:46 +0000
changeset 819 c425b7e22f6a
parent 817 238bbdaa228b
child 856 918759cedca8
permissions -rw-r--r--
(svn r1290) Added type to typedef struct Engine and filled in the same data as in type in vehicle
it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is
#ifndef MAP_H
#define MAP_H

#define TILE_X_BITS 8
#define TILE_Y_BITS 8

#define TILES_X (1 << TILE_X_BITS)
#define TILES_Y (1 << TILE_Y_BITS)

#define TILE_X_MAX (TILES_X - 1)
#define TILE_Y_MAX (TILES_Y - 1)

extern byte   _map_type_and_height[];
extern byte   _map5[];
extern byte   _map3_lo[];
extern byte   _map3_hi[];
extern byte   _map_owner[];
extern uint16 _map2[];
extern byte   _map_extra_bits[];

// binary logarithm of the map size, try to avoid using this one
static inline uint MapLogX(void)  { extern uint _map_log_x; return _map_log_x; }
static inline uint MapLogY(void)  { extern uint _map_log_y; return _map_log_y; }
/* The size of the map */
static inline uint MapSizeX(void) { return 1 << MapLogX(); }
static inline uint MapSizeY(void) { return 1 << MapLogY(); }
/* The maximum coordinates */
static inline uint MapMaxX(void) { return MapSizeX() - 1; }
static inline uint MapMaxY(void) { return MapSizeY() - 1; }
/* The number of tiles in the map */
static inline uint MapSize(void) { return MapSizeX() * MapSizeY(); }

#endif