screenshot.c
author bjarni
Tue, 28 Dec 2004 17:18:46 +0000
changeset 819 c425b7e22f6a
parent 534 306bc86eb23e
child 923 fc5230f75a91
permissions -rw-r--r--
(svn r1290) Added type to typedef struct Engine and filled in the same data as in type in vehicle
it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "gfx.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "screenshot.h"

// called by the ScreenShot proc to generate screenshot lines.
typedef void ScreenshotCallback(void *userdata, byte *buf, uint y, uint pitch, uint n);
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const byte *palette);

typedef struct {
	const char *name;
	const char *extension;
	ScreenshotHandlerProc *proc;
} ScreenshotFormat;

//************************************************
//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
//************************************************
#if defined(_MSC_VER)
#pragma pack(push, 1)
#endif

typedef struct BitmapFileHeader {
	uint16 type;
	uint32 size;
	uint32 reserved;
	uint32 off_bits;
} GCC_PACK BitmapFileHeader;
assert_compile(sizeof(BitmapFileHeader) == 14);

#if defined(_MSC_VER)
#pragma pack(pop)
#endif

typedef struct BitmapInfoHeader {
	uint32 size;
	int32 width, height;
	uint16 planes, bitcount;
	uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
} BitmapInfoHeader;
assert_compile(sizeof(BitmapInfoHeader) == 40);

typedef struct RgbQuad {
	byte blue, green, red, reserved;
} RgbQuad;
assert_compile(sizeof(RgbQuad) == 4);

// generic .BMP writer
static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const byte *palette)
{
	BitmapFileHeader bfh;
	BitmapInfoHeader bih;
	RgbQuad rq[256];
	byte *buff;
	FILE *f;
	uint i, padw;
	uint n, maxlines;

	// only implemented for 8bit images so far.
	if (pixelformat != 8)
		return false;

	f = fopen(name, "wb");
	if (f == NULL) return false;

	// each scanline must be aligned on a 32bit boundary
	padw = (w + 3) & ~3;

	// setup the file header
	bfh.type = TO_LE16('MB');
	bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h);
	bfh.reserved = 0;
	bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256);

	// setup the info header
	bih.size = TO_LE32(sizeof(BitmapInfoHeader));
	bih.width = TO_LE32(w);
	bih.height = TO_LE32(h);
	bih.planes = TO_LE16(1);
	bih.bitcount = TO_LE16(8);
	bih.compression = 0;
	bih.sizeimage = 0;
	bih.xpels = 0;
	bih.ypels = 0;
	bih.clrused = 0;
	bih.clrimp = 0;

	// convert the palette to the windows format
	for (i = 0; i != 256; i++) {
		rq[i].red = *palette++;
		rq[i].green = *palette++;
		rq[i].blue = *palette++;
		rq[i].reserved = 0;
	}

	// write file header and info header and palette
	if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
	if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
	if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;

	// use by default 64k temp memory
	maxlines = clamp(65536 / padw, 16, 128);

	// now generate the bitmap bits
	buff = malloc(padw * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		fclose(f);
		return false;
	}
	memset(buff, 0, padw * maxlines); // zero the buffer to have the padding bytes set to 0

	// start at the bottom, since bitmaps are stored bottom up.
	do {
		// determine # lines
		n = min(h, maxlines);
		h -= n;

		// render the pixels
		callb(userdata, buff, h, padw, n);

		// write each line
		while (n)
			if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) {
				free(buff);
				fclose(f);
				return false;
			}
	} while (h != 0);

	free(buff);
	fclose(f);

	return true;
}

//********************************************************
//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
//********************************************************
#if defined(WITH_PNG)
#include <png.h>

static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 0) ("ERROR(libpng): %s - %s\n", message, (char *)png_get_error_ptr(png_ptr));
	longjmp(png_ptr->jmpbuf, 1);
}

static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 0) ("WARNING(libpng): %s - %s\n", message, (char *)png_get_error_ptr(png_ptr));
}

static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const byte *palette)
{
	png_color rq[256];
	byte *buff;
	FILE *f;
	uint i, y, n;
	uint maxlines;
	png_structp png_ptr;
	png_infop info_ptr;

	// only implemented for 8bit images so far.
	if (pixelformat != 8)
		return false;

	f = fopen(name, "wb");
	if (f == NULL) return false;

	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning);

	if (png_ptr == NULL) {
		fclose(f);
		return false;
	}

	info_ptr = png_create_info_struct(png_ptr);
	if (info_ptr == NULL) {
		png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
		fclose(f);
		return false;
	}

	if (setjmp(png_jmpbuf(png_ptr))) {
		png_destroy_write_struct(&png_ptr, &info_ptr);
		fclose(f);
		return false;
	}

	png_init_io(png_ptr, f);

	png_set_filter(png_ptr, 0, PNG_FILTER_NONE);

	png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE,
		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);

	// convert the palette to the .PNG format.
	{
    // avoids "might be clobbered" warning of argument "palette"
		const byte *pal = palette;

		for (i = 0; i != 256; i++) {
			rq[i].red = *pal++;
			rq[i].green = *pal++;
			rq[i].blue = *pal++;
		}
	}

	png_set_PLTE(png_ptr, info_ptr, rq, 256);
	png_write_info(png_ptr, info_ptr);
	png_set_flush(png_ptr, 512);

	// use by default 64k temp memory
	maxlines = clamp(65536 / w, 16, 128);

	// now generate the bitmap bits
	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		png_destroy_write_struct(&png_ptr, &info_ptr);
		fclose(f);
		return false;
	}
	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0

	y = 0;
	do {
		// determine # lines to write
		n = min(h - y, maxlines);

		// render the pixels into the buffer
		callb(userdata, buff, y, w, n);
		y += n;

		// write them to png
		for (i = 0; i != n; i++)
			png_write_row(png_ptr, buff + i * w);
	} while (y != h);

	png_write_end(png_ptr, info_ptr);
	png_destroy_write_struct(&png_ptr, &info_ptr);

	free(buff);
	fclose(f);
	return true;
}
#endif // WITH_PNG


//************************************************
//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
//************************************************

typedef struct {
	byte manufacturer;
	byte version;
	byte rle;
	byte bpp;
	uint32 unused;
	uint16 xmax, ymax;
	uint16 hdpi, vdpi;
	byte pal_small[16*3];
	byte reserved;
	byte planes;
	uint16 pitch;
	uint16 cpal;
	uint16 width;
	uint16 height;
	byte filler[54];
} PcxHeader;
assert_compile(sizeof(PcxHeader) == 128);

static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const byte *palette)
{
	byte *buff;
	FILE *f;
	uint maxlines;
	uint y;
	PcxHeader pcx;

	if (pixelformat != 8 || w == 0)
		return false;

	f = fopen(name, "wb");
	if (f == NULL) return false;

	memset(&pcx, 0, sizeof(pcx));

	// setup pcx header
	pcx.manufacturer = 10;
	pcx.version = 5;
	pcx.rle = 1;
	pcx.bpp = 8;
	pcx.xmax = TO_LE16(w - 1);
	pcx.ymax = TO_LE16(h - 1);
	pcx.hdpi = TO_LE16(320);
	pcx.vdpi = TO_LE16(320);

	pcx.planes = 1;
	pcx.cpal = TO_LE16(1);
	pcx.width = pcx.pitch = TO_LE16(w);
	pcx.height = TO_LE16(h);

	// write pcx header
	if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
		fclose(f);
		return false;
	}

	// use by default 64k temp memory
	maxlines = clamp(65536 / w, 16, 128);

	// now generate the bitmap bits
	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		fclose(f);
		return false;
	}
	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0

	y = 0;
	do {
		// determine # lines to write
		uint n = min(h - y, maxlines);
		uint i;

		// render the pixels into the buffer
		callb(userdata, buff, y, w, n);
		y += n;

		// write them to pcx
		for (i = 0; i != n; i++) {
			int runcount = 1;
			byte *bufp = buff + i * w;
			byte runchar = buff[0];
			uint left;

			// for each pixel...
			for (left = w - 1; left > 0; --left) {
				byte ch = *bufp++;
				if (ch != runchar || runcount >= 0x3f) {
					if (runcount > 1 || (runchar & 0xC0) == 0xC0)
						if (fputc(0xC0 | runcount, f) == EOF) {
							free(buff);
							fclose(f);
							return false;
						}
					if (fputc(runchar, f) == EOF) {
						free(buff);
						fclose(f);
						return false;
					}
					runcount = 0;
					runchar = ch;
				}
				runcount++;
			}

			// write remaining bytes..
			if (runcount > 1 || (runchar & 0xC0) == 0xC0)
				if (fputc(0xC0 | runcount, f) == EOF) {
					free(buff);
					fclose(f);
					return false;
				}
			if (fputc(runchar, f) == EOF) {
				free(buff);
				fclose(f);
				return false;
			}
		}
	} while (y != h);

	free(buff);

	// write 8-bit color palette
	if (fputc(12, f) == EOF) {
		fclose(f);
		return false;
	}
	if (fwrite(palette, 256 * 3, 1, f) != 1) {
		fclose(f);
		return false;
	}
	fclose(f);

	return true;
}

//************************************************
//*** GENERIC SCREENSHOT CODE
//************************************************

static const ScreenshotFormat _screenshot_formats[] = {
	{"BMP", "bmp", &MakeBmpImage},
#if defined(WITH_PNG)
	{"PNG", "png", &MakePNGImage},
#endif
	{"PCX", "pcx", &MakePCXImage},
};

void InitializeScreenshotFormats(void)
{
	int i, j;
	for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++)
		if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
			j = i;
			break;
		}
	_cur_screenshot_format = j;
	_num_screenshot_formats = lengthof(_screenshot_formats);
}

const char *GetScreenshotFormatDesc(int i)
{
	return _screenshot_formats[i].name;
}

void SetScreenshotFormat(int i)
{
	_cur_screenshot_format = i;
	strcpy(_screenshot_format_name, _screenshot_formats[i].extension);
}

// screenshot generator that dumps the current video buffer
static void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
{
	for (; n > 0; --n) {
		memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width);
		++y;
		buf += pitch;
	}
}

// generate a large piece of the world
static void LargeWorldCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
{
	ViewPort *vp = (ViewPort *)userdata;
	DrawPixelInfo dpi, *old_dpi;
	int wx, left;

	old_dpi = _cur_dpi;
	_cur_dpi = &dpi;

	dpi.dst_ptr = buf;
	dpi.height = n;
	dpi.width = vp->width;
	dpi.pitch = pitch;
	dpi.zoom = 0;
	dpi.left = 0;
	dpi.top = y;

	left = 0;
	while (vp->width - left != 0) {
		wx = min(vp->width - left, 1600);
		left += wx;

		ViewportDoDraw(vp,
			((left - wx - vp->left) << vp->zoom) + vp->virtual_left,
			((y - vp->top) << vp->zoom) + vp->virtual_top,
			((left - vp->left) << vp->zoom) + vp->virtual_left,
			(((y + n) - vp->top) << vp->zoom) + vp->virtual_top
		);
	}

	_cur_dpi = old_dpi;
}

static char *MakeScreenshotName(const char *ext)
{
	static char filename[256];
	char *base;
	int serial;

	if (_game_mode == GM_EDITOR || _local_player == OWNER_SPECTATOR) {
		sprintf(_screenshot_name, "screenshot");
	} else {
		Player *p = &_players[_local_player];
		SetDParam(0, p->name_1);
		SetDParam(1, p->name_2);
		SetDParam(2, _date);
		GetString(_screenshot_name, STR_4004);
	}

	base = strchr(_screenshot_name, 0);
	base[0] = '.'; strcpy(base + 1, ext);

	serial = 0;
	for (;;) {
		snprintf(filename, sizeof(filename), "%s%s", _path.personal_dir, _screenshot_name);
		if (!FileExists(filename))
			break;
		sprintf(base, " #%d.%s", ++serial, ext);
	}

	return filename;
}

bool MakeScreenshot(void)
{
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
}

bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom)
{
	ViewPort vp;
	const ScreenshotFormat *sf;

	vp.zoom = zoom;
	vp.left = 0;
	vp.top = 0;
	vp.virtual_width = width;
	vp.width = width >> zoom;
	vp.virtual_height = height;
	vp.height = height >> zoom;
	vp.virtual_left = left;
	vp.virtual_top = top;

	sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
}