(svn r1290) Added type to typedef struct Engine and filled in the same data as in type in vehicle
it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is
#ifndef SETTINGS_H
#define SETTINGS_H
enum SettingDescType {
SDT_INTX, // must be 0
SDT_ONEOFMANY,
SDT_MANYOFMANY,
SDT_BOOLX,
SDT_STRING,
SDT_STRINGBUF,
SDT_INTLIST,
SDT_STRINGQUOT, // string with quotation marks around it
SDT_INT8 = 0 << 4,
SDT_UINT8 = 1 << 4,
SDT_INT16 = 2 << 4,
SDT_UINT16 = 3 << 4,
SDT_INT32 = 4 << 4,
SDT_UINT32 = 5 << 4,
SDT_CALLBX = 6 << 4,
SDT_UINT = SDT_UINT32,
SDT_INT = SDT_INT32,
SDT_NOSAVE = 1 << 8,
SDT_CALLB = SDT_INTX | SDT_CALLBX,
SDT_BOOL = SDT_BOOLX | SDT_UINT8,
};
typedef enum {
IGT_VARIABLES = 0, // values of the form "landscape = hilly"
IGT_LIST = 1, // a list of values, seperated by \n and terminated by the next group block
} IniGroupType;
typedef struct SettingDesc {
const char *name;
int flags;
const void *def;
void *ptr;
const void *b;
} SettingDesc;
#endif /* SETTINGS_H */