(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
/* $Id$ */
/** @file spritecache.h Functions to cache sprites in memory. */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
#include "gfx_type.h"
struct Sprite {
byte height;
uint16 width;
int16 x_offs;
int16 y_offs;
byte data[VARARRAY_SIZE];
};
extern uint _sprite_cache_size;
const void *GetRawSprite(SpriteID sprite, bool real_sprite);
bool SpriteExists(SpriteID sprite);
static inline const Sprite *GetSprite(SpriteID sprite)
{
return (Sprite*)GetRawSprite(sprite, true);
}
static inline const byte *GetNonSprite(SpriteID sprite)
{
return (byte*)GetRawSprite(sprite, false);
}
void GfxInitSpriteMem();
void IncreaseSpriteLRU();
bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
#endif /* SPRITECACHE_H */