(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
/* $Id$ */
/** @file window_func.h Window functions not directly related to making/drawing windows. */
#ifndef WINDOW_FUNC_H
#define WINDOW_FUNC_H
#include "window_type.h"
#include "player_type.h"
void SetWindowDirty(const Window *w);
Window *FindWindowById(WindowClass cls, WindowNumber number);
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player);
void ResizeWindow(Window *w, int x, int y);
int PositionMainToolbar(Window *w);
void InitWindowSystem();
void UnInitWindowSystem();
void ResetWindowSystem();
void SetupColorsAndInitialWindow();
void InputLoop();
void InvalidateThisWindowData(Window *w, int data = 0);
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0);
void InvalidateWindowClassesData(WindowClass cls, int data = 0);
void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows();
void HideVitalWindows();
void ShowVitalWindows();
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
void InvalidateWindow(WindowClass cls, WindowNumber number);
void InvalidateWindowClasses(WindowClass cls);
void DeleteWindowById(WindowClass cls, WindowNumber number);
void DeleteWindowByClass(WindowClass cls);
#endif /* WINDOW_FUNC_H */