disaster_cmd.c
author peter1138
Sun, 01 Oct 2006 12:00:32 +0000
changeset 4694 c917a3ad0dd2
parent 4559 aa0c13e39840
child 4845 72bbb6e2694e
permissions -rw-r--r--
(svn r6601) - Codechange: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling. Note that the cargo subtype isn't yet passed for actual refitting yet. (Based on mart3p's patch)
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "industry_map.h"
#include "station_map.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "command.h"
#include "news.h"
#include "station.h"
#include "waypoint.h"
#include "town.h"
#include "industry.h"
#include "player.h"
#include "airport.h"
#include "sound.h"
#include "variables.h"
#include "table/sprites.h"
#include "date.h"

static void DisasterClearSquare(TileIndex tile)
{
	if (!EnsureNoVehicle(tile)) return;

	switch (GetTileType(tile)) {
		case MP_RAILWAY:
			if (IS_HUMAN_PLAYER(GetTileOwner(tile)) && !IsRailWaypoint(tile)) {
				PlayerID p = _current_player;
				_current_player = OWNER_WATER;
				DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
				_current_player = p;
			}
			break;

		case MP_HOUSE: {
			PlayerID p = _current_player;
			_current_player = OWNER_NONE;
			DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
			_current_player = p;
			break;
		}

		case MP_TREES:
		case MP_CLEAR:
			DoClearSquare(tile);
			break;

		default:
			break;
	}
}

static const SpriteID _disaster_images_1[] = {0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41};
static const SpriteID _disaster_images_2[] = {0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44};
static const SpriteID _disaster_images_3[] = {0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E};
static const SpriteID _disaster_images_4[] = {0xF46, 0xF46, 0xF47, 0xF47, 0xF48, 0xF48, 0xF49, 0xF49};
static const SpriteID _disaster_images_5[] = {0xF4A, 0xF4A, 0xF4B, 0xF4B, 0xF4C, 0xF4C, 0xF4D, 0xF4D};
static const SpriteID _disaster_images_6[] = {0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50};
static const SpriteID _disaster_images_7[] = {0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51};
static const SpriteID _disaster_images_8[] = {0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52};
static const SpriteID _disaster_images_9[] = {0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E};

static const SpriteID * const _disaster_images[] = {
	_disaster_images_1, _disaster_images_1,
	_disaster_images_2, _disaster_images_2,
	_disaster_images_3, _disaster_images_3,
	_disaster_images_8, _disaster_images_8, _disaster_images_9,
	_disaster_images_6, _disaster_images_6,
	_disaster_images_7, _disaster_images_7,
	_disaster_images_4, _disaster_images_5,
};

static void DisasterVehicleUpdateImage(Vehicle *v)
{
	int img = v->u.disaster.image_override;
	if (img == 0)
		img = _disaster_images[v->subtype][v->direction];
	v->cur_image = img;
}

static void InitializeDisasterVehicle(Vehicle* v, int x, int y, byte z, Direction direction, byte subtype)
{
	v->type = VEH_Disaster;
	v->x_pos = x;
	v->y_pos = y;
	v->z_pos = z;
	v->tile = TileVirtXY(x, y);
	v->direction = direction;
	v->subtype = subtype;
	v->x_offs = -1;
	v->y_offs = -1;
	v->sprite_width = 2;
	v->sprite_height = 2;
	v->z_height = 5;
	v->owner = OWNER_NONE;
	v->vehstatus = VS_UNCLICKABLE;
	v->u.disaster.image_override = 0;
	v->current_order.type = OT_NOTHING;
	v->current_order.flags = 0;
	v->current_order.dest = 0;

	DisasterVehicleUpdateImage(v);
	VehiclePositionChanged(v);
	BeginVehicleMove(v);
	EndVehicleMove(v);
}

static void DeleteDisasterVeh(Vehicle *v)
{
	DeleteVehicleChain(v);
}

static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
{
	Vehicle *u;

	BeginVehicleMove(v);
	v->x_pos = x;
	v->y_pos = y;
	v->z_pos = z;
	v->tile = TileVirtXY(x, y);

	DisasterVehicleUpdateImage(v);
	VehiclePositionChanged(v);
	EndVehicleMove(v);

	if ( (u=v->next) != NULL) {
		int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE);
		int safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
		BeginVehicleMove(u);

		u->x_pos = x;
		u->y_pos = y - 1 - (max(z - GetSlopeZ(safe_x, safe_y), 0) >> 3);
		safe_y = clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
		u->z_pos = GetSlopeZ(safe_x, safe_y);
		u->direction = v->direction;

		DisasterVehicleUpdateImage(u);
		VehiclePositionChanged(u);
		EndVehicleMove(u);

		if ( (u=u->next) != NULL) {
			BeginVehicleMove(u);
			u->x_pos = x;
			u->y_pos = y;
			u->z_pos = z + 5;
			VehiclePositionChanged(u);
			EndVehicleMove(u);
		}
	}
}


static void DisasterTick_Zeppeliner(Vehicle *v)
{
	GetNewVehiclePosResult gp;
	Station *st;
	int x,y;
	byte z;
	TileIndex tile;

	++v->tick_counter;

	if (v->current_order.dest < 2) {
		if (v->tick_counter&1)
			return;

		GetNewVehiclePos(v, &gp);

		SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);

		if (v->current_order.dest == 1) {
			if (++v->age == 38) {
				v->current_order.dest = 2;
				v->age = 0;
			}

			if ((v->tick_counter&7)==0) {
				CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
			}
		} else if (v->current_order.dest == 0) {
			tile = v->tile; /**/

			if (IsValidTile(tile) &&
					IsTileType(tile, MP_STATION) &&
					IsAirport(tile) &&
					IS_HUMAN_PLAYER(GetTileOwner(tile))) {
				v->current_order.dest = 1;
				v->age = 0;

				SetDParam(0, GetStationIndex(tile));
				AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
					NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
					v->index,
					0);
			}
		}
		if (v->y_pos >= ((int)MapSizeY() + 9) * TILE_SIZE - 1)
			DeleteDisasterVeh(v);
		return;
	}

	if (v->current_order.dest > 2) {
		if (++v->age <= 13320)
			return;

		tile = v->tile; /**/

		if (IsValidTile(tile) &&
				IsTileType(tile, MP_STATION) &&
				IsAirport(tile) &&
				IS_HUMAN_PLAYER(GetTileOwner(tile))) {
			st = GetStationByTile(tile);
			CLRBITS(st->airport_flags, RUNWAY_IN_block);
		}

		SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos);
		DeleteDisasterVeh(v);
		return;
	}

	x = v->x_pos;
	y = v->y_pos;
	z = GetSlopeZ(x,y);
	if (z < v->z_pos)
		z = v->z_pos - 1;
	SetDisasterVehiclePos(v, x, y, z);

	if (++v->age == 1) {
		CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
		SndPlayVehicleFx(SND_12_EXPLOSION, v);
		v->u.disaster.image_override = SPR_BLIMP_CRASHING;
	} else if (v->age == 70) {
		v->u.disaster.image_override = SPR_BLIMP_CRASHED;
	} else if (v->age <= 300) {
		if (!(v->tick_counter&7)) {
			uint32 r = Random();

			CreateEffectVehicleRel(v,
				GB(r, 0, 4) - 7,
				GB(r, 4, 4) - 7,
				GB(r, 8, 3) + 5,
				EV_EXPLOSION_SMALL);
		}
	} else if (v->age == 350) {
		v->current_order.dest = 3;
		v->age = 0;
	}

	tile = v->tile;/**/
	if (IsValidTile(tile) &&
			IsTileType(tile, MP_STATION) &&
			IsAirport(tile) &&
			IS_HUMAN_PLAYER(GetTileOwner(tile))) {
		st = GetStationByTile(tile);
		SETBITS(st->airport_flags, RUNWAY_IN_block);
	}
}

// UFO starts in the middle, and flies around a bit until it locates
// a road vehicle which it targets.
static void DisasterTick_UFO(Vehicle *v)
{
	GetNewVehiclePosResult gp;
	Vehicle *u;
	uint dist;
	byte z;

	v->u.disaster.image_override = (++v->tick_counter & 8) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;

	if (v->current_order.dest == 0) {
// fly around randomly
		int x = TileX(v->dest_tile) * TILE_SIZE;
		int y = TileY(v->dest_tile) * TILE_SIZE;
		if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
			v->direction = GetDirectionTowards(v, x, y);
			GetNewVehiclePos(v, &gp);
			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
			return;
		}
		if (++v->age < 6) {
			v->dest_tile = RandomTile();
			return;
		}
		v->current_order.dest = 1;

		FOR_ALL_VEHICLES(u) {
			if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) {
				v->dest_tile = u->index;
				v->age = 0;
				return;
			}
		}

		DeleteDisasterVeh(v);
	} else {
// target a vehicle
		u = GetVehicle(v->dest_tile);
		if (u->type != VEH_Road) {
			DeleteDisasterVeh(v);
			return;
		}

		dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos);

		if (dist < TILE_SIZE && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) {
			u->breakdown_ctr = 3;
			u->breakdown_delay = 140;
		}

		v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
		GetNewVehiclePos(v, &gp);

		z = v->z_pos;
		if (dist <= TILE_SIZE && z > u->z_pos) z--;
		SetDisasterVehiclePos(v, gp.x, gp.y, z);

		if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) {
			v->age++;
			if (u->u.road.crashed_ctr == 0) {
				u->u.road.crashed_ctr++;
				u->vehstatus |= VS_CRASHED;

				AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED,
					NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
					u->index,
					0);
			}
		}

// destroy?
		if (v->age > 50) {
			CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE);
			SndPlayVehicleFx(SND_12_EXPLOSION, v);
			DeleteDisasterVeh(v);
		}
	}
}

static void DestructIndustry(Industry *i)
{
	TileIndex tile;

	for (tile = 0; tile != MapSize(); tile++) {
		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) {
			ResetIndustryConstructionStage(tile);
			MarkTileDirtyByTile(tile);
		}
	}
}

// Airplane which destroys an oil refinery
static void DisasterTick_2(Vehicle *v)
{
	GetNewVehiclePosResult gp;

	v->tick_counter++;
	v->u.disaster.image_override =
		(v->current_order.dest == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0;

	GetNewVehiclePos(v, &gp);
	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);

	if (gp.x < -160) {
		DeleteDisasterVeh(v);
		return;
	}

	if (v->current_order.dest == 2) {
		if (!(v->tick_counter&3)) {
			Industry *i = GetIndustry(v->dest_tile);
			int x = TileX(i->xy) * TILE_SIZE;
			int y = TileY(i->xy) * TILE_SIZE;
			uint32 r = Random();

			CreateEffectVehicleAbove(
				GB(r,  0, 6) + x,
				GB(r,  6, 6) + y,
				GB(r, 12, 4),
				EV_EXPLOSION_SMALL);

			if (++v->age >= 55)
				v->current_order.dest = 3;
		}
	} else if (v->current_order.dest == 1) {
		if (++v->age == 112) {
			Industry *i;

			v->current_order.dest = 2;
			v->age = 0;

			i = GetIndustry(v->dest_tile);
			DestructIndustry(i);

			SetDParam(0, i->town->index);
			AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
			SndPlayTileFx(SND_12_EXPLOSION, i->xy);
		}
	} else if (v->current_order.dest == 0) {
		int x,y;
		TileIndex tile;
		uint ind;

		x = v->x_pos - 15 * TILE_SIZE;
		y = v->y_pos;

		if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
			return;

		tile = TileVirtXY(x, y);
		if (!IsTileType(tile, MP_INDUSTRY))
			return;

		ind = GetIndustryIndex(tile);
		v->dest_tile = ind;

		if (GetIndustry(ind)->type == IT_OIL_REFINERY) {
			v->current_order.dest = 1;
			v->age = 0;
		}
	}
}

// Helicopter which destroys a factory
static void DisasterTick_3(Vehicle *v)
{
	GetNewVehiclePosResult gp;

	v->tick_counter++;
	v->u.disaster.image_override =
		(v->current_order.dest == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0;

	GetNewVehiclePos(v, &gp);
	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);

	if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
		DeleteDisasterVeh(v);
		return;
	}

	if (v->current_order.dest == 2) {
		if (!(v->tick_counter&3)) {
			Industry *i = GetIndustry(v->dest_tile);
			int x = TileX(i->xy) * TILE_SIZE;
			int y = TileY(i->xy) * TILE_SIZE;
			uint32 r = Random();

			CreateEffectVehicleAbove(
				GB(r,  0, 6) + x,
				GB(r,  6, 6) + y,
				GB(r, 12, 4),
				EV_EXPLOSION_SMALL);

			if (++v->age >= 55)
				v->current_order.dest = 3;
		}
	} else if (v->current_order.dest == 1) {
		if (++v->age == 112) {
			Industry *i;

			v->current_order.dest = 2;
			v->age = 0;

			i = GetIndustry(v->dest_tile);
			DestructIndustry(i);

			SetDParam(0, i->town->index);
			AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
			SndPlayTileFx(SND_12_EXPLOSION, i->xy);
		}
	} else if (v->current_order.dest == 0) {
		int x,y;
		TileIndex tile;
		uint ind;

		x = v->x_pos - 15 * TILE_SIZE;
		y = v->y_pos;

		if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
			return;

		tile = TileVirtXY(x, y);
		if (!IsTileType(tile, MP_INDUSTRY))
			return;

		ind = GetIndustryIndex(tile);
		v->dest_tile = ind;

		if (GetIndustry(ind)->type == IT_FACTORY) {
			v->current_order.dest = 1;
			v->age = 0;
		}
	}
}

// Helicopter rotor blades
static void DisasterTick_3b(Vehicle *v)
{
	if (++v->tick_counter & 1)
		return;

	if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1;

	VehiclePositionChanged(v);
	BeginVehicleMove(v);
	EndVehicleMove(v);
}

// Big UFO which lands on a piece of rail.
// Will be shot down by a plane
static void DisasterTick_4(Vehicle *v)
{
	GetNewVehiclePosResult gp;
	byte z;
	Vehicle *u,*w;
	Town *t;
	TileIndex tile;
	TileIndex tile_org;

	v->tick_counter++;

	if (v->current_order.dest == 1) {
		int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
		int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
		if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
			v->direction = GetDirectionTowards(v, x, y);

			GetNewVehiclePos(v, &gp);
			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
			return;
		}

		z = GetSlopeZ(v->x_pos, v->y_pos);
		if (z < v->z_pos) {
			SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1);
			return;
		}

		v->current_order.dest = 2;

		FOR_ALL_VEHICLES(u) {
			if (u->type == VEH_Train || u->type == VEH_Road) {
				if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12 * TILE_SIZE) {
					u->breakdown_ctr = 5;
					u->breakdown_delay = 0xF0;
				}
			}
		}

		t = ClosestTownFromTile(v->dest_tile, (uint)-1);
		SetDParam(0, t->index);
		AddNewsItem(STR_B004_UFO_LANDS_NEAR,
			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0),
			v->tile,
			0);

		u = ForceAllocateSpecialVehicle();
		if (u == NULL) {
			DeleteDisasterVeh(v);
			return;
		}

		InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, 11);
		u->u.disaster.unk2 = v->index;

		w = ForceAllocateSpecialVehicle();
		if (w == NULL)
			return;

		u->next = w;
		InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12);
		w->vehstatus |= VS_SHADOW;
	} else if (v->current_order.dest < 1) {

		int x = TileX(v->dest_tile) * TILE_SIZE;
		int y = TileY(v->dest_tile) * TILE_SIZE;
		if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
			v->direction = GetDirectionTowards(v, x, y);
			GetNewVehiclePos(v, &gp);
			SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
			return;
		}

		if (++v->age < 6) {
			v->dest_tile = RandomTile();
			return;
		}
		v->current_order.dest = 1;

		tile_org = tile = RandomTile();
		do {
			if (IsTileType(tile, MP_RAILWAY) &&
					IsPlainRailTile(tile) &&
					IS_HUMAN_PLAYER(GetTileOwner(tile))) {
				break;
			}
			tile = TILE_MASK(tile+1);
		} while (tile != tile_org);
		v->dest_tile = tile;
		v->age = 0;
	} else {
		return;
	}
}

// The plane which will shoot down the UFO
static void DisasterTick_4b(Vehicle *v)
{
	GetNewVehiclePosResult gp;
	Vehicle *u;
	int i;

	v->tick_counter++;

	GetNewVehiclePos(v, &gp);
	SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);

	if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
		DeleteDisasterVeh(v);
		return;
	}

	if (v->current_order.dest == 0) {
		u = GetVehicle(v->u.disaster.unk2);
		if (abs(v->x_pos - u->x_pos) > TILE_SIZE)
			return;
		v->current_order.dest = 1;

		CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
		SndPlayVehicleFx(SND_12_EXPLOSION, u);

		DeleteDisasterVeh(u);

		for (i = 0; i != 80; i++) {
			uint32 r = Random();
			CreateEffectVehicleAbove(
				GB(r, 0, 6) + v->x_pos - 32,
				GB(r, 5, 6) + v->y_pos - 32,
				0,
				EV_EXPLOSION_SMALL);
		}

		BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
			tile = TILE_MASK(tile);
			DisasterClearSquare(tile);
		END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
	}
}

// Submarine handler
static void DisasterTick_5_and_6(Vehicle *v)
{
	uint32 r;
	GetNewVehiclePosResult gp;
	TileIndex tile;

	v->tick_counter++;

	if (++v->age > 8880) {
		VehiclePositionChanged(v);
		BeginVehicleMove(v);
		EndVehicleMove(v);
		DeleteVehicle(v);
		return;
	}

	if (!(v->tick_counter & 1)) return;

	tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
	if (IsValidTile(tile) &&
			(r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) &&
			!CHANCE16(1,90)) {
		GetNewVehiclePos(v, &gp);
		SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
		return;
	}

	v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT);
}


static void DisasterTick_NULL(Vehicle *v) {}
typedef void DisasterVehicleTickProc(Vehicle *v);

static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
	DisasterTick_Zeppeliner,DisasterTick_NULL,
	DisasterTick_UFO,DisasterTick_NULL,
	DisasterTick_2,DisasterTick_NULL,
	DisasterTick_3,DisasterTick_NULL,DisasterTick_3b,
	DisasterTick_4,DisasterTick_NULL,
	DisasterTick_4b,DisasterTick_NULL,
	DisasterTick_5_and_6,
	DisasterTick_5_and_6,
};


void DisasterVehicle_Tick(Vehicle *v)
{
	_disastervehicle_tick_procs[v->subtype](v);
}


void OnNewDay_DisasterVehicle(Vehicle *v)
{
	// not used
}

typedef void DisasterInitProc(void);

// Zeppeliner which crashes on a small airport
static void Disaster0_Init(void)
{
	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
	Station *st;
	int x;

	if (v == NULL) return;

	/* Pick a random place, unless we find a small airport */
	x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;

	FOR_ALL_STATIONS(st) {
		if (st->airport_tile != 0 &&
				st->airport_type <= 1 &&
				IS_HUMAN_PLAYER(st->owner)) {
			x = (TileX(st->xy) + 2) * TILE_SIZE;
			break;
		}
	}

	InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 0);

	// Allocate shadow too?
	u = ForceAllocateSpecialVehicle();
	if (u != NULL) {
		v->next = u;
		InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 1);
		u->vehstatus |= VS_SHADOW;
	}
}

static void Disaster1_Init(void)
{
	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
	int x;

	if (v == NULL) return;

	x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;

	InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 2);
	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
	v->age = 0;

	// Allocate shadow too?
	u = ForceAllocateSpecialVehicle();
	if (u != NULL) {
		v->next = u;
		InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 3);
		u->vehstatus |= VS_SHADOW;
	}
}

static void Disaster2_Init(void)
{
	Industry *i, *found;
	Vehicle *v,*u;
	int x,y;

	found = NULL;

	FOR_ALL_INDUSTRIES(i) {
		if (i->type == IT_OIL_REFINERY &&
				(found == NULL || CHANCE16(1, 2))) {
			found = i;
		}
	}

	if (found == NULL) return;

	v = ForceAllocateSpecialVehicle();
	if (v == NULL) return;

	x = (MapSizeX() + 9) * TILE_SIZE - 1;
	y = TileY(found->xy) * TILE_SIZE + 37;

	InitializeDisasterVehicle(v, x, y, 135, DIR_NE, 4);

	u = ForceAllocateSpecialVehicle();
	if (u != NULL) {
		v->next = u;
		InitializeDisasterVehicle(u, x, y, 0, DIR_SE, 5);
		u->vehstatus |= VS_SHADOW;
	}
}

static void Disaster3_Init(void)
{
	Industry *i, *found;
	Vehicle *v,*u,*w;
	int x,y;

	found = NULL;

	FOR_ALL_INDUSTRIES(i) {
		if (i->type == IT_FACTORY &&
				(found==NULL || CHANCE16(1,2))) {
			found = i;
		}
	}

	if (found == NULL) return;

	v = ForceAllocateSpecialVehicle();
	if (v == NULL) return;

	x = -16 * TILE_SIZE;
	y = TileY(found->xy) * TILE_SIZE + 37;

	InitializeDisasterVehicle(v, x, y, 135, DIR_SW, 6);

	u = ForceAllocateSpecialVehicle();
	if (u != NULL) {
		v->next = u;
		InitializeDisasterVehicle(u, x, y, 0, DIR_SW, 7);
		u->vehstatus |= VS_SHADOW;

		w = ForceAllocateSpecialVehicle();
		if (w != NULL) {
			u->next = w;
			InitializeDisasterVehicle(w, x, y, 140, DIR_SW, 8);
		}
	}
}

static void Disaster4_Init(void)
{
	Vehicle *v = ForceAllocateSpecialVehicle(), *u;
	int x,y;

	if (v == NULL) return;

	x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;

	y = MapMaxX() * TILE_SIZE - 1;
	InitializeDisasterVehicle(v, x, y, 135, DIR_NW, 9);
	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
	v->age = 0;

	// Allocate shadow too?
	u = ForceAllocateSpecialVehicle();
	if (u != NULL) {
		v->next = u;
		InitializeDisasterVehicle(u, x, y, 0, DIR_NW, 10);
		u->vehstatus |= VS_SHADOW;
	}
}

// Submarine type 1
static void Disaster5_Init(void)
{
	Vehicle *v = ForceAllocateSpecialVehicle();
	int x,y;
	Direction dir;
	uint32 r;

	if (v == NULL) return;

	r = Random();
	x = TileX(r) * TILE_SIZE + TILE_SIZE / 2;

	if (r & 0x80000000) {
		y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1;
		dir = DIR_NW;
	} else {
		y = TILE_SIZE / 2;
		dir = DIR_SE;
	}
	InitializeDisasterVehicle(v, x, y, 0, dir, 13);
	v->age = 0;
}

// Submarine type 2
static void Disaster6_Init(void)
{
	Vehicle *v = ForceAllocateSpecialVehicle();
	int x,y;
	Direction dir;
	uint32 r;

	if (v == NULL) return;

	r = Random();
	x = TileX(r) * TILE_SIZE + TILE_SIZE / 2;

	if (r & 0x80000000) {
		y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1;
		dir = DIR_NW;
	} else {
		y = TILE_SIZE / 2;
		dir = DIR_SE;
	}
	InitializeDisasterVehicle(v, x, y, 0, dir, 14);
	v->age = 0;
}

static void Disaster7_Init(void)
{
	int index = GB(Random(), 0, 4);
	uint m;

	for (m = 0; m < 15; m++) {
		const Industry* i;

		FOR_ALL_INDUSTRIES(i) {
			if (i->type == IT_COAL_MINE && --index < 0) {
				SetDParam(0, i->town->index);
				AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES,
					NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TileDiffXY(1, 1), 0);

				{
					TileIndex tile = i->xy;
					TileIndexDiff step = TileOffsByDiagDir(GB(Random(), 0, 2));
					uint n;

					for (n = 0; n < 30; n++) {
						DisasterClearSquare(tile);
						tile = TILE_MASK(tile + step);
					}
				}
				return;
			}
		}
	}
}

static DisasterInitProc * const _disaster_initprocs[] = {
	Disaster0_Init,
	Disaster1_Init,
	Disaster2_Init,
	Disaster3_Init,
	Disaster4_Init,
	Disaster5_Init,
	Disaster6_Init,
	Disaster7_Init,
};

static const struct {
	Year min;
	Year max;
} _dis_years[] = {
	{ 1930, 1955 },
	{ 1940, 1970 },
	{ 1960, 1990 },
	{ 1970, 2000 },
	{ 2000, 2100 },
	{ 1940, 1965 },
	{ 1975, 2010 },
	{ 1950, 1985 }
};


static void DoDisaster(void)
{
	byte buf[lengthof(_dis_years)];
	uint i;
	uint j;

	j = 0;
	for (i = 0; i != lengthof(_dis_years); i++) {
		if (_cur_year >= _dis_years[i].min && _cur_year < _dis_years[i].max) buf[j++] = i;
	}

	if (j == 0) return;

	_disaster_initprocs[buf[RandomRange(j)]]();
}


static void ResetDisasterDelay(void)
{
	_disaster_delay = GB(Random(), 0, 9) + 730;
}

void DisasterDailyLoop(void)
{
	if (--_disaster_delay != 0) return;

	ResetDisasterDelay();

	if (_opt.diff.disasters != 0) DoDisaster();
}

void StartupDisasters(void)
{
	ResetDisasterDelay();
}