fios.c
author peter1138
Sun, 01 Oct 2006 12:00:32 +0000
changeset 4694 c917a3ad0dd2
parent 4300 c7e43c47a2b9
child 5167 12c46fb7eccf
permissions -rw-r--r--
(svn r6601) - Codechange: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling. Note that the cargo subtype isn't yet passed for actual refitting yet. (Based on mart3p's patch)
/* $Id$ */

/** @file fios.c
 * This file contains functions for building file lists for the save/load dialogs.
 */

#include "stdafx.h"
#include "openttd.h"
#include "hal.h"
#include "string.h"
#include "variables.h"
#include "functions.h"
#include "heightmap.h"
#include "table/strings.h"
#include "fios.h"
#include <sys/types.h>
#include <sys/stat.h>

#ifdef WIN32
# include <io.h>
#else
# include <unistd.h>
# include <dirent.h>
#endif /* WIN32 */

/* Variables to display file lists */
int _fios_num;

static char *_fios_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;

/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern void FiosGetDrives(void);
extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);

/* get the name of an oldstyle savegame */
extern void GetOldSaveGameName(char *title, const char *path, const char *file);

/**
 * Allocate a new FiosItem.
 * @return A pointer to the newly allocated FiosItem.
 */
FiosItem *FiosAlloc(void)
{
	if (_fios_count == _fios_alloc) {
		_fios_alloc += 256;
		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
	}
	return &_fios_items[_fios_count++];
}

/**
 * Compare two FiosItem's. Used with qsort when sorting the file list.
 * @param a A pointer to the first FiosItem to compare.
 * @param a A pointer to the second FiosItem to compare.
 * @return -1, 0 or 1, depending on how the two items should be sorted.
 */
int CDECL compare_FiosItems(const void *a, const void *b)
{
	const FiosItem *da = (const FiosItem *)a;
	const FiosItem *db = (const FiosItem *)b;
	int r;

	if (_savegame_sort_order & SORT_BY_NAME) {
		r = strcasecmp(da->title, db->title);
	} else {
		r = da->mtime < db->mtime ? -1 : 1;
	}

	if (_savegame_sort_order & SORT_DESCENDING) r = -r;
	return r;
}

/**
 * Free the list of savegames
 */
void FiosFreeSavegameList(void)
{
	free(_fios_items);
	_fios_items = NULL;
	_fios_alloc = _fios_count = 0;
}

/**
 * Get descriptive texts. Returns the path and free space
 * left on the device
 * @param path string describing the path
 * @param total_free total free space in megabytes, optional (can be NULL)
 * @return StringID describing the path (free space or failure)
 */
StringID FiosGetDescText(const char **path, uint32 *total_free)
{
	*path = _fios_path;
	return FiosGetDiskFreeSpace(*path, total_free) ? STR_4005_BYTES_FREE : STR_4006_UNABLE_TO_READ_DRIVE;
}

/* Browse to a new path based on the passed FiosItem struct
 * @param *item FiosItem object telling us what to do
 * @return a string if we have given a file as a target, otherwise NULL */
char *FiosBrowseTo(const FiosItem *item)
{
	char *s;
	char *path = _fios_path;

	switch (item->type) {
#if defined(WIN32) || defined(__OS2__)
	case FIOS_TYPE_DRIVE: sprintf(path, "%c:" PATHSEP, item->title[0]); break;
#endif

	case FIOS_TYPE_PARENT:
		/* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */
		if ((s = strrchr(path, PATHSEPCHAR)) != NULL) {
			s[1] = '\0'; // go up a directory
			if (!FiosIsRoot(path)) s[0] = '\0';
		}
#if defined(__MORPHOS__) || defined(__AMIGAOS__)
		/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
		else if ((s = strrchr(path, ':')) != NULL) s[1] = '\0';
#endif
		break;

	case FIOS_TYPE_DIR:
		if (!FiosIsRoot(path)) strcat(path, PATHSEP);
		strcat(path, item->name);
		break;

	case FIOS_TYPE_DIRECT:
		sprintf(path, "%s" PATHSEP, item->name);
		s = strrchr(path, PATHSEPCHAR);
		if (s != NULL && s[1] == '\0') s[0] = '\0'; // strip trailing slash
		break;

	case FIOS_TYPE_FILE:
	case FIOS_TYPE_OLDFILE:
	case FIOS_TYPE_SCENARIO:
	case FIOS_TYPE_OLD_SCENARIO:
	case FIOS_TYPE_PNG:
	case FIOS_TYPE_BMP:
	{
		static char str_buffr[512];

#if defined(__MORPHOS__) || defined(__AMIGAOS__)
		/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
		if (FiosIsRoot(path)) {
			snprintf(str_buffr, lengthof(str_buffr), "%s:%s", path, item->name);
		} else // XXX - only next line!
#endif
		snprintf(str_buffr, lengthof(str_buffr), "%s" PATHSEP "%s", path, item->name);

		return str_buffr;
	}
	}

	return NULL;
}

void FiosMakeSavegameName(char *buf, const char *name, size_t size)
{
	const char *extension, *period;

	extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";

	/* Don't append the extension if it is already there */
	period = strrchr(name, '.');
	if (period != NULL && strcasecmp(period, extension) == 0) extension = "";

	snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
}

bool FiosDelete(const char *name)
{
	char filename[512];

	FiosMakeSavegameName(filename, name, lengthof(filename));
	return unlink(filename) == 0;
}

bool FileExists(const char *filename)
{
	return access(filename, 0) == 0;
}

typedef byte fios_getlist_callback_proc(int mode, const char *filename, const char *ext, char *title);

/** Create a list of the files in a directory, according to some arbitrary rule.
 *  @param num Will be filled with the amount of items.
 *  @param mode The mode we are in. Some modes don't allow 'parent'.
 *  @param callback The function that is called where you need to do the filtering.
 *  @return Return the list of files. */
static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_proc)
{
	struct stat sb;
	struct dirent *dirent;
	DIR *dir;
	FiosItem *fios;
	int sort_start;

	/* A parent directory link exists if we are not in the root directory */
	if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
		fios = FiosAlloc();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		ttd_strlcpy(fios->name, "..", lengthof(fios->name));
		ttd_strlcpy(fios->title, ".. (Parent directory)", lengthof(fios->title));
	}

	/* Show subdirectories */
	if (mode != SLD_NEW_GAME && (dir = opendir(_fios_path)) != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			/* found file must be directory, but not '.' or '..' */
			if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
				strcmp(dirent->d_name, ".") != 0 && strcmp(dirent->d_name, "..") != 0) {
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", FS2OTTD(dirent->d_name));
				str_validate(fios->title);
			}
		}
		closedir(dir);
	}

	/* Sort the subdirs always by name, ascending, remember user-sorting order */
	{
		byte order = _savegame_sort_order;
		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
		_savegame_sort_order = order;
	}

	/* This is where to start sorting for the filenames */
	sort_start = _fios_count;

	/* Show files */
	dir = opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char fios_title[64];
			char *t;
			byte type;

			if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG)) continue;

			/* File has no extension, skip it */
			if ((t = strrchr(dirent->d_name, '.')) == NULL) continue;
			fios_title[0] = '\0'; // reset the title;

			type = callback_proc(mode, dirent->d_name, t, fios_title);
			if (type != FIOS_TYPE_INVALID) {
				fios = FiosAlloc();
				fios->mtime = sb.st_mtime;
				fios->type = type;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));

				/* Some callbacks want to lookup the title of the file. Allow that.
				 * If we just copy the title from the filename, strip the extension */
				t = (fios_title[0] == '\0') ? *t = '\0', dirent->d_name : fios_title;
				ttd_strlcpy(fios->title, FS2OTTD(t), lengthof(fios->title));
				str_validate(fios->title);
			}
		}
		closedir(dir);
	}

	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);

	/* Show drives */
	if (mode != SLD_NEW_GAME) FiosGetDrives();

	_fios_num = _fios_count;
	return _fios_items;
}

/**
 * Callback for FiosGetFileList. It tells if a file is a savegame or not.
 * @param mode Save/load mode.
 * @param file Name of the file to check.
 * @param ext A pointer to the extension identifier inside file
 * @param title Buffer if a callback wants to lookup the title of the file
 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
 * @see FiosGetFileList
 * @see FiosGetSavegameList
 */
static byte FiosGetSavegameListCallback(int mode, const char *file, const char *ext, char *title)
{
	/* Show savegame files
	 * .SAV OpenTTD saved game
	 * .SS1 Transport Tycoon Deluxe preset game
	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
	if (strcasecmp(ext, ".sav") == 0) return FIOS_TYPE_FILE;

	if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
		if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
				strcasecmp(ext, ".sv2") == 0) {
			GetOldSaveGameName(title, _fios_path, file);
			return FIOS_TYPE_OLDFILE;
		}
	}

	return FIOS_TYPE_INVALID;
}

/**
 * Get a list of savegames.
 * @param mode Save/load mode.
 * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
 * @see FiosGetFileList
 */
FiosItem *FiosGetSavegameList(int mode)
{
	static char *_fios_save_path = NULL;

	if (_fios_save_path == NULL) {
		_fios_save_path = malloc(MAX_PATH);
		ttd_strlcpy(_fios_save_path, _path.save_dir, MAX_PATH);
	}

	_fios_path = _fios_save_path;

	return FiosGetFileList(mode, &FiosGetSavegameListCallback);
}

/**
 * Callback for FiosGetFileList. It tells if a file is a scenario or not.
 * @param mode Save/load mode.
 * @param file Name of the file to check.
 * @param ext A pointer to the extension identifier inside file
 * @param title Buffer if a callback wants to lookup the title of the file
 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
 * @see FiosGetFileList
 * @see FiosGetScenarioList
 */
static byte FiosGetScenarioListCallback(int mode, const char *file, const char *ext, char *title)
{
	/* Show scenario files
	 * .SCN OpenTTD style scenario file
	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
	 * .SS0 Transport Tycoon Deluxe preset scenario */
	if (strcasecmp(ext, ".scn") == 0) return FIOS_TYPE_SCENARIO;

	if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
		if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
			GetOldSaveGameName(title, _fios_path, file);
			return FIOS_TYPE_OLD_SCENARIO;
		}
	}

	return FIOS_TYPE_INVALID;
}

/**
 * Get a list of scenarios.
 * @param mode Save/load mode.
 * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
 * @see FiosGetFileList
 */
FiosItem *FiosGetScenarioList(int mode)
{
	static char *_fios_scn_path = NULL;

	if (_fios_scn_path == NULL) {
		_fios_scn_path = malloc(MAX_PATH);
		ttd_strlcpy(_fios_scn_path, _path.scenario_dir, MAX_PATH);
	}

	_fios_path = _fios_scn_path;

	return FiosGetFileList(mode, &FiosGetScenarioListCallback);
}

static byte FiosGetHeightmapListCallback(int mode, const char *file, const char *ext, char *title)
{
	/* Show heightmap files
	 * .PNG PNG Based heightmap files
	 * .BMP BMP Based heightmap files
	 */

#ifdef WITH_PNG
	if (strcasecmp(ext, ".png") == 0) return FIOS_TYPE_PNG;
#endif /* WITH_PNG */

	if (strcasecmp(ext, ".bmp") == 0) return FIOS_TYPE_BMP;

	return FIOS_TYPE_INVALID;
}

// Get a list of Heightmaps
FiosItem *FiosGetHeightmapList(int mode)
{
	static char *_fios_hmap_path = NULL;

	if (_fios_hmap_path == NULL) {
		_fios_hmap_path = malloc(MAX_PATH);
		strcpy(_fios_hmap_path, _path.heightmap_dir);
	}

	_fios_path = _fios_hmap_path;

	return FiosGetFileList(mode, &FiosGetHeightmapListCallback);
}