newgrf_engine.c
author peter1138
Sun, 01 Oct 2006 12:00:32 +0000
changeset 4694 c917a3ad0dd2
parent 4656 9c1d8c4d3e60
child 4811 94f23d625b95
permissions -rw-r--r--
(svn r6601) - Codechange: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling. Note that the cargo subtype isn't yet passed for actual refitting yet. (Based on mart3p's patch)
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "debug.h"
#include "functions.h"
#include "engine.h"
#include "train.h"
#include "player.h"
#include "station.h"
#include "airport.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_station.h"
#include "newgrf_spritegroup.h"
#include "newgrf_cargo.h"
#include "date.h"



/* Default cargo classes */
static const uint16 _cargo_classes[NUM_GLOBAL_CID] = {
	CC_PASSENGERS,
	CC_BULK,
	CC_MAIL,
	CC_LIQUID,
	CC_PIECE_GOODS,
	CC_EXPRESS,
	CC_BULK,
	CC_PIECE_GOODS,
	CC_BULK,
	CC_PIECE_GOODS,
	CC_ARMOURED,
	CC_PIECE_GOODS,
	CC_REFRIGERATED | CC_EXPRESS,
	CC_REFRIGERATED | CC_EXPRESS,
	CC_BULK,
	CC_LIQUID,
	CC_LIQUID,
	CC_BULK,
	CC_PIECE_GOODS,
	CC_PIECE_GOODS,
	CC_EXPRESS,
	CC_BULK,
	CC_LIQUID,
	CC_BULK,
	CC_PIECE_GOODS,
	CC_LIQUID,
	CC_PIECE_GOODS,
	CC_PIECE_GOODS,
	CC_NOAVAILABLE,
	CC_NOAVAILABLE,
	CC_NOAVAILABLE,
};

int _traininfo_vehicle_pitch = 0;
int _traininfo_vehicle_width = 29;

// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky

typedef struct WagonOverride {
	byte *train_id;
	int trains;
	const SpriteGroup *group;
} WagonOverride;

typedef struct WagonOverrides {
	int overrides_count;
	WagonOverride *overrides;
} WagonOverrides;

static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];

void SetWagonOverrideSprites(EngineID engine, const SpriteGroup *group, byte *train_id, int trains)
{
	WagonOverrides *wos;
	WagonOverride *wo;

	wos = &_engine_wagon_overrides[engine];
	wos->overrides_count++;
	wos->overrides = realloc(wos->overrides,
		wos->overrides_count * sizeof(*wos->overrides));

	wo = &wos->overrides[wos->overrides_count - 1];
	/* FIXME: If we are replacing an override, release original SpriteGroup
	 * to prevent leaks. But first we need to refcount the SpriteGroup.
	 * --pasky */
	wo->group = group;
	wo->trains = trains;
	wo->train_id = malloc(trains);
	memcpy(wo->train_id, train_id, trains);
}

static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overriding_engine)
{
	const WagonOverrides *wos = &_engine_wagon_overrides[engine];
	int i;

	// XXX: This could turn out to be a timesink on profiles. We could
	// always just dedicate 65535 bytes for an [engine][train] trampoline
	// for O(1). Or O(logMlogN) and searching binary tree or smt. like
	// that. --pasky

	for (i = 0; i < wos->overrides_count; i++) {
		const WagonOverride *wo = &wos->overrides[i];
		int j;

		for (j = 0; j < wo->trains; j++) {
			if (wo->train_id[j] == overriding_engine)
				return wo->group;
		}
	}
	return NULL;
}

/**
 * Unload all wagon override sprite groups.
 */
void UnloadWagonOverrides(void)
{
	WagonOverrides *wos;
	WagonOverride *wo;
	EngineID engine;
	int i;

	for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
		wos = &_engine_wagon_overrides[engine];
		for (i = 0; i < wos->overrides_count; i++) {
			wo = &wos->overrides[i];
			wo->group = NULL;
			free(wo->train_id);
		}
		free(wos->overrides);
		wos->overrides_count = 0;
		wos->overrides = NULL;
	}
}

// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
// (It isn't and shouldn't be like this in the GRF files since new cargo types
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
static const SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES];

void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
{
	assert(engine < TOTAL_NUM_ENGINES);
	if (engine_custom_sprites[engine][cargo] != NULL) {
		DEBUG(grf, 6)("SetCustomEngineSprites: engine `%d' cargo `%d' already has group -- replacing.", engine, cargo);
	}
	engine_custom_sprites[engine][cargo] = group;
}

/**
 * Unload all engine sprite groups.
 */
void UnloadCustomEngineSprites(void)
{
	EngineID engine;
	CargoID cargo;

	for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
		for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
			engine_custom_sprites[engine][cargo] = NULL;
		}
		_engine_grf[engine] = 0;
	}
}

static const SpriteGroup *heli_rotor_custom_sprites[NUM_AIRCRAFT_ENGINES];

/** Load a rotor override sprite group for an aircraft */
void SetRotorOverrideSprites(EngineID engine, const SpriteGroup *group)
{
	assert(engine >= AIRCRAFT_ENGINES_INDEX);
	assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES);

	if (heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] != NULL) {
		DEBUG(grf, 6)("SetRotorOverrideSprites: engine `%d' already has group -- replacing.", engine);
	}
	heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = group;
}

/** Unload all rotor override sprite groups */
void UnloadRotorOverrideSprites(void)
{
	EngineID engine;

	/* Starting at AIRCRAFT_ENGINES_INDEX may seem pointless, but it means
	 * the context of EngineID is correct */
	for (engine = AIRCRAFT_ENGINES_INDEX; engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; engine++) {
		heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = NULL;
	}
}


/**
 * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
 * etc during a game.
 * @param engine Engine ID to tie the GRFFile to.
 * @param file   Pointer of GRFFile to tie.
 */
void SetEngineGRF(EngineID engine, const GRFFile *file)
{
	assert(engine < TOTAL_NUM_ENGINES);
	_engine_grf[engine] = file;
}


/**
 * Retrieve the GRFFile tied to an engine
 * @param engine Engine ID to retrieve.
 * @return Pointer to GRFFile.
 */
const GRFFile *GetEngineGRF(EngineID engine)
{
	assert(engine < TOTAL_NUM_ENGINES);
	return _engine_grf[engine];
}


/**
 * Retrieve the GRF ID of the GRFFile tied to an engine
 * @param engine Engine ID to retrieve.
 * @return 32 bit GRFID value.
 */
uint32 GetEngineGRFID(EngineID engine)
{
	assert(engine < TOTAL_NUM_ENGINES);
	return _engine_grf[engine]->grfid;
}


static int MapOldSubType(const Vehicle *v)
{
	if (v->type != VEH_Train) return v->subtype;
	if (IsTrainEngine(v)) return 0;
	if (IsFreeWagon(v)) return 4;
	return 2;
}


/* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */
enum {
	AMS_TTDP_HANGAR,
	AMS_TTDP_TO_HANGAR,
	AMS_TTDP_TO_PAD1,
	AMS_TTDP_TO_PAD2,
	AMS_TTDP_TO_PAD3,
	AMS_TTDP_TO_ENTRY_2_AND_3,
	AMS_TTDP_TO_ENTRY_2_AND_3_AND_H,
	AMS_TTDP_TO_JUNCTION,
	AMS_TTDP_LEAVE_RUNWAY,
	AMS_TTDP_TO_INWAY,
	AMS_TTDP_TO_RUNWAY,
	AMS_TTDP_TO_OUTWAY,
	AMS_TTDP_WAITING,
	AMS_TTDP_TAKEOFF,
	AMS_TTDP_TO_TAKEOFF,
	AMS_TTDP_CLIMBING,
	AMS_TTDP_FLIGHT_APPROACH,
	AMS_TTDP_UNUSED_0x11,
	AMS_TTDP_FLIGHT_TO_TOWER,
	AMS_TTDP_UNUSED_0x13,
	AMS_TTDP_FLIGHT_FINAL,
	AMS_TTDP_FLIGHT_DESCENT,
	AMS_TTDP_BRAKING,
	AMS_TTDP_HELI_TAKEOFF_AIRPORT,
	AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT,
	AMS_TTDP_HELI_LAND_AIRPORT,
	AMS_TTDP_HELI_TAKEOFF_HELIPORT,
	AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT,
	AMS_TTDP_HELI_LAND_HELIPORT,
};


/**
 * Map OTTD aircraft movement states to TTDPatch style movement states
 * (VarAction 2 Variable 0xE2)
 */
static byte MapAircraftMovementState(const Vehicle *v)
{
	const Station *st = GetStation(v->u.air.targetairport);
	byte amdflag = GetAirportMovingData(st->airport_type, v->u.air.pos)->flag;

	switch (v->u.air.state) {
		case HANGAR:
			/* The international airport is a special case as helicopters can land in
			 * front of the hanger. Helicopters also change their air.state to
			 * AMED_HELI_LOWER some time before actually descending. */

			/* This condition only occurs for helicopters, during descent,
			 * to a landing by the hanger of an international airport. */
			if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT;

			/* This condition only occurs for helicopters, before starting descent,
			 * to a landing by the hanger of an international airport. */
			if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER;

			// The final two conditions apply to helicopters or aircraft.
			/* Has reached hanger? */
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR;

			// Still moving towards hanger.
			return AMS_TTDP_TO_HANGAR;

		case TERM1:
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1;
			return AMS_TTDP_TO_JUNCTION;

		case TERM2:
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2;
			return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;

		case TERM3:
		case TERM4:
		case TERM5:
		case TERM6:
		case TERM7:
		case TERM8:
			/* TTDPatch only has 3 terminals, so treat these states the same */
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3;
			return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;

		case HELIPAD1:
		case HELIPAD2:
		case HELIPAD3:
		case HELIPAD4: // Will only occur for helicopters.
			if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending.
			if (amdflag & AMED_SLOWTURN)   return AMS_TTDP_FLIGHT_TO_TOWER;   // Still hasn't started descent.
			return AMS_TTDP_TO_JUNCTION; // On the ground.

		case TAKEOFF: // Moving to takeoff position.
			return AMS_TTDP_TO_OUTWAY;

		case STARTTAKEOFF: // Accelerating down runway.
			return AMS_TTDP_TAKEOFF;

		case ENDTAKEOFF: // Ascent
			return AMS_TTDP_CLIMBING;

		case HELITAKEOFF: // Helicopter is moving to take off position.
			switch (st->airport_type) {
				case AT_SMALL:
				case AT_LARGE:
				case AT_METROPOLITAN:
				case AT_INTERNATIONAL:
				case AT_COMMUTER:
				case AT_INTERCON:
				/* Note, Helidepot and Helistation are treated as airports as
				 * helicopters are taking off from ground level. */
				case AT_HELIDEPOT:
				case AT_HELISTATION:
					if (amdflag & AMED_HELI_RAISE) return AMS_TTDP_HELI_TAKEOFF_AIRPORT;
					return AMS_TTDP_TO_JUNCTION;

				case AT_HELIPORT:
				case AT_OILRIG:
					return AMS_TTDP_HELI_TAKEOFF_HELIPORT;

				default:
					return AMS_TTDP_HELI_TAKEOFF_AIRPORT;
			}

		case FLYING:
			return AMS_TTDP_FLIGHT_TO_TOWER;

		case LANDING: // Descent
			return AMS_TTDP_FLIGHT_DESCENT;

		case ENDLANDING: // On the runway braking
			if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING;
			// Landed - moving off runway
			return AMS_TTDP_TO_INWAY;

		case HELILANDING:
		case HELIENDLANDING: // Helicoptor is decending.
			if (amdflag & AMED_HELI_LOWER) {
				switch (st->airport_type) {
					case AT_HELIPORT:
					case AT_OILRIG:
						return AMS_TTDP_HELI_LAND_HELIPORT;

					default:
						/* Note, Helidepot and Helistation are treated as airports as
						 * helicopters are landing at ground level. */
						return AMS_TTDP_HELI_LAND_AIRPORT;
				}
			}
			return AMS_TTDP_FLIGHT_TO_TOWER;

		default:
			return AMS_TTDP_HANGAR;
	}
}


/* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */
enum {
	AMA_TTDP_IN_HANGAR,
	AMA_TTDP_ON_PAD1,
	AMA_TTDP_ON_PAD2,
	AMA_TTDP_ON_PAD3,
	AMA_TTDP_HANGAR_TO_PAD1,
	AMA_TTDP_HANGAR_TO_PAD2,
	AMA_TTDP_HANGAR_TO_PAD3,
	AMA_TTDP_LANDING_TO_PAD1,
	AMA_TTDP_LANDING_TO_PAD2,
	AMA_TTDP_LANDING_TO_PAD3,
	AMA_TTDP_PAD1_TO_HANGAR,
	AMA_TTDP_PAD2_TO_HANGAR,
	AMA_TTDP_PAD3_TO_HANGAR,
	AMA_TTDP_PAD1_TO_TAKEOFF,
	AMA_TTDP_PAD2_TO_TAKEOFF,
	AMA_TTDP_PAD3_TO_TAKEOFF,
	AMA_TTDP_HANGAR_TO_TAKOFF,
	AMA_TTDP_LANDING_TO_HANGAR,
	AMA_TTDP_IN_FLIGHT,
};


/**
 * Map OTTD aircraft movement states to TTDPatch style movement actions
 * (VarAction 2 Variable 0xE6)
 * This is not fully supported yet but it's enough for Planeset.
 */
static byte MapAircraftMovementAction(const Vehicle *v)
{
	switch (v->u.air.state) {
		case HANGAR:
			return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;

		case TERM1:
		case HELIPAD1:
			return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1;

		case TERM2:
		case HELIPAD2:
			return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2;

		case TERM3:
		case TERM4:
		case TERM5:
		case TERM6:
		case TERM7:
		case TERM8:
		case HELIPAD3:
		case HELIPAD4:
			return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3;

		case TAKEOFF:      // Moving to takeoff position
		case STARTTAKEOFF: // Accelerating down runway
		case ENDTAKEOFF:   // Ascent
		case HELITAKEOFF:
			// TODO Need to find which terminal (or hanger) we've come from. How?
			return AMA_TTDP_PAD1_TO_TAKEOFF;

		case FLYING:
			return AMA_TTDP_IN_FLIGHT;

		case LANDING:    // Descent
		case ENDLANDING: // On the runway braking
		case HELILANDING:
		case HELIENDLANDING:
			// TODO Need to check terminal we're landing to. Is it known yet?
			return (v->current_order.type == OT_GOTO_DEPOT) ?
				AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1;

		default:
			return AMA_TTDP_IN_HANGAR;
	}
}


/* TTDP airport types. Used to map our types to TTDPatch's */
enum {
	ATP_TTDP_SMALL,
	ATP_TTDP_LARGE,
	ATP_TTDP_HELIPORT,
	ATP_TTDP_OILRIG,
};


/* Vehicle Resolver Functions */
static inline const Vehicle *GRV(const ResolverObject *object)
{
	return object->scope == VSG_SCOPE_SELF ? object->u.vehicle.self : object->u.vehicle.parent;
}


static uint32 VehicleGetRandomBits(const ResolverObject *object)
{
	return GRV(object) == NULL ? 0 : GRV(object)->random_bits;
}


static uint32 VehicleGetTriggers(const ResolverObject *object)
{
	return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers;
}


static void VehicleSetTriggers(const ResolverObject *object, int triggers)
{
	/* Evil cast to get around const-ness. This used to be achieved by an
	 * innocent looking function pointer cast... Currently I cannot see a
	 * way of avoiding this without removing consts deep within gui code.
	 */
	Vehicle *v = (Vehicle*)GRV(object);

	/* This function must only be called when processing triggers -- any
	 * other time is an error. */
	assert(object->trigger != 0);

	if (v != NULL) v->waiting_triggers = triggers;
}


static uint32 GetVehicleTypeInfo(EngineID engine_type)
{
	/* Bit 0  Vehicle type is available on the market
	 * Bit 1  Vehicle type is in the testing phase
	 * Bit 2  Exclusive testing offer for a human player active */
	const Engine *e = GetEngine(engine_type);
	uint32 var = 0;

	if (e->player_avail == 0xFF) SETBIT(var, 0);
	if (e->age < e->duration_phase_1) SETBIT(var, 1);
	if (e->player_avail > 0 && e->player_avail != 0xFF) SETBIT(var, 2);
	return var;
}


static uint32 GetGRFParameter(EngineID engine_type, byte parameter)
{
	const GRFFile *file = GetEngineGRF(engine_type);

	if (parameter >= file->param_end) return 0;
	return file->param[parameter];
}


static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	const Vehicle *v = GRV(object);

	if (v == NULL) {
		/* Vehicle does not exist, so we're in a purchase list */
		switch (variable) {
			case 0x43: return _current_player; /* Owner information */
			case 0x46: return 0;               /* Motion counter */
			case 0x48: return GetVehicleTypeInfo(object->u.vehicle.self_type); /* Vehicle Type Info */
			case 0xC4: return clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; /* Build year */
			case 0xDA: return INVALID_VEHICLE; /* Next vehicle */
			case 0x7F: return GetGRFParameter(object->u.vehicle.self_type, parameter); /* Read GRF parameter */
		}

		*available = false;
		return -1;
	}

	/* Calculated vehicle parameters */
	switch (variable) {
		case 0x40: /* Get length of consist */
		case 0x41: /* Get length of same consecutive wagons */
			if (v->type != VEH_Train) return 1;

			{
				const Vehicle* u;
				byte chain_before = 0;
				byte chain_after  = 0;

				for (u = GetFirstVehicleInChain(v); u != v; u = u->next) {
					chain_before++;
					if (variable == 0x41 && u->engine_type != v->engine_type) chain_before = 0;
				}

				while (u->next != NULL && (variable == 0x40 || u->next->engine_type == v->engine_type)) {
					chain_after++;
					u = u->next;
				}

				return chain_before | chain_after << 8 | (chain_before + chain_after) << 16;
			}

		case 0x42: { /* Consist cargo information */
			/* XXX Missing support for common refit cycle and property 25 */
			const Vehicle *u;
			byte cargo_classes = 0;
			uint common_cargo_best = 0;
			uint common_cargos[NUM_GLOBAL_CID];
			byte user_def_data = 0;
			CargoID cargo;
			CargoID common_cargo_type = GC_PASSENGERS;

			/* Reset our arrays */
			memset(common_cargos, 0, sizeof(common_cargos));

			for (u = v; u != NULL; u = u->next) {
				/* Skip empty engines */
				if (u->cargo_cap == 0) continue;
				/* Map from climate to global cargo ID */
				cargo = _global_cargo_id[_opt.landscape][u->cargo_type];
				cargo_classes |= _cargo_classes[cargo];
				common_cargos[cargo]++;
				user_def_data |= RailVehInfo(u->engine_type)->user_def_data;
			}

			/* Pick the most common cargo type */
			for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
				if (common_cargos[cargo] > common_cargo_best) {
					common_cargo_best = common_cargos[cargo];
					common_cargo_type = cargo;
				}
			}

			return cargo_classes | (common_cargo_type << 8) | (user_def_data << 24);
		}

		case 0x43: /* Player information */
			return v->owner;

		case 0x44: /* Aircraft information */
			if (v->type != VEH_Aircraft) return -1;

			{
				const Vehicle *w = v->next;
				uint16 altitude = v->z_pos - w->z_pos; /* Aircraft height - shadow height */
				byte airporttype;

				switch (GetStation(v->u.air.targetairport)->airport_type) {
					/* Note, Helidepot and Helistation are treated as small airports
					 * as they are at ground level. */
					case AT_HELIDEPOT:
					case AT_HELISTATION:
					case AT_COMMUTER:
					case AT_SMALL:         airporttype = ATP_TTDP_SMALL; break;
					case AT_METROPOLITAN:
					case AT_INTERNATIONAL:
					case AT_INTERCON:
					case AT_LARGE:         airporttype = ATP_TTDP_LARGE; break;
					case AT_HELIPORT:      airporttype = ATP_TTDP_HELIPORT; break;
					case AT_OILRIG:        airporttype = ATP_TTDP_OILRIG; break;
					default:               airporttype = ATP_TTDP_LARGE; break;
				}

				return (altitude << 8) | airporttype;
			}

		case 0x46: /* Motion counter */
			return v->motion_counter;

		case 0x47: { /* Vehicle cargo info */
			/* Format: ccccwwtt
			 * tt - the cargo type transported by the vehicle,
			 *     translated if a translation table has been installed.
			 * ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F.
			 * cccc - the cargo class value of the cargo transported by the vehicle.
			 */
			CargoID cid = _global_cargo_id[_opt.landscape][v->cargo_type];

			return (_cargo_classes[cid] << 16) | (_cargoc.weights[v->cargo_type] << 8) | cid;
		}

		case 0x48: return GetVehicleTypeInfo(v->engine_type); /* Vehicle Type Info */

		/* Variables which use the parameter */
		case 0x60: /* Count consist's engine ID occurance */
			if (v->type != VEH_Train) return v->engine_type == parameter;

			{
				uint count = 0;
				for (; v != NULL; v = v->next) {
					if (v->engine_type == parameter) count++;
				}
				return count;
			}

		case 0x7F: return GetGRFParameter(v->engine_type, parameter); /* Read GRF parameter */
	}

	/* General vehicle properties */
	switch (variable - 0x80) {
		case 0x00: return v->type;
		case 0x01: return MapOldSubType(v);
		case 0x04: return v->index;
		case 0x05: return v->index & 0xFF;
		case 0x0A: return PackOrder(&v->current_order);
		case 0x0B: return PackOrder(&v->current_order) & 0xFF;
		case 0x0C: return v->num_orders;
		case 0x0D: return v->cur_order_index;
		case 0x10: return v->load_unload_time_rem;
		case 0x11: return v->load_unload_time_rem & 0xFF;
		case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0);
		case 0x13: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0) & 0xFF;
		case 0x14: return v->service_interval;
		case 0x15: return v->service_interval & 0xFF;
		case 0x16: return v->last_station_visited;
		case 0x17: return v->tick_counter;
		case 0x18: return v->max_speed;
		case 0x19: return v->max_speed & 0xFF;
		case 0x1A: return v->x_pos;
		case 0x1B: return v->x_pos & 0xFF;
		case 0x1C: return v->y_pos;
		case 0x1D: return v->y_pos & 0xFF;
		case 0x1E: return v->z_pos;
		case 0x1F: return object->info_view ? DIR_W : v->direction;
		case 0x28: return v->cur_image;
		case 0x29: return v->cur_image & 0xFF;
		case 0x32: return v->vehstatus;
		case 0x33: return v->vehstatus;
		case 0x34: return v->cur_speed;
		case 0x35: return v->cur_speed & 0xFF;
		case 0x36: return v->subspeed;
		case 0x37: return v->acceleration;
		case 0x39: return v->cargo_type;
		case 0x3A: return v->cargo_cap;
		case 0x3B: return v->cargo_cap & 0xFF;
		case 0x3C: return v->cargo_count;
		case 0x3D: return v->cargo_count & 0xFF;
		case 0x3E: return v->cargo_source;
		case 0x3F: return v->cargo_days;
		case 0x40: return v->age;
		case 0x41: return v->age & 0xFF;
		case 0x42: return v->max_age;
		case 0x43: return v->max_age & 0xFF;
		case 0x44: return clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR;
		case 0x45: return v->unitnumber;
		case 0x46: return v->engine_type;
		case 0x47: return v->engine_type & 0xFF;
		case 0x48: return v->spritenum;
		case 0x49: return v->day_counter;
		case 0x4A: return v->breakdowns_since_last_service;
		case 0x4B: return v->breakdown_ctr;
		case 0x4C: return v->breakdown_delay;
		case 0x4D: return v->breakdown_chance;
		case 0x4E: return v->reliability;
		case 0x4F: return v->reliability & 0xFF;
		case 0x50: return v->reliability_spd_dec;
		case 0x51: return v->reliability_spd_dec & 0xFF;
		case 0x52: return v->profit_this_year;
		case 0x53: return v->profit_this_year & 0xFFFFFF;
		case 0x54: return v->profit_this_year & 0xFFFF;
		case 0x55: return v->profit_this_year & 0xFF;
		case 0x56: return v->profit_last_year;
		case 0x57: return v->profit_last_year & 0xFF;
		case 0x58: return v->profit_last_year;
		case 0x59: return v->profit_last_year & 0xFF;
		case 0x5A: return v->next == NULL ? INVALID_VEHICLE : v->next->index;
		case 0x5C: return v->value;
		case 0x5D: return v->value & 0xFFFFFF;
		case 0x5E: return v->value & 0xFFFF;
		case 0x5F: return v->value & 0xFF;
		case 0x60: return v->string_id;
		case 0x61: return v->string_id & 0xFF;
		case 0x72: return v->cargo_subtype;
		case 0x7A: return v->random_bits;
		case 0x7B: return v->waiting_triggers;
	}

	/* Vehicle specific properties */
	switch (v->type) {
		case VEH_Train:
			switch (variable - 0x80) {
				case 0x62: return v->u.rail.track;
				case 0x66: return v->u.rail.railtype;
				case 0x73: return v->u.rail.cached_veh_length;
				case 0x74: return v->u.rail.cached_power;
				case 0x75: return v->u.rail.cached_power & 0xFFFFFF;
				case 0x76: return v->u.rail.cached_power & 0xFFFF;
				case 0x77: return v->u.rail.cached_power & 0xFF;
				case 0x7C: return v->first->index;
				case 0x7D: return v->first->index & 0xFF;
				case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
			}
			break;

		case VEH_Road:
			switch (variable - 0x80) {
				case 0x62: return v->u.road.state;
				case 0x64: return v->u.road.blocked_ctr;
				case 0x65: return v->u.road.blocked_ctr & 0xFF;
				case 0x66: return v->u.road.overtaking;
				case 0x67: return v->u.road.overtaking_ctr;
				case 0x68: return v->u.road.crashed_ctr;
				case 0x69: return v->u.road.crashed_ctr & 0xFF;
			}
			break;

		case VEH_Aircraft:
			switch (variable - 0x80) {
				case 0x62: return MapAircraftMovementState(v);  // Current movement state
				case 0x63: return v->u.air.targetairport;       // Airport to which the action refers
				case 0x66: return MapAircraftMovementAction(v); // Current movement action
			}
			break;
	}

	DEBUG(grf, 1)("Unhandled vehicle property 0x%X, type 0x%X", variable, v->type);

	*available = false;
	return -1;
}


static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
	const Vehicle *v = object->u.vehicle.self;
	uint totalsets;
	uint set;
	bool in_motion;

	if (v == NULL) return group->g.real.loading[0];

	if (v->type == VEH_Train) {
		in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING;
	} else {
		in_motion = v->current_order.type != OT_LOADING;
	}

	totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;

	if (v->cargo_count == v->cargo_cap || totalsets == 1) {
		set = totalsets - 1;
	} else if (v->cargo_count == 0 || totalsets == 2) {
		set = 0;
	} else {
		set = v->cargo_count * (totalsets - 2) / max(1, v->cargo_cap) + 1;
	}

	return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
}


static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v)
{
	res->GetRandomBits = &VehicleGetRandomBits;
	res->GetTriggers   = &VehicleGetTriggers;
	res->SetTriggers   = &VehicleSetTriggers;
	res->GetVariable   = &VehicleGetVariable;
	res->ResolveReal   = &VehicleResolveReal;

	res->u.vehicle.self   = v;
	res->u.vehicle.parent = (v != NULL && v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v;

	res->u.vehicle.self_type = engine_type;

	res->info_view = false;

	res->callback        = 0;
	res->callback_param1 = 0;
	res->callback_param2 = 0;
	res->last_value      = 0;
	res->trigger         = 0;
	res->reseed          = 0;
}


SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction)
{
	const SpriteGroup *group;
	ResolverObject object;
	CargoID cargo = GC_PURCHASE;

	NewVehicleResolver(&object, engine, v);

	if (v != NULL) {
		cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
		assert(cargo != GC_INVALID);
	}

	group = engine_custom_sprites[engine][cargo];

	if (v != NULL && v->type == VEH_Train) {
		const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);

		if (overset != NULL) group = overset;
	}

	group = Resolve(group, &object);

	if ((group == NULL || group->type != SGT_RESULT) && cargo != GC_DEFAULT) {
		// This group is empty but perhaps there'll be a default one.
		group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
	}

	if (group == NULL || group->type != SGT_RESULT) return 0;

	return group->g.result.sprite + (direction % group->g.result.num_sprites);
}


SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view)
{
	const SpriteGroup *group;
	ResolverObject object;

	assert(engine >= AIRCRAFT_ENGINES_INDEX);
	assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES);

	/* Only valid for helicopters */
	assert(!(AircraftVehInfo(engine)->subtype & AIR_CTOL));

	NewVehicleResolver(&object, engine, v);

	object.info_view = info_view;

	group = heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX];
	group = Resolve(group, &object);

	if (group == NULL || group->type != SGT_RESULT) return 0;

	if (v == NULL) return group->g.result.sprite;

	return group->g.result.sprite + (info_view ? 0 : (v->next->next->u.air.state % group->g.result.num_sprites));
}


/**
 * Check if a wagon is currently using a wagon override
 * @param v The wagon to check
 * @return true if it is using an override, false otherwise
 */
bool UsesWagonOverride(const Vehicle* v)
{
	assert(v->type == VEH_Train);
	return GetWagonOverrideSpriteSet(v->engine_type, v->u.rail.first_engine) != NULL;
}

/**
 * Evaluate a newgrf callback for vehicles
 * @param callback The callback to evalute
 * @param param1   First parameter of the callback
 * @param param2   Second parameter of the callback
 * @param engine   Engine type of the vehicle to evaluate the callback for
 * @param vehicle  The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
 * @return The value the callback returned, or CALLBACK_FAILED if it failed
 */
uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
{
	const SpriteGroup *group;
	ResolverObject object;
	CargoID cargo;

	NewVehicleResolver(&object, engine, v);

	object.callback        = callback;
	object.callback_param1 = param1;
	object.callback_param2 = param2;

	cargo = (v == NULL) ? GC_PURCHASE : _global_cargo_id[_opt.landscape][v->cargo_type];

	group = engine_custom_sprites[engine][cargo];

	if (v != NULL && v->type == VEH_Train) {
		const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);

		if (overset != NULL) group = overset;
	}

	group = Resolve(group, &object);

	if ((group == NULL || group->type != SGT_CALLBACK) && cargo != GC_DEFAULT) {
		// This group is empty but perhaps there'll be a default one.
		group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
	}

	if (group == NULL || group->type != SGT_CALLBACK)
		return CALLBACK_FAILED;

	return group->g.callback.result;
}

/**
 * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
 * @param callback The callback to evalute
 * @param param1   First parameter of the callback
 * @param param2   Second parameter of the callback
 * @param engine   Engine type of the vehicle to evaluate the callback for
 * @param v        The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
 * @param parent   The vehicle to use for parent scope
 * @return The value the callback returned, or CALLBACK_FAILED if it failed
 */
uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
{
	const SpriteGroup *group;
	ResolverObject object;
	CargoID cargo;

	NewVehicleResolver(&object, engine, v);

	object.callback        = callback;
	object.callback_param1 = param1;
	object.callback_param2 = param2;

	object.u.vehicle.parent = parent;

	cargo = (v == NULL) ? GC_PURCHASE : _global_cargo_id[_opt.landscape][v->cargo_type];

	group = engine_custom_sprites[engine][cargo];

	if (v != NULL && v->type == VEH_Train) {
		const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);

		if (overset != NULL) group = overset;
	}

	group = Resolve(group, &object);

	if ((group == NULL || group->type != SGT_CALLBACK) && cargo != GC_DEFAULT) {
		// This group is empty but perhaps there'll be a default one.
		group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
	}

	if (group == NULL || group->type != SGT_CALLBACK)
		return CALLBACK_FAILED;

	return group->g.callback.result;
}

static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first)
{
	const SpriteGroup *group;
	ResolverObject object;
	CargoID cargo;
	byte new_random_bits;

	/* We can't trigger a non-existent vehicle... */
	assert(v != NULL);

	NewVehicleResolver(&object, v->engine_type, v);

	object.trigger = trigger;

	cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
	group = engine_custom_sprites[v->engine_type][cargo];

	if (v->type == VEH_Train) {
		const SpriteGroup *overset = GetWagonOverrideSpriteSet(v->engine_type, v->u.rail.first_engine);
		if (overset != NULL) group = overset;
	}

	group = Resolve(group, &object);
	if (group == NULL && v->cargo_type != GC_DEFAULT) {
		// This group is empty but perhaps there'll be a default one.
		group = Resolve(engine_custom_sprites[v->engine_type][GC_DEFAULT], &object);
	}

	/* Really return? */
	if (group == NULL) return;

	new_random_bits = Random();
	v->random_bits &= ~object.reseed;
	v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed;

	switch (trigger) {
		case VEHICLE_TRIGGER_NEW_CARGO:
			/* All vehicles in chain get ANY_NEW_CARGO trigger now.
			 * So we call it for the first one and they will recurse. */
			/* Indexing part of vehicle random bits needs to be
			 * same for all triggered vehicles in the chain (to get
			 * all the random-cargo wagons carry the same cargo,
			 * i.e.), so we give them all the NEW_CARGO triggered
			 * vehicle's portion of random bits. */
			assert(first);
			DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
			break;

		case VEHICLE_TRIGGER_DEPOT:
			/* We now trigger the next vehicle in chain recursively.
			 * The random bits portions may be different for each
			 * vehicle in chain. */
			if (v->next != NULL) DoTriggerVehicle(v->next, trigger, 0, true);
			break;

		case VEHICLE_TRIGGER_EMPTY:
			/* We now trigger the next vehicle in chain
			 * recursively.  The random bits portions must be same
			 * for each vehicle in chain, so we give them all
			 * first chained vehicle's portion of random bits. */
			if (v->next != NULL) DoTriggerVehicle(v->next, trigger, first ? new_random_bits : base_random_bits, false);
			break;

		case VEHICLE_TRIGGER_ANY_NEW_CARGO:
			/* Now pass the trigger recursively to the next vehicle
			 * in chain. */
			assert(!first);
			if (v->next != NULL) DoTriggerVehicle(v->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
			break;
	}
}

void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
{
	if (trigger == VEHICLE_TRIGGER_DEPOT) {
		// store that the vehicle entered a depot this tick
		VehicleEnteredDepotThisTick(v);
	}

	DoTriggerVehicle(v, trigger, 0, true);
}

StringID _engine_custom_names[TOTAL_NUM_ENGINES];

void SetCustomEngineName(EngineID engine, StringID name)
{
	assert(engine < lengthof(_engine_custom_names));
	_engine_custom_names[engine] = name;
}

void UnloadCustomEngineNames(void)
{
	EngineID i;
	for (i = 0; i < TOTAL_NUM_ENGINES; i++) {
		_engine_custom_names[i] = 0;
	}
}

StringID GetCustomEngineName(EngineID engine)
{
	return _engine_custom_names[engine] == 0 ? _engine_name_strings[engine] : _engine_custom_names[engine];
}

// Functions for changing the order of vehicle purchase lists
// This is currently only implemented for rail vehicles.
static EngineID engine_list_order[NUM_TRAIN_ENGINES];

void ResetEngineListOrder(void)
{
	EngineID i;

	for (i = 0; i < NUM_TRAIN_ENGINES; i++)
		engine_list_order[i] = i;
}

EngineID GetRailVehAtPosition(EngineID pos)
{
	return engine_list_order[pos];
}

void AlterRailVehListOrder(EngineID engine, EngineID target)
{
	EngineID i;
	bool moving = false;

	if (engine == target) return;

	// First, remove our ID from the list.
	for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) {
		if (engine_list_order[i] == engine)
			moving = true;
		if (moving)
			engine_list_order[i] = engine_list_order[i + 1];
	}

	// Now, insert it again, before the target engine.
	for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) {
		engine_list_order[i] = engine_list_order[i - 1];
		if (engine_list_order[i] == target) {
			engine_list_order[i - 1] = engine;
			break;
		}
	}
}