(svn r14547) -Fix: order pool seemed to look full when it was not as it only checked whether it was possible to allocate a new block of pool items instead of checking for free pool items.
/* $Id$ */
/** @file signs_func.h Functions related to signs. */
#ifndef SIGNS_FUNC_H
#define SIGNS_FUNC_H
#include "signs_type.h"
extern SignID _new_sign_id;
void UpdateAllSignVirtCoords();
void PlaceProc_Sign(TileIndex tile);
/* signs_gui.cpp */
void ShowRenameSignWindow(const Sign *si);
void HandleClickOnSign(const Sign *si);
void DeleteRenameSignWindow(SignID sign);
void ShowSignList();
#endif /* SIGNS_FUNC_H */