industry_map.h
author peter1138
Sun, 26 Mar 2006 21:50:57 +0000
changeset 3342 cb9b5c6dd74c
parent 3331 da6bbabbb6cc
child 3369 cab209754317
permissions -rw-r--r--
(svn r4126) - Feature: A new multi-lingual multi-measuring-unit system:
- Replace miles/kilometres game option with a general measuring units option.
- Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system.
- Add SI as option for measuring units.
Language file updates to use the system will come soon.
/* $Id$ */

#include "industry.h"
#include "macros.h"
#include "tile.h"


static inline uint GetIndustryIndex(TileIndex t)
{
	return _m[t].m2;
}

static inline Industry* GetIndustryByTile(TileIndex t)
{
	return GetIndustry(GetIndustryIndex(t));
}


static inline bool IsIndustryCompleted(TileIndex tile)
{
	return HASBIT(_m[tile].m1, 7);
}


static inline uint GetIndustryGfx(TileIndex t)
{
	return _m[t].m5;
}

static inline void SetIndustryGfx(TileIndex t, uint gfx)
{
	_m[t].m5 = gfx;
}


static inline void MakeIndustry(TileIndex t, uint index, uint gfx)
{
	SetTileType(t, MP_INDUSTRY);
	_m[t].m1 = 0;
	_m[t].m2 = index;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = gfx;
}