(svn r5841) -Fix r5794: use the height of the edge of the map for shadows of disasters that are outside the map
/* $Id$ */
#ifndef VOID_MAP_H
#define VOID_MAP_H
static inline void MakeVoid(TileIndex t)
{
SetTileType(t, MP_VOID);
SetTileHeight(t, 0);
_m[t].m1 = 0;
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 0;
_m[t].extra = 0;
}
#endif