src/spriteloader/spriteloader.hpp
author translators
Thu, 11 Dec 2008 18:45:10 +0000
changeset 10414 cdcd8ae3f2f3
parent 10056 48659f7d4fa5
permissions -rw-r--r--
(svn r14667) -Update: WebTranslator2 update to 2008-12-11 18:45:04
arabic_egypt - 1207 fixed by khaloofah (1207)
indonesian - 30 fixed by fanioz (30)
malay - 21 fixed by Syed (21)
portuguese - 52 fixed, 3 changed by rmrebelo (55)
/* $Id$ */

/** @file spriteloader.hpp Base for loading sprites. */

#ifndef SPRITELOADER_HPP
#define SPRITELOADER_HPP

class SpriteLoader {
public:
	struct CommonPixel {
		uint8 r;  ///< Red-channel
		uint8 g;  ///< Green-channel
		uint8 b;  ///< Blue-channel
		uint8 a;  ///< Alpha-channel
		uint8 m;  ///< Remap-channel
	};

	struct Sprite {
		uint16 height;                   ///< Height of the sprite
		uint16 width;                    ///< Width of the sprite
		int16 x_offs;                    ///< The x-offset of where the sprite will be drawn
		int16 y_offs;                    ///< The y-offset of where the sprite will be drawn
		SpriteLoader::CommonPixel *data; ///< The sprite itself
	};

	/**
	 * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
	 */
	virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type) = 0;

	virtual ~SpriteLoader() { }
};

#endif /* SPRITELOADER_HPP */