(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
/* $Id$ */
#ifndef BMP_H
#define BMP_H
typedef struct {
uint32 offset; ///< offset of bitmap data from .bmp file begining
uint32 width; ///< bitmap width
uint32 height; ///< bitmap height
bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap
uint16 bpp; ///< bits per pixel
uint32 compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
uint32 palette_size; ///< number of colors in palette
} BmpInfo;
typedef struct {
Colour *palette;
byte *bitmap;
} BmpData;
#define BMP_BUFFER_SIZE 1024
typedef struct {
byte data[BMP_BUFFER_SIZE];
int pos;
int read;
FILE *file;
uint real_pos;
} BmpBuffer;
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
void BmpDestroyData(BmpData *data);
#endif /* BMP_H */