(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
/* $Id$ */
/** @file bridge.h Header file for bridges */
#ifndef BRIDGE_H
#define BRIDGE_H
enum {
MAX_BRIDGES = 13
};
/** Struct containing information about a single bridge type
*/
typedef struct Bridge {
Year avail_year; ///< the year in which the bridge becomes available
byte min_length; ///< the minimum length of the bridge (not counting start and end tile)
byte max_length; ///< the maximum length of the bridge (not counting start and end tile)
uint16 price; ///< the relative price of the bridge
uint16 speed; ///< maximum travel speed
PalSpriteID sprite; ///< the sprite which is used in the GUI (possibly with a recolor sprite)
StringID material; ///< the string that contains the bridge description
PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
byte flags; ///< bit 0 set: disable drawing of far pillars.
} Bridge;
extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(Slope tileh, Axis axis);
#endif /* BRIDGE_H */