(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
/* $Id$ */
#ifndef MIXER_H
#define MIXER_H
typedef struct MixerChannel MixerChannel;
enum {
MX_AUTOFREE = 1,
// MX_8BIT = 2,
// MX_STEREO = 4,
// MX_UNSIGNED = 8,
};
bool MxInitialize(uint rate);
void MxMixSamples(void* buffer, uint samples);
MixerChannel* MxAllocateChannel(void);
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags);
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right);
void MxActivateChannel(MixerChannel*);
#endif /* MIXER_H */