(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
/* $Id$ */
#ifndef NEWGRF_CARGO_H
#define NEWGRF_CARGO_H
enum {
CC_NOAVAILABLE = 0,
CC_PASSENGERS = 1 << 0,
CC_MAIL = 1 << 1,
CC_EXPRESS = 1 << 2,
CC_ARMOURED = 1 << 3,
CC_BULK = 1 << 4,
CC_PIECE_GOODS = 1 << 5,
CC_LIQUID = 1 << 6,
CC_REFRIGERATED = 1 << 7,
};
enum GlobalCargo {
GC_PASSENGERS = 0,
GC_COAL = 1,
GC_MAIL = 2,
GC_OIL = 3,
GC_LIVESTOCK = 4,
GC_GOODS = 5,
GC_GRAIN = 6, // GC_WHEAT / GC_MAIZE
GC_WOOD = 7,
GC_IRON_ORE = 8,
GC_STEEL = 9,
GC_VALUABLES = 10, // GC_GOLD / GC_DIAMONDS
GC_PAPER = 11,
GC_FOOD = 12,
GC_FRUIT = 13,
GC_COPPER_ORE = 14,
GC_WATER = 15,
GC_RUBBER = 16,
GC_SUGAR = 17,
GC_TOYS = 18,
GC_BATTERIES = 19,
GC_CANDY = 20,
GC_TOFFEE = 21,
GC_COLA = 22,
GC_COTTON_CANDY = 23,
GC_BUBBLES = 24,
GC_PLASTIC = 25,
GC_FIZZY_DRINKS = 26,
GC_PAPER_TEMP = 27,
GC_UNDEFINED = 28, // undefined; unused slot in arctic climate
GC_DEFAULT = 29,
GC_PURCHASE = 30,
GC_DEFAULT_NA = 31, // New stations only
GC_INVALID = 255,
NUM_GLOBAL_CID = 32
};
VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
VARDEF const uint32 cargo_classes[16];
#endif /* NEWGRF_CARGO_H */