(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
/* $Id$ */
#ifndef NEWS_H
#define NEWS_H
struct NewsItem {
StringID string_id;
uint16 duration;
Date date;
byte flags;
byte display_mode;
byte type;
byte callback;
TileIndex data_a;
TileIndex data_b;
uint32 params[10];
};
typedef bool ValidationProc ( uint data_a, uint data_b );
typedef void DrawNewsCallbackProc(Window *w);
typedef StringID GetNewsStringCallbackProc(const NewsItem *ni);
#define NEWS_FLAGS(mode,flag,type,cb) ((cb)<<24 | (type)<<16 | (flag)<<8 | (mode))
void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b);
void NewsLoop(void);
void DrawNewsBorder(const Window *w);
void InitNewsItemStructs(void);
VARDEF NewsItem _statusbar_news_item;
enum {
NT_ARRIVAL_PLAYER = 0,
NT_ARRIVAL_OTHER = 1,
NT_ACCIDENT = 2,
NT_COMPANY_INFO = 3,
NT_ECONOMY = 4,
NT_ADVICE = 5,
NT_NEW_VEHICLES = 6,
NT_ACCEPTANCE = 7,
NT_SUBSIDIES = 8,
NT_GENERAL = 9,
};
enum NewsMode {
NM_SMALL = 0,
NM_NORMAL = 1,
NM_THIN = 2,
NM_CALLBACK = 3,
};
enum NewsFlags {
NF_VIEWPORT = 0x01,
NF_TILE = 0x04,
NF_VEHICLE = 0x08,
NF_FORCE_BIG = 0x10,
NF_NOEXPIRE = 0x20,
NF_INCOLOR = 0x40,
};
enum {
DNC_TRAINAVAIL = 0,
DNC_ROADAVAIL = 1,
DNC_SHIPAVAIL = 2,
DNC_AIRCRAFTAVAIL = 3,
DNC_BANKRUPCY = 4,
};
/**
* Delete a news item type about a vehicle
* if the news item type is INVALID_STRING_ID all news about the vehicle get
* deleted
*/
void DeleteVehicleNews(VehicleID, StringID news);
#endif /* NEWS_H */