slope.h
author Darkvater
Sun, 03 Sep 2006 23:02:42 +0000
changeset 4540 ceddbcae93d9
parent 4344 7e123fec5b0b
child 4666 172a0cdf28a6
permissions -rw-r--r--
(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
/* $Id$ */

#ifndef SLOPE_H
#define SLOPE_H

typedef enum Slope {
	SLOPE_FLAT     = 0x00,
	SLOPE_W        = 0x01,
	SLOPE_S        = 0x02,
	SLOPE_E        = 0x04,
	SLOPE_N        = 0x08,
	SLOPE_STEEP    = 0x10,
	SLOPE_NW       = SLOPE_N | SLOPE_W,
	SLOPE_SW       = SLOPE_S | SLOPE_W,
	SLOPE_SE       = SLOPE_S | SLOPE_E,
	SLOPE_NE       = SLOPE_N | SLOPE_E,
	SLOPE_EW       = SLOPE_E | SLOPE_W,
	SLOPE_NS       = SLOPE_N | SLOPE_S,
	SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W,
	SLOPE_NWS      = SLOPE_N | SLOPE_W | SLOPE_S,
	SLOPE_WSE      = SLOPE_W | SLOPE_S | SLOPE_E,
	SLOPE_SEN      = SLOPE_S | SLOPE_E | SLOPE_N,
	SLOPE_ENW      = SLOPE_E | SLOPE_N | SLOPE_W,
	SLOPE_STEEP_W  = SLOPE_STEEP | SLOPE_NWS,
	SLOPE_STEEP_S  = SLOPE_STEEP | SLOPE_WSE,
	SLOPE_STEEP_E  = SLOPE_STEEP | SLOPE_SEN,
	SLOPE_STEEP_N  = SLOPE_STEEP | SLOPE_ENW
} Slope;

static inline bool IsSteepSlope(Slope s)
{
	return (s & SLOPE_STEEP) != 0;
}

static inline Slope ComplementSlope(Slope s)
{
	assert(!IsSteepSlope(s));
	return (Slope)(0xF ^ s);
}

#endif