yapf/yapf_common.cpp
author Darkvater
Sun, 03 Sep 2006 23:02:42 +0000
changeset 4540 ceddbcae93d9
parent 3971 77061ae9b534
permissions -rw-r--r--
(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
/* $Id$ */

#include "../stdafx.h"

#include "yapf.hpp"
#include "follow_track.hpp"
#include "yapf_node_rail.hpp"
#include "yapf_costbase.hpp"
#include "yapf_costcache.hpp"

/** translate tileh to the bitset of up-hill trackdirs */
const TrackdirBits CYapfCostBase::c_upwards_slopes[] = {
	TRACKDIR_BIT_NONE                    , // no tileh
	TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, // 1
	TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, // 2
	TRACKDIR_BIT_X_SW                    , // 3
	TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, // 4
	TRACKDIR_BIT_NONE                    , // 5
	TRACKDIR_BIT_Y_SE                    , // 6
	TRACKDIR_BIT_NONE                    , // 7
	TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, // 8,
	TRACKDIR_BIT_Y_NW                    , // 9
	TRACKDIR_BIT_NONE                    , //10
	TRACKDIR_BIT_NONE                    , //11,
	TRACKDIR_BIT_X_NE                    , //12
	TRACKDIR_BIT_NONE                    , //13
	TRACKDIR_BIT_NONE                    , //14
	TRACKDIR_BIT_NONE                    , //15
};