network_gamelist.c
author bjarni
Wed, 27 Sep 2006 11:34:27 +0000
changeset 4646 d3d73ee03bbc
parent 4077 d4d440dd8925
child 4826 6a545d194528
permissions -rw-r--r--
(svn r6522) -Feature: [depot window] the buttons are now "scaled" resized
This means that "Build vehicle", "Clone vehicle" and "Location" will always fill the space from the left window border to the resize button and they are equal in size
The sell button will also use all the space between the start/stop buttons and the resize button and for trains, the sell button is split into two buttons in equal sizes
This will prevent the issue where a small window is resized into a large one and the buttons remains pretty small
-Codechange: [depot window] The enum with widget names is now changed into automatic numbering so all lines will not have to be changed each time a new widget is added
/* $Id$ */

#include "stdafx.h"
#include "debug.h"
#include "network_data.h"

#ifdef ENABLE_NETWORK

// This file handles the GameList
// Also, it handles the request to a server for data about the server

extern void UpdateNetworkGameWindow(bool unselect);

/** Add a new item to the linked gamelist. If the IP and Port match
 * return the existing item instead of adding it again
 * @param ip the IP-address (inet_addr) of the to-be added item
 * @param port the port the server is running on
 * @return a point to the newly added or already existing item */
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
	NetworkGameList *item, *prev_item;

	prev_item = NULL;
	for (item = _network_game_list; item != NULL; item = item->next) {
		if (item->ip == ip && item->port == port) return item;
		prev_item = item;
	}

	item = malloc(sizeof(*item));
	memset(item, 0, sizeof(*item));
	item->next = NULL;
	item->ip = ip;
	item->port = port;

	if (prev_item == NULL) {
		_network_game_list = item;
	} else {
		prev_item->next = item;
	}
	DEBUG(net, 4) ("[NET][GameList] Added server to list");

	UpdateNetworkGameWindow(false);

	return item;
}

/** Remove an item from the gamelist linked list
 * @param remove pointer to the item to be removed */
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
	NetworkGameList *item, *prev_item;

	prev_item = NULL;
	for (item = _network_game_list; item != NULL; item = item->next) {
		if (remove == item) {
			if (prev_item == NULL) {
				_network_game_list = remove->next;
			} else {
				prev_item->next = remove->next;
			}

			free(remove);
			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
			UpdateNetworkGameWindow(false);
			return;
		}
		prev_item = item;
	}
}

#endif /* ENABLE_NETWORK */