road_map.h
author bjarni
Wed, 27 Sep 2006 11:34:27 +0000
changeset 4646 d3d73ee03bbc
parent 4158 91ff9bb84ced
child 4666 172a0cdf28a6
permissions -rw-r--r--
(svn r6522) -Feature: [depot window] the buttons are now "scaled" resized
This means that "Build vehicle", "Clone vehicle" and "Location" will always fill the space from the left window border to the resize button and they are equal in size
The sell button will also use all the space between the start/stop buttons and the resize button and for trains, the sell button is split into two buttons in equal sizes
This will prevent the issue where a small window is resized into a large one and the buttons remains pretty small
-Codechange: [depot window] The enum with widget names is now changed into automatic numbering so all lines will not have to be changed each time a new widget is added
/* $Id$ */

#ifndef ROAD_MAP_H
#define ROAD_MAP_H

#include "macros.h"
#include "rail.h"
#include "road.h"
#include "tile.h"


typedef enum RoadTileType {
	ROAD_TILE_NORMAL,
	ROAD_TILE_CROSSING,
	ROAD_TILE_DEPOT
} RoadTileType;

static inline RoadTileType GetRoadTileType(TileIndex t)
{
	assert(IsTileType(t, MP_STREET));
	return (RoadTileType)GB(_m[t].m5, 4, 4);
}

static inline bool IsLevelCrossing(TileIndex t)
{
	return GetRoadTileType(t) == ROAD_TILE_CROSSING;
}

static inline bool IsLevelCrossingTile(TileIndex t)
{
	return IsTileType(t, MP_STREET) && IsLevelCrossing(t);
}

static inline RoadBits GetRoadBits(TileIndex t)
{
	assert(GetRoadTileType(t) == ROAD_TILE_NORMAL);
	return (RoadBits)GB(_m[t].m5, 0, 4);
}

static inline void SetRoadBits(TileIndex t, RoadBits r)
{
	assert(GetRoadTileType(t) == ROAD_TILE_NORMAL); // XXX incomplete
	SB(_m[t].m5, 0, 4, r);
}


static inline Axis GetCrossingRoadAxis(TileIndex t)
{
	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
	return (Axis)GB(_m[t].m5, 3, 1);
}

static inline RoadBits GetCrossingRoadBits(TileIndex tile)
{
	return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y;
}

static inline TrackBits GetCrossingRailBits(TileIndex tile)
{
	return AxisToTrackBits(OtherAxis(GetCrossingRoadAxis(tile)));
}


// TODO swap owner of road and rail
static inline Owner GetCrossingRoadOwner(TileIndex t)
{
	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
	return (Owner)_m[t].m3;
}

static inline void SetCrossingRoadOwner(TileIndex t, Owner o)
{
	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
	_m[t].m3 = o;
}

static inline void UnbarCrossing(TileIndex t)
{
	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
	CLRBIT(_m[t].m5, 2);
}

static inline void BarCrossing(TileIndex t)
{
	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
	SETBIT(_m[t].m5, 2);
}

static inline bool IsCrossingBarred(TileIndex t)
{
	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
	return HASBIT(_m[t].m5, 2);
}

#define IsOnDesert IsOnSnow
static inline bool IsOnSnow(TileIndex t)
{
	return HASBIT(_m[t].m4, 7);
}

#define ToggleDesert ToggleSnow
static inline void ToggleSnow(TileIndex t)
{
	TOGGLEBIT(_m[t].m4, 7);
}


typedef enum Roadside {
	ROADSIDE_BARREN           = 0,
	ROADSIDE_GRASS            = 1,
	ROADSIDE_PAVED            = 2,
	ROADSIDE_STREET_LIGHTS    = 3,
	ROADSIDE_TREES            = 5,
	ROADSIDE_GRASS_ROAD_WORKS = 6,
	ROADSIDE_PAVED_ROAD_WORKS = 7
} Roadside;

static inline Roadside GetRoadside(TileIndex tile)
{
	return (Roadside)GB(_m[tile].m4, 4, 3);
}

static inline void SetRoadside(TileIndex tile, Roadside s)
{
	SB(_m[tile].m4, 4, 3, s);
}

static inline bool HasRoadWorks(TileIndex t)
{
	return GetRoadside(t) >= ROADSIDE_GRASS_ROAD_WORKS;
}

static inline bool IncreaseRoadWorksCounter(TileIndex t)
{
	AB(_m[t].m4, 0, 4, 1);

	return GB(_m[t].m4, 0, 4) == 15;
}

static inline void StartRoadWorks(TileIndex t)
{
	assert(!HasRoadWorks(t));
	/* Remove any trees or lamps in case or roadwork */
	switch (GetRoadside(t)) {
		case ROADSIDE_BARREN:
		case ROADSIDE_GRASS:  SetRoadside(t, ROADSIDE_GRASS_ROAD_WORKS); break;
		default:              SetRoadside(t, ROADSIDE_PAVED_ROAD_WORKS); break;
	}
}

static inline void TerminateRoadWorks(TileIndex t)
{
	assert(HasRoadWorks(t));
	SetRoadside(t, (Roadside)(GetRoadside(t) - ROADSIDE_GRASS_ROAD_WORKS + ROADSIDE_GRASS));
	/* Stop the counter */
	SB(_m[t].m4, 0, 4, 0);
}


static inline DiagDirection GetRoadDepotDirection(TileIndex t)
{
	assert(GetRoadTileType(t) == ROAD_TILE_DEPOT);
	return (DiagDirection)GB(_m[t].m5, 0, 2);
}


/**
 * Returns the RoadBits on an arbitrary tile
 * Special behavior:
 * - road depots: entrance is treated as road piece
 * - road tunnels: entrance is treated as road piece
 * - bridge ramps: start of the ramp is treated as road piece
 * - bridge middle parts: bridge itself is ignored
 */
RoadBits GetAnyRoadBits(TileIndex);


TrackBits GetAnyRoadTrackBits(TileIndex tile);


static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, uint town)
{
	SetTileType(t, MP_STREET);
	SetTileOwner(t, owner);
	_m[t].m2 = town;
	_m[t].m3 = 0;
	_m[t].m4 = 0 << 7 | 0 << 4 | 0;
	_m[t].m5 = ROAD_TILE_NORMAL << 4 | bits;
}


static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis roaddir, RailType rt, uint town)
{
	SetTileType(t, MP_STREET);
	SetTileOwner(t, rail);
	_m[t].m2 = town;
	_m[t].m3 = road;
	_m[t].m4 = 0 << 7 | 0 << 4 | rt;
	_m[t].m5 = ROAD_TILE_CROSSING << 4 | roaddir << 3 | 0 << 2;
}


static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
{
	SetTileType(t, MP_STREET);
	SetTileOwner(t, owner);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = ROAD_TILE_DEPOT << 4 | dir;
}

#endif