currency.h
author bjarni
Wed, 04 Oct 2006 19:15:25 +0000
changeset 4728 d4426f6c6191
parent 4625 f365b341a330
child 5091 a7dfbe278c05
permissions -rw-r--r--
(svn r6640) -Fix: [autoreplace] autoreplace can now use the money for selling the old vehicle to build the new one
Say we got 40k for selling the old one and the new one costs 60k, then the player only needs 20k to replace

The new engine is still built before selling the old one for various reasons, but now the player gets a loan
of the sell value, which is always repaid when replace fails or the old engine is sold. The player will never notice this loan.
/* $Id$ */

#ifndef CURRENCY_H
#define CURRENCY_H

enum {
	CF_NOEURO = 0,
	CF_ISEURO = 1,
	NUM_CURRENCY = 26,
	CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
};

typedef struct {
	uint16 rate;
	char separator;
	Year to_euro;
	char prefix[16];
	char suffix[16];
	/**
	 * The currency symbol is represented by two possible values, prefix and suffix
	 * Usage of one or the other is determined by symbol_pos.
	 * 0 = prefix
	 * 1 = suffix
	 * 2 = both : Special case only for custom currency.
	 *            It is not a spec from Newgrf,
	 *            rather a way to let users do what they want with custom curency
	 */
	byte symbol_pos;
	StringID name;
} CurrencySpec;


extern CurrencySpec _currency_specs[NUM_CURRENCY];

// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])

uint GetMaskOfAllowedCurrencies(void);
void CheckSwitchToEuro(void);
void ResetCurrencies(void);
StringID* BuildCurrencyDropdown(void);
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);

#endif /* CURRENCY_H */