(svn r6640) -Fix: [autoreplace] autoreplace can now use the money for selling the old vehicle to build the new one
Say we got 40k for selling the old one and the new one costs 60k, then the player only needs 20k to replace
The new engine is still built before selling the old one for various reasons, but now the player gets a loan
of the sell value, which is always repaid when replace fails or the old engine is sold. The player will never notice this loan.
/* $Id$ */
#ifndef DIRECTION_H
#define DIRECTION_H
/* Direction as commonly used in v->direction, 8 way. */
typedef enum Direction {
DIR_N = 0,
DIR_NE = 1, /* Northeast, upper right on your monitor */
DIR_E = 2,
DIR_SE = 3,
DIR_S = 4,
DIR_SW = 5,
DIR_W = 6,
DIR_NW = 7,
DIR_END,
INVALID_DIR = 0xFF,
} Direction;
static inline Direction ReverseDir(Direction d)
{
return (Direction)(4 ^ d);
}
typedef enum DirDiff {
DIRDIFF_SAME = 0,
DIRDIFF_45RIGHT = 1,
DIRDIFF_90RIGHT = 2,
DIRDIFF_REVERSE = 4,
DIRDIFF_90LEFT = 6,
DIRDIFF_45LEFT = 7
} DirDiff;
static inline DirDiff DirDifference(Direction d0, Direction d1)
{
return (DirDiff)((d0 + 8 - d1) % 8);
}
static inline DirDiff ChangeDirDiff(DirDiff d, DirDiff delta)
{
return (DirDiff)((d + delta) % 8);
}
static inline Direction ChangeDir(Direction d, DirDiff delta)
{
return (Direction)((d + delta) % 8);
}
/* Direction commonly used as the direction of entering and leaving tiles, 4-way */
typedef enum DiagDirection {
DIAGDIR_NE = 0, /* Northeast, upper right on your monitor */
DIAGDIR_SE = 1,
DIAGDIR_SW = 2,
DIAGDIR_NW = 3,
DIAGDIR_END,
INVALID_DIAGDIR = 0xFF,
} DiagDirection;
static inline DiagDirection ReverseDiagDir(DiagDirection d)
{
return (DiagDirection)(2 ^ d);
}
typedef enum DiagDirDiff {
DIAGDIRDIFF_SAME = 0,
DIAGDIRDIFF_90RIGHT = 1,
DIAGDIRDIFF_REVERSE = 2,
DIAGDIRDIFF_90LEFT = 3
} DiagDirDiff;
static inline DiagDirection ChangeDiagDir(DiagDirection d, DiagDirDiff delta)
{
return (DiagDirection)((d + delta) % 4);
}
static inline DiagDirection DirToDiagDir(Direction dir)
{
return (DiagDirection)(dir >> 1);
}
static inline Direction DiagDirToDir(DiagDirection dir)
{
return (Direction)(dir * 2 + 1);
}
/* the 2 axis */
typedef enum Axis {
AXIS_X = 0,
AXIS_Y = 1,
AXIS_END
} Axis;
static inline Axis OtherAxis(Axis a)
{
return (Axis)(a ^ 1);
}
static inline Axis DiagDirToAxis(DiagDirection d)
{
return (Axis)(d & 1);
}
/*
* Converts an Axis to a DiagDirection
* Points always in the positive direction, i.e. S[EW]
*/
static inline DiagDirection AxisToDiagDir(Axis a)
{
return (DiagDirection)(2 - a);
}
/**
* Convert an axis and a flag for north/south into a DiagDirection
* @param ns north -> 0, south -> 1
*/
static inline DiagDirection XYNSToDiagDir(Axis xy, uint ns)
{
return (DiagDirection)(xy * 3 ^ ns * 2);
}
static inline bool IsValidDiagDirection(DiagDirection d)
{
return d < DIAGDIR_END;
}
static inline bool IsValidDirection(Direction d)
{
return d < DIR_END;
}
static inline bool IsValidAxis(Axis d)
{
return d < AXIS_END;
}
#endif /* DIRECTION_H */