(svn r6640) -Fix: [autoreplace] autoreplace can now use the money for selling the old vehicle to build the new one
Say we got 40k for selling the old one and the new one costs 60k, then the player only needs 20k to replace
The new engine is still built before selling the old one for various reasons, but now the player gets a loan
of the sell value, which is always repaid when replace fails or the old engine is sold. The player will never notice this loan.
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "map.h"
#include "mixer.h"
#include "sound.h"
#include "vehicle.h"
#include "window.h"
#include "viewport.h"
#include "fileio.h"
#include "newgrf_sound.h"
static uint _file_count;
static FileEntry *_files;
#define SOUND_SLOT 63
// Number of levels of panning per side
#define PANNING_LEVELS 16
static void OpenBankFile(const char *filename)
{
FileEntry *fe;
uint count;
uint i;
FioOpenFile(SOUND_SLOT, filename);
count = FioReadDword() / 8;
fe = calloc(count, sizeof(*fe));
if (fe == NULL) {
_file_count = 0;
_files = NULL;
return;
}
_file_count = count;
_files = fe;
FioSeekTo(0, SEEK_SET);
for (i = 0; i != count; i++) {
fe[i].file_offset = FioReadDword();
fe[i].file_size = FioReadDword();
}
for (i = 0; i != count; i++, fe++) {
char name[255];
FioSeekTo(fe->file_offset, SEEK_SET);
// Check for special case, see else case
FioReadBlock(name, FioReadByte()); // Read the name of the sound
if (strcmp(name, "Corrupt sound") != 0) {
FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
// Read riff tags
for (;;) {
uint32 tag = FioReadDword();
uint32 size = FioReadDword();
if (tag == ' tmf') {
FioReadWord(); // wFormatTag
fe->channels = FioReadWord(); // wChannels
FioReadDword(); // samples per second
fe->rate = 11025; // seems like all samples should be played at this rate.
FioReadDword(); // avg bytes per second
FioReadWord(); // alignment
fe->bits_per_sample = FioReadByte(); // bits per sample
FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
} else if (tag == 'atad') {
fe->file_size = size;
fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
break;
} else {
fe->file_size = 0;
break;
}
}
} else {
/*
* Special case for the jackhammer sound
* (name in sample.cat is "Corrupt sound")
* It's no RIFF file, but raw PCM data
*/
fe->channels = 1;
fe->rate = 11025;
fe->bits_per_sample = 8;
fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
}
}
}
uint GetNumOriginalSounds(void)
{
return _file_count;
}
static bool SetBankSource(MixerChannel *mc, uint bank)
{
const FileEntry *fe;
int8 *mem;
uint i;
if (bank >= GetNumSounds()) return false;
fe = GetSound(bank);
if (fe->file_size == 0) return false;
mem = malloc(fe->file_size);
if (mem == NULL) return false;
FioSeekToFile(fe->file_offset);
FioReadBlock(mem, fe->file_size);
for (i = 0; i != fe->file_size; i++)
mem[i] += -128; // Convert unsigned sound data to signed
assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE);
return true;
}
bool SoundInitialize(const char *filename)
{
OpenBankFile(filename);
return true;
}
// Low level sound player
static void StartSound(uint sound, int panning, uint volume)
{
MixerChannel *mc;
uint left_vol, right_vol;
if (volume == 0) return;
mc = MxAllocateChannel();
if (mc == NULL) return;
if (!SetBankSource(mc, sound)) return;
panning = clamp(panning, -PANNING_LEVELS, PANNING_LEVELS);
left_vol = (volume * PANNING_LEVELS) - (volume * panning);
right_vol = (volume * PANNING_LEVELS) + (volume * panning);
MxSetChannelVolume(mc, left_vol * 128 / PANNING_LEVELS, right_vol * 128 / PANNING_LEVELS);
MxActivateChannel(mc);
}
static const byte _vol_factor_by_zoom[] = {255, 190, 134};
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,
128, 90, 90, 128, 128, 128, 128, 128,
128, 128, 128, 80, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 90, 128,
128, 90, 128, 128, 128, 90, 128, 128,
128, 128, 128, 128, 90, 128, 128, 128,
128, 90, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 128, 128,
90,
};
static const byte _sound_idx[] = {
2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 0,
1, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71,
72,
};
void SndCopyToPool(void)
{
uint i;
for (i = 0; i < _file_count; i++) {
FileEntry *orig = &_files[_sound_idx[i]];
FileEntry *fe = AllocateFileEntry();
memcpy(fe, orig, sizeof(*orig));
fe->volume = _sound_base_vol[i];
fe->priority = 0;
}
}
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
{
const Window *w;
if (msf.effect_vol == 0) return;
for (w = _windows; w != _last_window; w++) {
const ViewPort* vp = w->viewport;
if (vp != NULL &&
IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {
int left = (x - vp->virtual_left);
StartSound(
sound,
left / (vp->virtual_width / ((PANNING_LEVELS << 1) + 1)) - PANNING_LEVELS,
(GetSound(sound)->volume * msf.effect_vol * _vol_factor_by_zoom[vp->zoom]) >> 15
);
return;
}
}
}
void SndPlayTileFx(SoundFx sound, TileIndex tile)
{
/* emits sound from center of the tile */
int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
SndPlayScreenCoordFx(sound, pt.x, pt.y);
}
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
{
SndPlayScreenCoordFx(sound,
(v->left_coord + v->right_coord) / 2,
(v->top_coord + v->bottom_coord) / 2
);
}
void SndPlayFx(SoundFx sound)
{
StartSound(
sound,
0,
(GetSound(sound)->volume * msf.effect_vol) >> 7
);
}