thread.c
author bjarni
Wed, 04 Oct 2006 19:15:25 +0000
changeset 4728 d4426f6c6191
parent 4324 9682c016b892
permissions -rw-r--r--
(svn r6640) -Fix: [autoreplace] autoreplace can now use the money for selling the old vehicle to build the new one
Say we got 40k for selling the old one and the new one costs 60k, then the player only needs 20k to replace

The new engine is still built before selling the old one for various reasons, but now the player gets a loan
of the sell value, which is always repaid when replace fails or the old engine is sold. The player will never notice this loan.
/* $Id$ */

#include "stdafx.h"
#include "thread.h"
#include <stdlib.h>

#if defined(__AMIGA__) || defined(__MORPHOS__) || defined(NO_THREADS)
OTTDThread *OTTDCreateThread(OTTDThreadFunc function, void *arg) { return NULL; }
void *OTTDJoinThread(OTTDThread *t) { return NULL; }
void OTTDExitThread(void) { NOT_REACHED(); };

#elif defined(__OS2__)

#define INCL_DOS
#include <os2.h>
#include <process.h>

struct OTTDThread {
	TID thread;
	OTTDThreadFunc func;
	void* arg;
	void* ret;
};

static void Proxy(void* arg)
{
	OTTDThread* t = arg;
	t->ret = t->func(t->arg);
}

OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
	OTTDThread* t = malloc(sizeof(*t));

	if (t == NULL) return NULL;

	t->func = function;
	t->arg  = arg;
	t->thread = _beginthread(Proxy, NULL, 32768, t);
	if (t->thread != -1) {
		return t;
	} else {
		free(t);
		return NULL;
	}
}

void* OTTDJoinThread(OTTDThread* t)
{
	void* ret;

	if (t == NULL) return NULL;

	DosWaitThread(&t->thread, DCWW_WAIT);
	ret = t->ret;
	free(t);
	return ret;
}

void OTTDExitThread(void)
{
	_endthread();
}

#elif defined(UNIX)

#include <pthread.h>

struct OTTDThread {
	pthread_t thread;
};

OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
	OTTDThread* t = malloc(sizeof(*t));

	if (t == NULL) return NULL;

	if (pthread_create(&t->thread, NULL, function, arg) == 0) {
		return t;
	} else {
		free(t);
		return NULL;
	}
}

void* OTTDJoinThread(OTTDThread* t)
{
	void* ret;

	if (t == NULL) return NULL;

	pthread_join(t->thread, &ret);
	free(t);
	return ret;
}

void OTTDExitThread(void)
{
	pthread_exit(NULL);
}

#elif defined(WIN32)

#include <windows.h>

struct OTTDThread {
	HANDLE thread;
	OTTDThreadFunc func;
	void* arg;
	void* ret;
};

static DWORD WINAPI Proxy(LPVOID arg)
{
	OTTDThread* t = arg;
	t->ret = t->func(t->arg);
	return 0;
}

OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
	OTTDThread* t = malloc(sizeof(*t));
	DWORD dwThreadId;

	if (t == NULL) return NULL;

	t->func = function;
	t->arg  = arg;
	t->thread = CreateThread(NULL, 0, Proxy, t, 0, &dwThreadId);

	if (t->thread != NULL) {
		return t;
	} else {
		free(t);
		return NULL;
	}
}

void* OTTDJoinThread(OTTDThread* t)
{
	void* ret;

	if (t == NULL) return NULL;

	WaitForSingleObject(t->thread, INFINITE);
	CloseHandle(t->thread);
	ret = t->ret;
	free(t);
	return ret;
}

void OTTDExitThread(void)
{
	ExitThread(0);
}
#endif