unmovable_map.h
author bjarni
Wed, 04 Oct 2006 19:15:25 +0000
changeset 4728 d4426f6c6191
parent 4666 172a0cdf28a6
permissions -rw-r--r--
(svn r6640) -Fix: [autoreplace] autoreplace can now use the money for selling the old vehicle to build the new one
Say we got 40k for selling the old one and the new one costs 60k, then the player only needs 20k to replace

The new engine is still built before selling the old one for various reasons, but now the player gets a loan
of the sell value, which is always repaid when replace fails or the old engine is sold. The player will never notice this loan.
/* $Id$ */

#ifndef UNMOVABLE_MAP_H
#define UNMOVABLE_MAP_H

enum {
	HQ_NUM_TILE = 4,
	HQ_NUM_SIZE = 5
};

typedef enum UnmovableType {
	UNMOVABLE_TRANSMITTER = 0,
	UNMOVABLE_LIGHTHOUSE  = 1,
	UNMOVABLE_STATUE      = 2,
	UNMOVABLE_OWNED_LAND  = 3,
	UNMOVABLE_HQ_NORTH    = 0x80,
	UNMOVABLE_HQ_WEST     = 0x81,
	UNMOVABLE_HQ_EAST     = 0x82,
	UNMOVABLE_HQ_SOUTH    = 0x83,

	UNMOVABLE_HQ_END      = UNMOVABLE_HQ_NORTH + HQ_NUM_SIZE * HQ_NUM_TILE
} UnmovableType;



static inline UnmovableType GetUnmovableType(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE));
	return _m[t].m5;
}


static inline bool IsTransmitterTile(TileIndex t)
{
	return
		IsTileType(t, MP_UNMOVABLE) &&
		GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
}


static inline bool IsOwnedLand(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE));
	return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND;
}

static inline bool IsOwnedLandTile(TileIndex t)
{
	return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t);
}

static inline bool IsCompanyHQ(TileIndex t)
{
	return IS_INT_INSIDE(GetUnmovableType(t), UNMOVABLE_HQ_NORTH, UNMOVABLE_HQ_END);
}

static inline byte GetCompanyHQSize(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
	return GB(_m[t].m5, 2, 3);
}

static inline byte GetCompanyHQSection(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
	return GB(_m[t].m5, 0, 5);
}


static inline void EnlargeCompanyHQ(TileIndex t, byte size)
{
	size *= 4;
	if (size <= _m[t].m5 - UNMOVABLE_HQ_NORTH) return;

	_m[t + TileDiffXY(0, 0)].m5 = UNMOVABLE_HQ_NORTH + size;
	_m[t + TileDiffXY(0, 1)].m5 = UNMOVABLE_HQ_WEST  + size;
	_m[t + TileDiffXY(1, 0)].m5 = UNMOVABLE_HQ_EAST  + size;
	_m[t + TileDiffXY(1, 1)].m5 = UNMOVABLE_HQ_SOUTH + size;
}


static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o)
{
	SetTileType(t, MP_UNMOVABLE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = u;
}


static inline void MakeTransmitter(TileIndex t)
{
	MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE);
}

static inline void MakeLighthouse(TileIndex t)
{
	MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE);
}

static inline void MakeStatue(TileIndex t, Owner o)
{
	MakeUnmovable(t, UNMOVABLE_STATUE, o);
}

static inline void MakeOwnedLand(TileIndex t, Owner o)
{
	MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
}

static inline void MakeCompanyHQ(TileIndex t, Owner o)
{
	MakeUnmovable(t + TileDiffXY(0, 0), UNMOVABLE_HQ_NORTH, o);
	MakeUnmovable(t + TileDiffXY(0, 1), UNMOVABLE_HQ_WEST, o);
	MakeUnmovable(t + TileDiffXY(1, 0), UNMOVABLE_HQ_EAST, o);
	MakeUnmovable(t + TileDiffXY(1, 1), UNMOVABLE_HQ_SOUTH, o);
}

#endif /* UNMOVABLE_MAP_H */