(svn r3674) -Feature: [OSX] Added support for tripple binaries (binaries optimised for G3, G5 and i686)
G4 have no problems using G3 code while G5 can, but really benefit from getting their own optimised code (Apple: G5 is not just a fast G4)
Also changed FAT_BINARY to UNIVERSAL_BINARY since Apple removed most (all?) references to fat binaries on their homepage two days after I added FAT_BINARY
/* $Id$ */
static const SpriteID _landscape_clear_sprites[8] = {
0xFA0,
0xFB3,
0xFB4,
0xFB5,
0xFB6,
0xFA0,
0xFB3,
0xFB4,
};
static const byte _fence_mod_by_tileh[32] = {
0,2,4,0,0,2,4,0,
0,2,4,0,0,2,4,0,
0,2,4,0,0,2,4,4,
0,2,4,2,0,2,4,0,
};
static const byte _fence_mod_by_tileh_2[32] = {
1,1,5,5,3,3,1,1,
1,1,5,5,3,3,1,1,
1,1,5,5,3,3,1,5,
1,1,5,5,3,3,3,1,
};
static const SpriteID _clear_land_fence_sprites_1[7] = {
0xFFA,
0x1000,
0x1006,
0x100C,
0x1012,
0x1018,
};
static const SpriteID _clear_land_sprites_1[16] = {
0x101E,
0x1031,
0x1044,
0x1057,
0x106A,
0x107D,
0x1090,
0x10A3,
0x10B6,
};
static const SpriteID _clear_land_sprites_2[8] = {
0x118D,
0x11A0,
0x11B3,
0x11C6,
};
static const SpriteID _clear_land_sprites_3[8] = {
0x118D,
0x11A0,
0x11B3,
0x11C6,
};