(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself)
Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click
Requested and tested by ln- (so he should be blamed if this goes wrong :P )
/* $Id$ */
/** @file settings.cpp
* All actions handling saving and loading of the settings/configuration goes on in this file.
* The file consists of four parts:
* <ol>
* <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
* handle various types, such as normal 'key = value' pairs, lists and value combinations of
* lists, strings, integers, 'bit'-masks and element selections.
* <li>Defining the data structures that go into the configuration. These include for example
* the _patches struct, but also network-settings, banlists, newgrf, etc. There are a lot
* of helper macros available for the various types, and also saving/loading of these settings
* in a savegame is handled inside these structures.
* <li>Handle reading and writing to the setting-structures from inside the game either from
* the console for example or through the gui with CMD_ functions.
* <li>Handle saving/loading of the PATS chunk inside the savegame.
* </ol>
* @see SettingDesc
* @see SaveLoad
*/
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "macros.h"
#include "screenshot.h"
#include "sound.h"
#include "string.h"
#include "variables.h"
#include "network/network.h"
#include "strings.h"
#include "settings.h"
#include "command.h"
#include "console.h"
#include "saveload.h"
#include "npf.h"
#include "yapf/yapf.h"
#include "newgrf.h"
#include "newgrf_config.h"
#include "genworld.h"
#include "date.h"
#include "rail.h"
#include "helpers.hpp"
#include "news.h"
#ifdef WITH_FREETYPE
#include "gfx.h"
#include "fontcache.h"
#endif
#include "spritecache.h"
/** The patch values that are used for new games and/or modified in config file */
Patches _patches_newgame;
struct IniFile;
struct IniItem;
struct IniGroup;
struct SettingsMemoryPool;
typedef const char *SettingListCallbackProc(const IniItem *item, uint index);
typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc);
static void pool_init(SettingsMemoryPool **pool);
static void *pool_alloc(SettingsMemoryPool **pool, uint size);
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size);
static void pool_free(SettingsMemoryPool **pool);
static bool IsSignedVarMemType(VarType vt);
struct SettingsMemoryPool {
uint pos,size;
SettingsMemoryPool *next;
byte mem[1];
};
static SettingsMemoryPool *pool_new(uint minsize)
{
SettingsMemoryPool *p;
if (minsize < 4096 - 12) minsize = 4096 - 12;
p = (SettingsMemoryPool*)malloc(sizeof(SettingsMemoryPool) - 1 + minsize);
p->pos = 0;
p->size = minsize;
p->next = NULL;
return p;
}
static void pool_init(SettingsMemoryPool **pool)
{
*pool = pool_new(0);
}
static void *pool_alloc(SettingsMemoryPool **pool, uint size)
{
uint pos;
SettingsMemoryPool *p = *pool;
size = ALIGN(size, sizeof(void*));
/* first check if there's memory in the next pool */
if (p->next && p->next->pos + size <= p->next->size) {
p = p->next;
/* then check if there's not memory in the cur pool */
} else if (p->pos + size > p->size) {
SettingsMemoryPool *n = pool_new(size);
*pool = n;
n->next = p;
p = n;
}
pos = p->pos;
p->pos += size;
return p->mem + pos;
}
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size)
{
byte *p = (byte*)pool_alloc(pool, size + 1);
p[size] = 0;
memcpy(p, mem, size);
return p;
}
static void pool_free(SettingsMemoryPool **pool)
{
SettingsMemoryPool *p = *pool, *n;
*pool = NULL;
while (p) {
n = p->next;
free(p);
p = n;
}
}
/** structs describing the ini format. */
struct IniItem {
char *name;
char *value;
char *comment;
IniItem *next;
};
struct IniGroup {
char *name; ///< name of group
char *comment; ///<comment for group
IniItem *item, **last_item;
IniGroup *next;
IniFile *ini;
IniGroupType type; ///< type of group
};
struct IniFile {
SettingsMemoryPool *pool;
IniGroup *group, **last_group;
char *comment; ///< last comment in file
};
/** allocate an inifile object */
static IniFile *ini_alloc()
{
IniFile *ini;
SettingsMemoryPool *pool;
pool_init(&pool);
ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile));
ini->pool = pool;
ini->group = NULL;
ini->last_group = &ini->group;
ini->comment = NULL;
return ini;
}
/** allocate an ini group object */
static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len)
{
IniGroup *grp = (IniGroup*)pool_alloc(&ini->pool, sizeof(IniGroup));
grp->ini = ini;
grp->name = (char*)pool_strdup(&ini->pool, grpt, len);
if (!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans")) {
grp->type = IGT_LIST;
} else {
grp->type = IGT_VARIABLES;
}
grp->next = NULL;
grp->item = NULL;
grp->comment = NULL;
grp->last_item = &grp->item;
*ini->last_group = grp;
ini->last_group = &grp->next;
return grp;
}
static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len)
{
IniItem *item = (IniItem*)pool_alloc(&group->ini->pool, sizeof(IniItem));
item->name = (char*)pool_strdup(&group->ini->pool, name, len);
item->next = NULL;
item->comment = NULL;
item->value = NULL;
*group->last_item = item;
group->last_item = &item->next;
return item;
}
/** load an ini file into the "abstract" format */
static IniFile *ini_load(const char *filename)
{
char buffer[1024], c, *s, *t, *e;
FILE *in;
IniFile *ini;
IniGroup *group = NULL;
IniItem *item;
char *comment = NULL;
uint comment_size = 0;
uint comment_alloc = 0;
ini = ini_alloc();
in = fopen(filename, "r");
if (in == NULL) return ini;
/* for each line in the file */
while (fgets(buffer, sizeof(buffer), in)) {
/* trim whitespace from the left side */
for (s = buffer; *s == ' ' || *s == '\t'; s++);
/* trim whitespace from right side. */
e = s + strlen(s);
while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--;
*e = '\0';
/* skip comments and empty lines */
if (*s == '#' || *s == ';' || *s == '\0') {
uint ns = comment_size + (e - s + 1);
uint a = comment_alloc;
uint pos;
/* add to comment */
if (ns > a) {
a = max(a, 128U);
do a*=2; while (a < ns);
comment = ReallocT(comment, comment_alloc = a);
}
pos = comment_size;
comment_size += (e - s + 1);
comment[pos + e - s] = '\n'; // comment newline
memcpy(comment + pos, s, e - s); // copy comment contents
continue;
}
/* it's a group? */
if (s[0] == '[') {
if (e[-1] != ']') {
ShowInfoF("ini: invalid group name '%s'", buffer);
} else {
e--;
}
s++; // skip [
group = ini_group_alloc(ini, s, e - s);
if (comment_size) {
group->comment = (char*)pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
} else if (group) {
/* find end of keyname */
if (*s == '\"') {
s++;
for (t = s; *t != '\0' && *t != '\"'; t++);
if (*t == '\"') *t = ' ';
} else {
for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++);
}
/* it's an item in an existing group */
item = ini_item_alloc(group, s, t-s);
if (comment_size) {
item->comment = (char*)pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
/* find start of parameter */
while (*t == '=' || *t == ' ' || *t == '\t') t++;
/* remove starting quotation marks */
if (*t == '\"') t++;
/* remove ending quotation marks */
e = t + strlen(t);
if (e > t && e[-1] == '\"') e--;
*e = '\0';
item->value = (char*)pool_strdup(&ini->pool, t, e - t);
} else {
/* it's an orphan item */
ShowInfoF("ini: '%s' outside of group", buffer);
}
}
if (comment_size > 0) {
ini->comment = (char*)pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
free(comment);
fclose(in);
return ini;
}
/** lookup a group or make a new one */
static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len)
{
IniGroup *group;
if (len == -1) len = strlen(name);
/* does it exist already? */
for (group = ini->group; group; group = group->next)
if (!memcmp(group->name, name, len) && group->name[len] == 0)
return group;
/* otherwise make a new one */
group = ini_group_alloc(ini, name, len);
group->comment = (char*)pool_strdup(&ini->pool, "\n", 1);
return group;
}
/** lookup an item or make a new one */
static IniItem *ini_getitem(IniGroup *group, const char *name, bool create)
{
IniItem *item;
uint len = strlen(name);
for (item = group->item; item; item = item->next)
if (strcmp(item->name, name) == 0) return item;
if (!create) return NULL;
/* otherwise make a new one */
return ini_item_alloc(group, name, len);
}
/** save ini file from the "abstract" format. */
static bool ini_save(const char *filename, IniFile *ini)
{
FILE *f;
IniGroup *group;
IniItem *item;
f = fopen(filename, "w");
if (f == NULL) return false;
for (group = ini->group; group != NULL; group = group->next) {
if (group->comment) fputs(group->comment, f);
fprintf(f, "[%s]\n", group->name);
for (item = group->item; item != NULL; item = item->next) {
assert(item->value != NULL);
if (item->comment != NULL) fputs(item->comment, f);
/* protect item->name with quotes if needed */
if (strchr(item->name, ' ') != NULL) {
fprintf(f, "\"%s\"", item->name);
} else {
fprintf(f, "%s", item->name);
}
/* Don't give an equal sign to list items that don't have a parameter */
if (group->type == IGT_LIST && *item->value == '\0') {
fprintf(f, "\n");
} else {
fprintf(f, " = %s\n", item->value);
}
}
}
if (ini->comment) fputs(ini->comment, f);
fclose(f);
return true;
}
static void ini_free(IniFile *ini)
{
pool_free(&ini->pool);
}
/** Find the index value of a ONEofMANY type in a string seperated by |
* @param many full domain of values the ONEofMANY setting can have
* @param one the current value of the setting for which a value needs found
* @param onelen force calculation of the *one parameter
* @return the integer index of the full-list, or -1 if not found */
static int lookup_oneofmany(const char *many, const char *one, int onelen)
{
const char *s;
int idx;
if (onelen == -1) onelen = strlen(one);
/* check if it's an integer */
if (*one >= '0' && *one <= '9')
return strtoul(one, NULL, 0);
idx = 0;
for (;;) {
/* find end of item */
s = many;
while (*s != '|' && *s != 0) s++;
if (s - many == onelen && !memcmp(one, many, onelen)) return idx;
if (*s == 0) return -1;
many = s + 1;
idx++;
}
}
/** Find the set-integer value MANYofMANY type in a string
* @param many full domain of values the MANYofMANY setting can have
* @param str the current string value of the setting, each individual
* of seperated by a whitespace,tab or | character
* @return the 'fully' set integer, or -1 if a set is not found */
static uint32 lookup_manyofmany(const char *many, const char *str)
{
const char *s;
int r;
uint32 res = 0;
for (;;) {
/* skip "whitespace" */
while (*str == ' ' || *str == '\t' || *str == '|') str++;
if (*str == 0) break;
s = str;
while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
r = lookup_oneofmany(many, str, s - str);
if (r == -1) return (uint32)-1;
SETBIT(res, r); // value found, set it
if (*s == 0) break;
str = s + 1;
}
return res;
}
/** Parse an integerlist string and set each found value
* @param p the string to be parsed. Each element in the list is seperated by a
* comma or a space character
* @param items pointer to the integerlist-array that will be filled with values
* @param maxitems the maximum number of elements the integerlist-array has
* @return returns the number of items found, or -1 on an error */
static int parse_intlist(const char *p, int *items, int maxitems)
{
int n = 0, v;
char *end;
for (;;) {
v = strtol(p, &end, 0);
if (p == end || n == maxitems) return -1;
p = end;
items[n++] = v;
if (*p == '\0') break;
if (*p != ',' && *p != ' ') return -1;
p++;
}
return n;
}
/** Load parsed string-values into an integer-array (intlist)
* @param str the string that contains the values (and will be parsed)
* @param array pointer to the integer-arrays that will be filled
* @param nelems the number of elements the array holds. Maximum is 64 elements
* @param type the type of elements the array holds (eg INT8, UINT16, etc.)
* @return return true on success and false on error */
static bool load_intlist(const char *str, void *array, int nelems, VarType type)
{
int items[64];
int i, nitems;
if (str == NULL) {
memset(items, 0, sizeof(items));
nitems = nelems;
} else {
nitems = parse_intlist(str, items, lengthof(items));
if (nitems != nelems) return false;
}
switch (type) {
case SLE_VAR_BL:
case SLE_VAR_I8:
case SLE_VAR_U8:
for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
break;
case SLE_VAR_I16:
case SLE_VAR_U16:
for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
break;
case SLE_VAR_I32:
case SLE_VAR_U32:
for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
break;
default: NOT_REACHED();
}
return true;
}
/** Convert an integer-array (intlist) to a string representation. Each value
* is seperated by a comma or a space character
* @param buf output buffer where the string-representation will be stored
* @param array pointer to the integer-arrays that is read from
* @param nelems the number of elements the array holds.
* @param type the type of elements the array holds (eg INT8, UINT16, etc.) */
static void make_intlist(char *buf, const void *array, int nelems, VarType type)
{
int i, v = 0;
const byte *p = (const byte*)array;
for (i = 0; i != nelems; i++) {
switch (type) {
case SLE_VAR_BL:
case SLE_VAR_I8: v = *(int8*)p; p += 1; break;
case SLE_VAR_U8: v = *(byte*)p; p += 1; break;
case SLE_VAR_I16: v = *(int16*)p; p += 2; break;
case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
case SLE_VAR_I32: v = *(int32*)p; p += 4; break;
case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
default: NOT_REACHED();
}
buf += sprintf(buf, (i == 0) ? "%d" : ",%d", v);
}
}
/** Convert a ONEofMANY structure to a string representation.
* @param buf output buffer where the string-representation will be stored
* @param many the full-domain string of possible values
* @param id the value of the variable and whose string-representation must be found */
static void make_oneofmany(char *buf, const char *many, int id)
{
int orig_id = id;
/* Look for the id'th element */
while (--id >= 0) {
for (; *many != '|'; many++) {
if (*many == '\0') { // not found
sprintf(buf, "%d", orig_id);
return;
}
}
many++; // pass the |-character
}
/* copy string until next item (|) or the end of the list if this is the last one */
while (*many != '\0' && *many != '|') *buf++ = *many++;
*buf = '\0';
}
/** Convert a MANYofMANY structure to a string representation.
* @param buf output buffer where the string-representation will be stored
* @param many the full-domain string of possible values
* @param x the value of the variable and whose string-representation must
* be found in the bitmasked many string */
static void make_manyofmany(char *buf, const char *many, uint32 x)
{
const char *start;
int i = 0;
bool init = true;
for (; x != 0; x >>= 1, i++) {
start = many;
while (*many != 0 && *many != '|') many++; // advance to the next element
if (HASBIT(x, 0)) { // item found, copy it
if (!init) *buf++ = '|';
init = false;
if (start == many) {
buf += sprintf(buf, "%d", i);
} else {
memcpy(buf, start, many - start);
buf += many - start;
}
}
if (*many == '|') many++;
}
*buf = '\0';
}
/** Convert a string representation (external) of a setting to the internal rep.
* @param desc SettingDesc struct that holds all information about the variable
* @param str input string that will be parsed based on the type of desc
* @return return the parsed value of the setting */
static const void *string_to_val(const SettingDescBase *desc, const char *str)
{
switch (desc->cmd) {
case SDT_NUMX: {
char *end;
unsigned long val = strtoul(str, &end, 0);
if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
return (void*)val;
}
case SDT_ONEOFMANY: {
long r = lookup_oneofmany(desc->many, str, -1);
/* if the first attempt of conversion from string to the appropriate value fails,
* look if we have defined a converter from old value to new value. */
if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
if (r != -1) return (void*)r; //and here goes converted value
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); //sorry, we failed
return 0;
}
case SDT_MANYOFMANY: {
unsigned long r = lookup_manyofmany(desc->many, str);
if (r != (unsigned long)-1) return (void*)r;
ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
return 0;
}
case SDT_BOOLX:
if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0)
return (void*)true;
if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
return (void*)false;
ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
break;
case SDT_STRING:
case SDT_INTLIST: return str;
default: break;
}
return NULL;
}
/** Set the value of a setting and if needed clamp the value to
* the preset minimum and maximum.
* @param ptr the variable itself
* @param sd pointer to the 'information'-database of the variable
* @param val signed long version of the new value
* @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
* SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */
static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
{
const SettingDescBase *sdb = &sd->desc;
if (sdb->cmd != SDT_BOOLX &&
sdb->cmd != SDT_NUMX &&
sdb->cmd != SDT_ONEOFMANY &&
sdb->cmd != SDT_MANYOFMANY) {
return;
}
/* We cannot know the maximum value of a bitset variable, so just have faith */
if (sdb->cmd != SDT_MANYOFMANY) {
/* We need to take special care of the uint32 type as we receive from the function
* a signed integer. While here also bail out on 64-bit settings as those are not
* supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
* 32-bit variable
* TODO: Support 64-bit settings/variables */
switch (GetVarMemType(sd->save.conv)) {
case SLE_VAR_BL:
case SLE_VAR_I8:
case SLE_VAR_U8:
case SLE_VAR_I16:
case SLE_VAR_U16:
case SLE_VAR_I32: {
/* Override the minimum value. No value below sdb->min, except special value 0 */
int32 min = ((sdb->flags & SGF_0ISDISABLED) && val <= sdb->min) ? 0 : sdb->min;
val = clamp(val, min, sdb->max);
} break;
case SLE_VAR_U32: {
/* Override the minimum value. No value below sdb->min, except special value 0 */
uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
WriteValue(ptr, SLE_VAR_U32, (int64)clampu(val, min, sdb->max));
return;
}
case SLE_VAR_I64:
case SLE_VAR_U64:
default: NOT_REACHED(); break;
}
}
WriteValue(ptr, sd->save.conv, (int64)val);
}
/** Load values from a group of an IniFile structure into the internal representation
* @param ini pointer to IniFile structure that holds administrative information
* @param sd pointer to SettingDesc structure whose internally pointed variables will
* be given values
* @param grpname the group of the IniFile to search in for the new values
* @param object pointer to the object been loaded */
static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
IniGroup *group;
IniGroup *group_def = ini_getgroup(ini, grpname, -1);
IniItem *item;
const void *p;
void *ptr;
const char *s;
for (; sd->save.cmd != SL_END; sd++) {
const SettingDescBase *sdb = &sd->desc;
const SaveLoad *sld = &sd->save;
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
/* XXX - wtf is this?? (group override?) */
s = strchr(sdb->name, '.');
if (s != NULL) {
group = ini_getgroup(ini, sdb->name, s - sdb->name);
s++;
} else {
s = sdb->name;
group = group_def;
}
item = ini_getitem(group, s, false);
p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
ptr = GetVariableAddress(object, sld);
switch (sdb->cmd) {
case SDT_BOOLX: /* All four are various types of (integer) numbers */
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
Write_ValidateSetting(ptr, sd, (unsigned long)p); break;
case SDT_STRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
break;
case SLE_VAR_STR:
case SLE_VAR_STRQ:
if (p != NULL) {
free(*(char**)ptr);
*(char**)ptr = strdup((const char*)p);
}
break;
case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break;
default: NOT_REACHED(); break;
}
break;
case SDT_INTLIST: {
if (!load_intlist((const char*)p, ptr, sld->length, GetVarMemType(sld->conv)))
ShowInfoF("ini: error in array '%s'", sdb->name);
break;
}
default: NOT_REACHED(); break;
}
}
}
/** Save the values of settings to the inifile.
* @param ini pointer to IniFile structure
* @param sd read-only SettingDesc structure which contains the unmodified,
* loaded values of the configuration file and various information about it
* @param grpname holds the name of the group (eg. [network]) where these will be saved
* @param object pointer to the object been saved
* The function works as follows: for each item in the SettingDesc structure we
* have a look if the value has changed since we started the game (the original
* values are reloaded when saving). If settings indeed have changed, we get
* these and save them.
*/
static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{
IniGroup *group_def = NULL, *group;
IniItem *item;
char buf[512];
const char *s;
void *ptr;
for (; sd->save.cmd != SL_END; sd++) {
const SettingDescBase *sdb = &sd->desc;
const SaveLoad *sld = &sd->save;
/* If the setting is not saved to the configuration
* file, just continue with the next setting */
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
if (sld->conv & SLF_CONFIG_NO) continue;
/* XXX - wtf is this?? (group override?) */
s = strchr(sdb->name, '.');
if (s != NULL) {
group = ini_getgroup(ini, sdb->name, s - sdb->name);
s++;
} else {
if (group_def == NULL) group_def = ini_getgroup(ini, grpname, -1);
s = sdb->name;
group = group_def;
}
item = ini_getitem(group, s, true);
ptr = GetVariableAddress(object, sld);
if (item->value != NULL) {
/* check if the value is the same as the old value */
const void *p = string_to_val(sdb, item->value);
/* The main type of a variable/setting is in bytes 8-15
* The subtype (what kind of numbers do we have there) is in 0-7 */
switch (sdb->cmd) {
case SDT_BOOLX:
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_BL:
if (*(bool*)ptr == (p != NULL)) continue;
break;
case SLE_VAR_I8:
case SLE_VAR_U8:
if (*(byte*)ptr == (byte)(unsigned long)p) continue;
break;
case SLE_VAR_I16:
case SLE_VAR_U16:
if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
break;
case SLE_VAR_I32:
case SLE_VAR_U32:
if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
break;
default: NOT_REACHED();
}
break;
default: break; /* Assume the other types are always changed */
}
}
/* Value has changed, get the new value and put it into a buffer */
switch (sdb->cmd) {
case SDT_BOOLX:
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY: {
uint32 i = (uint32)ReadValue(ptr, sld->conv);
switch (sdb->cmd) {
case SDT_BOOLX: strcpy(buf, (i != 0) ? "true" : "false"); break;
case SDT_NUMX: sprintf(buf, IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
case SDT_ONEOFMANY: make_oneofmany(buf, sdb->many, i); break;
case SDT_MANYOFMANY: make_manyofmany(buf, sdb->many, i); break;
default: NOT_REACHED();
}
} break;
case SDT_STRING:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break;
case SLE_VAR_STRBQ:sprintf(buf, "\"%s\"", (char*)ptr); break;
case SLE_VAR_STR: strcpy(buf, *(char**)ptr); break;
case SLE_VAR_STRQ: sprintf(buf, "\"%s\"", *(char**)ptr); break;
case SLE_VAR_CHAR: sprintf(buf, "\"%c\"", *(char*)ptr); break;
default: NOT_REACHED();
}
break;
case SDT_INTLIST:
make_intlist(buf, ptr, sld->length, GetVarMemType(sld->conv));
break;
default: NOT_REACHED();
}
/* The value is different, that means we have to write it to the ini */
item->value = (char*)pool_strdup(&ini->pool, buf, strlen(buf));
}
}
/** Loads all items from a 'grpname' section into a list
* The list parameter can be a NULL pointer, in this case nothing will be
* saved and a callback function should be defined that will take over the
* list-handling and store the data itself somewhere.
* @param ini IniFile handle to the ini file with the source data
* @param grpname character string identifying the section-header of the ini
* file that will be parsed
* @param list pointer to an string(pointer) array that will store the parsed
* entries of the given section
* @param len the maximum number of items available for the above list
* @param proc callback function that can override how the values are stored
* inside the list */
static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item;
const char *entry;
uint i, j;
if (group == NULL) return;
for (i = j = 0, item = group->item; item != NULL; item = item->next) {
entry = (proc != NULL) ? proc(item, i++) : item->name;
if (entry == NULL || list == NULL) continue;
if (j == len) break;
list[j++] = strdup(entry);
}
}
/** Saves all items from a list into the 'grpname' section
* The list parameter can be a NULL pointer, in this case a callback function
* should be defined that will provide the source data to be saved.
* @param ini IniFile handle to the ini file where the destination data is saved
* @param grpname character string identifying the section-header of the ini file
* @param list pointer to an string(pointer) array that will be used as the
* source to be saved into the relevant ini section
* @param len the maximum number of items available for the above list
* @param proc callback function that can will provide the source data if defined */
static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item = NULL;
const char *entry;
uint i;
bool first = true;
if (proc == NULL && list == NULL) return;
if (group == NULL) return;
group->item = NULL;
for (i = 0; i != len; i++) {
entry = (proc != NULL) ? proc(NULL, i) : list[i];
if (entry == NULL || *entry == '\0') continue;
if (first) { // add first item to the head of the group
item = ini_item_alloc(group, entry, strlen(entry));
item->value = item->name;
group->item = item;
first = false;
} else { // all other items are attached to the previous one
item->next = ini_item_alloc(group, entry, strlen(entry));
item = item->next;
item->value = item->name;
}
}
}
//***************************
// OTTD specific INI stuff
//***************************
/** Settings-macro usage:
* The list might look daunting at first, but is in general easy to understand.
* We have two types of list:
* 1. SDTG_something
* 2. SDT_something
* The 'G' stands for global, so this is the one you will use for a
* SettingDescGlobVarList section meaning global variables. The other uses a
* Base/Offset and runtime variable selection mechanism, known from the saveload
* convention (it also has global so it should not be hard).
* Of each type there are again two versions, the normal one and one prefixed
* with 'COND'.
* COND means that the setting is only valid in certain savegame versions
* (since patches are saved to the savegame, this bookkeeping is necessary.
* Now there are a lot of types. Easy ones are:
* - VAR: any number type, 'type' field specifies what number. eg int8 or uint32
* - BOOL: a boolean number type
* - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted
* A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
* These are actually normal numbers, only bitmasked. In MMANY several bits can
* be set, in the other only one.
* The most complex type is INTLIST. This is basically an array of numbers. If
* the intlist is only valid in certain savegame versions because for example
* it has grown in size its length cannot be automatically be calculated so
* use SDT(G)_CONDLISTO() meaning Old.
* If nothing fits you, you can use the GENERAL macros, but it exposes the
* internal structure somewhat so it needs a little looking. There are _NULL()
* macros as well, these fill up space so you can add more patches there (in
* place) and you DON'T have to increase the savegame version.
*
* While reading values from openttd.cfg, some values may not be converted
* properly, for any kind of reasons. In order to allow a process of self-cleaning
* mechanism, a callback procedure is made available. You will have to supply the function, which
* will work on a string, one function per patch. And of course, enable the callback param
* on the appropriate macro.
*/
#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
{name, (const void*)(def), {cmd}, {guiflags}, min, max, interval, many, str, proc, load}
/* Macros for various objects to go in the configuration file.
* This section is for global variables */
#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDNULL(length, from, to)\
{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)}
#define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}
/* Macros for various objects to go in the configuration file.
* This section is for structures where their various members are saved */
#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\
{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to)
#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to)
#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, NULL, from, to)
#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to)
#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\
SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to)
#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\
SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load)
#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to)
#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
#define SDT_CONDNULL(length, from, to)\
{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}
#define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
/* Shortcuts for macros below. Logically if we don't save the value
* we also don't sync it in a network game */
#define S SLF_SAVE_NO | SLF_NETWORK_NO
#define C SLF_CONFIG_NO
#define N SLF_NETWORK_NO
#define D0 SGF_0ISDISABLED
#define NC SGF_NOCOMMA
#define MS SGF_MULTISTRING
#define NO SGF_NETWORK_ONLY
#define CR SGF_CURRENCY
#include "table/strings.h"
/* Begin - Callback Functions for the various settings */
#include "window.h"
#include "gui.h"
#include "town.h"
#include "gfx.h"
/* virtual PositionMainToolbar function, calls the right one.*/
static int32 v_PositionMainToolbar(int32 p1)
{
if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
return 0;
}
static int32 AiNew_PatchActive_Warning(int32 p1)
{
if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_ACTIVATED, 0, 0);
return 0;
}
static int32 Ai_In_Multiplayer_Warning(int32 p1)
{
if (p1 == 1) {
ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
_patches.ainew_active = true;
}
return 0;
}
static int32 PopulationInLabelActive(int32 p1)
{
Town* t;
FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t);
return 0;
}
static int32 RedrawScreen(int32 p1)
{
MarkWholeScreenDirty();
return 0;
}
static int32 InValidateDetailsWindow(int32 p1)
{
InvalidateWindowClasses(WC_VEHICLE_DETAILS);
return 0;
}
static int32 InvalidateStationBuildWindow(int32 p1)
{
InvalidateWindow(WC_BUILD_STATION, 0);
return 0;
}
/* Check service intervals of vehicles, p1 is value of % or day based servicing */
static int32 CheckInterval(int32 p1)
{
bool warning;
const Patches *ptc = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
if (p1) {
warning = ( (IS_INT_INSIDE(ptc->servint_trains, 5, 90 + 1) || ptc->servint_trains == 0) &&
(IS_INT_INSIDE(ptc->servint_roadveh, 5, 90 + 1) || ptc->servint_roadveh == 0) &&
(IS_INT_INSIDE(ptc->servint_aircraft, 5, 90 + 1) || ptc->servint_aircraft == 0) &&
(IS_INT_INSIDE(ptc->servint_ships, 5, 90 + 1) || ptc->servint_ships == 0) );
} else {
warning = ( (IS_INT_INSIDE(ptc->servint_trains, 30, 800 + 1) || ptc->servint_trains == 0) &&
(IS_INT_INSIDE(ptc->servint_roadveh, 30, 800 + 1) || ptc->servint_roadveh == 0) &&
(IS_INT_INSIDE(ptc->servint_aircraft, 30, 800 + 1) || ptc->servint_aircraft == 0) &&
(IS_INT_INSIDE(ptc->servint_ships, 30, 800 + 1) || ptc->servint_ships == 0) );
}
if (!warning)
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE, 0, 0);
return InValidateDetailsWindow(0);
}
static int32 EngineRenewUpdate(int32 p1)
{
DoCommandP(0, 0, _patches.autorenew, NULL, CMD_SET_AUTOREPLACE);
return 0;
}
static int32 EngineRenewMonthsUpdate(int32 p1)
{
DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_SET_AUTOREPLACE);
return 0;
}
static int32 EngineRenewMoneyUpdate(int32 p1)
{
DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
return 0;
}
/**
* Check for right TownLayout usage in editor mode.
* The No Road mode is not desirable since towns have to be
* able to grow. If a user desires to have a town with no road,
* he can easily remove them himself. This would create less confusion
* @param p1 unused
* @return always 0
*/
static int32 CheckTownLayout(int32 p1)
{
if (_patches.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID, 0, 0);
_patches.town_layout = TL_ORIGINAL;
}
return 0;
}
/** Conversion callback for _gameopt_settings.landscape
* It converts (or try) between old values and the new ones,
* without loosing initial setting of the user
* @param value that was read from config file
* @return the "hopefully" converted value
*/
static int32 ConvertLandscape(const char *value)
{
/* try with the old values */
return lookup_oneofmany("normal|hilly|desert|candy", value, -1);
}
/* End - Callback Functions */
#ifndef EXTERNAL_PLAYER
#define EXTERNAL_PLAYER "timidity"
#endif
static const SettingDesc _music_settings[] = {
SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, 1, STR_NULL, NULL),
SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL),
SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL),
SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL),
SDT_BOOL(MusicFileSettings, shuffle, S, 0, false, STR_NULL, NULL),
SDT_STR(MusicFileSettings, extmidi, SLE_STRB, S, 0, EXTERNAL_PLAYER, STR_NULL, NULL),
SDT_END()
};
/* win32_v.c only settings */
#ifdef WIN32
extern bool _force_full_redraw, _window_maximize;
extern uint _display_hz, _fullscreen_bpp;
static const SettingDescGlobVarList _win32_settings[] = {
SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, 0, STR_NULL, NULL),
SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL),
SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, 0, STR_NULL, NULL),
SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL),
SDTG_END()
};
#endif /* WIN32 */
static const SettingDescGlobVarList _misc_settings[] = {
SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (1 << DO_SHOW_TOWN_NAMES | 1 << DO_SHOW_STATION_NAMES | 1 << DO_SHOW_SIGNS | 1 << DO_FULL_ANIMATION | 1 << DO_FULL_DETAIL | 1 << DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL),
SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL),
SDTG_STR("videodriver", SLE_STRB,C|S,0, _ini_videodriver, NULL, STR_NULL, NULL),
SDTG_STR("musicdriver", SLE_STRB,C|S,0, _ini_musicdriver, NULL, STR_NULL, NULL),
SDTG_STR("sounddriver", SLE_STRB,C|S,0, _ini_sounddriver, NULL, STR_NULL, NULL),
SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL),
SDTG_LIST("resolution", SLE_UINT16, S, 0, _cur_resolution, "640,480", STR_NULL, NULL),
SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL),
SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL),
SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL),
#ifdef WITH_FREETYPE
SDTG_STR("small_font", SLE_STRB, S, 0, _freetype.small_font, NULL, STR_NULL, NULL),
SDTG_STR("medium_font", SLE_STRB, S, 0, _freetype.medium_font, NULL, STR_NULL, NULL),
SDTG_STR("large_font", SLE_STRB, S, 0, _freetype.large_font, NULL, STR_NULL, NULL),
SDTG_VAR("small_size", SLE_UINT, S, 0, _freetype.small_size, 6, 0, 72, 0, STR_NULL, NULL),
SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL),
SDTG_BOOL("small_aa", S, 0, _freetype.small_aa, false, STR_NULL, NULL),
SDTG_BOOL("medium_aa", S, 0, _freetype.medium_aa, false, STR_NULL, NULL),
SDTG_BOOL("large_aa", S, 0, _freetype.large_aa, false, STR_NULL, NULL),
#endif
SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL),
SDTG_END()
};
#ifdef ENABLE_NETWORK
static const SettingDescGlobVarList _network_settings[] = {
SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100, 0, STR_NULL, NULL),
SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100, 0, STR_NULL, NULL),
SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0, 32000, 0, STR_NULL, NULL),
SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL),
SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL),
SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535, 0, STR_NULL, NULL),
SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL),
SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _network_lan_internet, 0, 0, 1, 0, STR_NULL, NULL),
SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL),
SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL),
SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL),
SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL),
SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL),
SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL),
SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL),
SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL),
SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL),
SDTG_VAR("max_companies", SLE_UINT8, S, 0, _network_game_info.companies_max, 8, 1, MAX_PLAYERS, 0, STR_NULL, NULL),
SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 2, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL),
SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL),
SDTG_OMANY("server_lang", SLE_UINT8, S, 0, _network_game_info.server_lang, 0, 28, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN", STR_NULL, NULL),
SDTG_END()
};
#endif /* ENABLE_NETWORK */
static const SettingDesc _gameopt_settings[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
* town attitude towards demolishing. Needs special handling because some dimwit thought
* it funny to have the GameDifficulty struct be an array while it is a struct of
* same-sized members
* XXX - To save file-space and since values are never bigger than about 10? only
* save the first 16 bits in the savegame. Question is why the values are still int32
* and why not byte for example? */
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 0, 3),
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 4, SL_MAX_VERSION),
SDT_VAR(GameOptions, diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL),
SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL),
SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL),
/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL, NULL),
SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL, NULL),
SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL, NULL),
SDT_END()
};
/* Some patches do not need to be synchronised when playing in multiplayer.
* These include for example the GUI settings and will not be saved with the
* savegame.
* It is also a bit tricky since you would think that service_interval
* for example doesn't need to be synched. Every client assigns the
* service_interval value to the v->service_interval, meaning that every client
* assigns his value. If the setting was player-based, that would mean that
* vehicles could decide on different moments that they are heading back to a
* service depot, causing desyncs on a massive scale. */
const SettingDesc _patch_settings[] = {
/***************************************************************************/
/* User-interface section of the GUI-configure patches window */
SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL),
SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL),
SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL),
SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL),
SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL),
SDT_BOOL(Patches, smooth_scroll, S, 0, false, STR_CONFIG_PATCHES_SMOOTH_SCROLLING, NULL),
SDT_BOOL(Patches, measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL),
SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL),
SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar),
SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL),
SDT_BOOL(Patches, invisible_trees, S, 0, false, STR_CONFIG_PATCHES_INVISIBLE_TREES, RedrawScreen),
SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive),
SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL),
SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL),
SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL),
SDT_VAR(Patches, liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen),
SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
SDT_VAR(Patches, scrollwheel_scrolling,SLE_UINT8,S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL),
SDT_VAR(Patches,scrollwheel_multiplier,SLE_UINT8,S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER,NULL),
#ifdef __APPLE__
/* We might need to emulate a right mouse button on mac */
SDT_VAR(Patches,right_mouse_btn_emulation,SLE_UINT8,S,MS,0, 0, 2, 0, STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU, NULL),
#endif
SDT_BOOL(Patches, pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL),
SDT_BOOL(Patches, advanced_vehicle_list, S, 0, true, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL),
SDT_BOOL(Patches, timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL),
SDT_BOOL(Patches, loading_indicators, S, 0, true, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen),
SDT_VAR(Patches, default_rail_type, SLE_UINT8, S,MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL),
/***************************************************************************/
/* Construction section of the GUI-configure patches window */
SDT_BOOL(Patches, build_on_slopes, 0, 0, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL),
SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL),
SDT_BOOL(Patches, longbridges, 0, 0, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL),
SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen),
SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL),
SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL),
SDT_VAR(Patches, semaphore_build_before,SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, NULL),
SDT_CONDVAR(Patches, town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0, MS, TL_ORIGINAL, TL_NO_ROADS, NUM_TLS - 1, 1, STR_CONFIG_PATCHES_TOWN_LAYOUT, CheckTownLayout),
/***************************************************************************/
/* Vehicle section of the GUI-configure patches window */
SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL),
SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL),
SDT_BOOL(Patches, mammoth_trains, 0, 0, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL),
SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL),
SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL),
SDT_BOOL(Patches, new_pathfinding_all, 0, 0, false, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, NULL),
SDT_CONDBOOL(Patches, yapf.ship_use_yapf, 28, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_YAPF_SHIPS, NULL),
SDT_CONDBOOL(Patches, yapf.road_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_ROAD, NULL),
SDT_CONDBOOL(Patches, yapf.rail_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_RAIL, NULL),
SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL),
SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL),
SDT_BOOL(Patches, never_expire_vehicles, 0, 0, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL),
SDT_BOOL(Patches, lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL),
SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate),
SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate),
SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate),
SDT_BOOL(Patches, always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, RedrawScreen),
SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, RedrawScreen),
SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, RedrawScreen),
SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, RedrawScreen),
SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval),
SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow),
SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow),
SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow),
SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow),
SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL),
SDT_BOOL(Patches, wagon_speed_limits, 0, 0, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, NULL),
SDT_CONDBOOL(Patches, disable_elrails, 38, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail),
SDT_CONDVAR(Patches, freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0, 0, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL),
SDT_CONDBOOL(Patches, timetabling, 67, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_TIMETABLE_ALLOW, NULL),
/***************************************************************************/
/* Station section of the GUI-configure patches window */
SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL),
SDT_BOOL(Patches, full_load_any, 0, 0, true, STR_CONFIG_PATCHES_FULLLOADANY, NULL),
SDT_BOOL(Patches, improved_load, 0, 0, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL),
SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL),
SDT_BOOL(Patches, new_nonstop, 0, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL),
SDT_BOOL(Patches, nonuniform_stations, 0, 0, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL),
SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4, 64, 0, STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow),
SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL),
SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL),
SDT_CONDBOOL(Patches, gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_GRADUAL_LOADING, NULL),
SDT_CONDBOOL(Patches, road_stop_on_town_road, 47, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD, NULL),
SDT_CONDBOOL(Patches, adjacent_stations, 62, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ADJACENT_STATIONS, NULL),
/***************************************************************************/
/* Economy section of the GUI-configure patches window */
SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL),
SDT_VAR(Patches, raw_industry_construction,SLE_UINT8,0,MS,0,0, 2, 0, STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD, NULL),
SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL),
SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL),
SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL),
SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL),
SDT_VAR(Patches, colored_news_year,SLE_INT32, 0,NC, 2000, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_COLORED_NEWS_YEAR,NULL),
SDT_VAR(Patches, starting_year, SLE_INT32, 0,NC, 1950, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_STARTING_YEAR,NULL),
SDT_VAR(Patches, ending_year, SLE_INT32,0,NC|NO,2051, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_ENDING_YEAR, NULL),
SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL),
SDT_BOOL(Patches, allow_shares, 0, 0, false, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL),
SDT_CONDVAR(Patches, town_growth_rate, SLE_UINT8, 54, SL_MAX_VERSION, 0, MS, 2, 0, 4, 0, STR_CONFIG_PATCHES_TOWN_GROWTH, NULL),
SDT_CONDVAR(Patches, larger_towns, SLE_UINT8, 54, SL_MAX_VERSION, 0, D0, 4, 0, 255, 1, STR_CONFIG_PATCHES_LARGER_TOWNS, NULL),
SDT_CONDVAR(Patches, initial_city_size, SLE_UINT8, 56, SL_MAX_VERSION, 0, 0, 2, 1, 10, 1, STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER, NULL),
/***************************************************************************/
/* AI section of the GUI-configure patches window */
SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning),
SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning),
SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL),
SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL),
SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL),
SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL),
/***************************************************************************/
/* Patches without any GUI representation */
SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL),
SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL),
SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL),
SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL),
SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL),
SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL),
SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL),
SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL),
SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL),
/***************************************************************************/
/* New Pathfinding patch settings */
SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL),
SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL),
/* The maximum number of nodes to search */
SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL),
/* When a red signal is encountered, a small detour can be made around
* it. This specifically occurs when a track is doubled, in which case
* the detour is typically 2 tiles. It is also often used at station
* entrances, when there is a choice of multiple platforms. If we take
* a typical 4 platform station, the detour is 4 tiles. To properly
* support larger stations we increase this value.
* We want to prevent that trains that want to leave at one side of a
* station, leave through the other side, turn around, enter the
* station on another platform and exit the station on the right side
* again, just because the sign at the right side was red. If we take
* a typical 5 length station, this detour is 10 or 11 tiles (not
* sure), so we set the default penalty at 10 (the station tile
* penalty will further prevent this.
* We give presignal exits (and combo's) a different (larger) penalty, because
* we really don't want trains waiting in front of a presignal exit. */
SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, 0, STR_NULL, NULL),
/* This penalty is for when the last signal before the target is red.
* This is useful for train stations, where there are multiple
* platforms to choose from, which lie in different signal blocks.
* Every target in a occupied signal block (ie an occupied platform)
* will get this penalty. */
SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
/* When a train plans a route over a station tile, this penalty is
* applied. We want that trains plan a route around a typical, 4x5
* station, which means two tiles to the right, and two tiles back to
* the left around it, or 5 tiles of station through it. If we assign
* a penalty of 1 tile for every station tile passed, the route will
* be around it. */
SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
/* This penalty is applied when a train makes a turn. Its value of 1 makes
* sure that it has a minimal impact on the pathfinding, only when two
* paths have equal length it will make a difference */
SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL),
/* Ths penalty is applied when a vehicle reverses inside a depot (doesn't
* apply to ships, as they can just come out the other end). XXX: Is this a
* good value? */
SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, 0, STR_NULL, NULL),
SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
/* This penalty is applied when a ship makes a turn. It is bigger than the
* rail curve penalty, since ships (realisticly) have more trouble with
* making turns */
SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL),
/* This is the penalty for road, same as for rail. */
SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL),
/* This is the penalty for level crossings, for both road and rail vehicles */
SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
/* This is the penalty for drive-through road, stops. */
SDT_CONDVAR (Patches, npf_road_drive_through_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * NPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
/* The maximum number of nodes to search */
SDT_CONDBOOL(Patches, yapf.disable_node_optimization , 28, SL_MAX_VERSION, 0, 0, false , STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.max_search_nodes , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000 , 500, 1000000, 0, STR_NULL, NULL),
SDT_CONDBOOL(Patches, yapf.rail_firstred_twoway_eol , 28, SL_MAX_VERSION, 0, 0, true , STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_firstred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_firstred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_lastred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_lastred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_station_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_slope_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_curve45_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_curve90_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
/* This penalty is applied when a train reverses inside a depot */
SDT_CONDVAR (Patches, yapf.rail_depot_reverse_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
/* This is the penalty for level crossings (for trains only) */
SDT_CONDVAR (Patches, yapf.rail_crossing_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
/* look-ahead how many signals are checked */
SDT_CONDVAR (Patches, yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 , 1, 100, 0, STR_NULL, NULL),
/* look-ahead n-th red signal penalty polynomial: penalty = p2 * n^2 + p1 * n + p0 */
SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p0 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 500 , -1000000, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p1 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, -100 , -1000000, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p2 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 5 , -1000000, 1000000, 0, STR_NULL, NULL),
/* penalties for too long or too short station platforms */
SDT_CONDVAR (Patches, yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
/* road vehicles - penalties */
SDT_CONDVAR (Patches, yapf.road_slope_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.road_curve_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.road_crossing_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
SDT_CONDVAR (Patches, yapf.road_stop_penalty , SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
/***************************************************************************/
/* Terrain genation related patch options */
SDT_CONDVAR(Patches, land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL),
SDT_CONDVAR(Patches, oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 32, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL),
SDT_CONDVAR(Patches, tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL),
SDT_CONDVAR(Patches, generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, MAX_UVALUE(uint32), 0, STR_NULL, NULL),
SDT_CONDVAR(Patches, tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL),
SDT_VAR (Patches, heightmap_rotation, SLE_UINT8, S, MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL),
SDT_VAR (Patches, se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL),
SDT_END()
};
static const SettingDesc _currency_settings[] = {
SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, 0, STR_NULL, NULL),
SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL),
SDT_VAR(CurrencySpec, to_euro, SLE_INT32, S, 0, 0, 0, 3000, 0, STR_NULL, NULL),
SDT_STR(CurrencySpec, prefix, SLE_STRBQ, S, 0, NULL, STR_NULL, NULL),
SDT_STR(CurrencySpec, suffix, SLE_STRBQ, S, 0, " credits", STR_NULL, NULL),
SDT_END()
};
/* Undefine for the shortcut macros above */
#undef S
#undef C
#undef N
#undef D0
#undef NC
#undef MS
#undef NO
#undef CR
static uint NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item;
/* By default, set everything to full (0xAAAAAAAA = 1010101010101010) */
uint res = 0xAAAAAAAA;
/* If no group exists, return everything full */
if (group == NULL) return res;
for (item = group->item; item != NULL; item = item->next) {
int news_item = -1;
for (int i = 0; i < NT_END; i++) {
if (strcasecmp(item->name, _news_display_name[i]) == 0) {
news_item = i;
break;
}
}
if (news_item == -1) {
DEBUG(misc, 0, "Invalid display option: %s", item->name);
continue;
}
if (strcasecmp(item->value, "full") == 0) {
SB(res, news_item * 2, 2, 2);
} else if (strcasecmp(item->value, "off") == 0) {
SB(res, news_item * 2, 2, 0);
} else if (strcasecmp(item->value, "summarized") == 0) {
SB(res, news_item * 2, 2, 1);
} else {
DEBUG(misc, 0, "Invalid display value: %s", item->value);
continue;
}
}
return res;
}
/* Load a GRF configuration from the given group name */
static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem *item;
GRFConfig *first = NULL;
GRFConfig **curr = &first;
if (group == NULL) return NULL;
for (item = group->item; item != NULL; item = item->next) {
GRFConfig *c = CallocT<GRFConfig>(1);
c->filename = strdup(item->name);
/* Parse parameters */
if (*item->value != '\0') {
c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param));
if (c->num_params == (byte)-1) {
ShowInfoF("ini: error in array '%s'", item->name);
c->num_params = 0;
}
}
/* Check if item is valid */
if (!FillGRFDetails(c, is_static)) {
const char *msg;
if (c->status == GCS_NOT_FOUND) {
msg = "not found";
} else if (HASBIT(c->flags, GCF_UNSAFE)) {
msg = "unsafe for static use";
} else if (HASBIT(c->flags, GCF_SYSTEM)) {
msg = "system NewGRF";
} else {
msg = "unknown";
}
ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
ClearGRFConfig(&c);
continue;
}
/* Mark file as static to avoid saving in savegame. */
if (is_static) SETBIT(c->flags, GCF_STATIC);
/* Add item to list */
*curr = c;
curr = &c->next;
}
return first;
}
static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname, uint news_display)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem **item;
if (group == NULL) return;
group->item = NULL;
item = &group->item;
for (int i = 0; i < NT_END; i++) {
const char *value;
int v = GB(news_display, i * 2, 2);
value = (v == 0 ? "off" : (v == 1 ? "summarized" : "full"));
*item = ini_item_alloc(group, _news_display_name[i], strlen(_news_display_name[i]));
(*item)->value = (char*)pool_strdup(&ini->pool, value, strlen(value));
item = &(*item)->next;
}
}
/* Save a GRF configuration to the given group name */
static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
{
IniGroup *group = ini_getgroup(ini, grpname, -1);
IniItem **item;
const GRFConfig *c;
if (group == NULL) return;
group->item = NULL;
item = &group->item;
for (c = list; c != NULL; c = c->next) {
char params[512];
GRFBuildParamList(params, c, lastof(params));
*item = ini_item_alloc(group, c->filename, strlen(c->filename));
(*item)->value = (char*)pool_strdup(&ini->pool, params, strlen(params));
item = &(*item)->next;
}
}
/* Common handler for saving/loading variables to the configuration file */
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
{
proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
#ifdef WIN32
proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
#endif /* WIN32 */
proc(ini, _gameopt_settings, "gameopt", &_opt_newgame);
proc(ini, _patch_settings, "patches", &_patches_newgame);
proc(ini, _currency_settings,"currency", &_custom_currency);
#ifdef ENABLE_NETWORK
proc(ini, (const SettingDesc*)_network_settings, "network", NULL);
proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL);
proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list), NULL);
#endif /* ENABLE_NETWORK */
}
extern void CheckDifficultyLevels();
/** Load the values from the configuration files */
void LoadFromConfig()
{
IniFile *ini = ini_load(_config_file);
ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one
HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
_news_display_opt = NewsDisplayLoadConfig(ini, "news_display");
CheckDifficultyLevels();
ini_free(ini);
}
/** Save the values to the configuration file */
void SaveToConfig()
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
NewsDisplaySaveConfig(ini, "news_display", _news_display_opt);
ini_save(_config_file, ini);
ini_free(ini);
}
static const SettingDesc *GetSettingDescription(uint index)
{
if (index >= lengthof(_patch_settings)) return NULL;
return &_patch_settings[index];
}
/** Network-safe changing of patch-settings (server-only).
* @param tile unused
* @param flags operation to perform
* @param p1 the index of the patch in the SettingDesc array which identifies it
* @param p2 the new value for the patch
* The new value is properly clamped to its minimum/maximum when setting
* @see _patch_settings
*/
CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
const SettingDesc *sd = GetSettingDescription(p1);
if (sd == NULL) return CMD_ERROR;
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
if (flags & DC_EXEC) {
Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
void *var = GetVariableAddress(patches_ptr, &sd->save);
Write_ValidateSetting(var, sd, (int32)p2);
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return CommandCost();
}
/** Top function to save the new value of an element of the Patches struct
* @param index offset in the SettingDesc array of the Patches struct which
* identifies the patch member we want to change
* @param object pointer to a valid patches struct that has its settings change.
* This only affects patch-members that are not needed to be the same on all
* clients in a network game.
* @param value new value of the patch */
bool SetPatchValue(uint index, const Patches *object, int32 value)
{
const SettingDesc *sd = &_patch_settings[index];
/* If an item is player-based, we do not send it over the network
* (if any) to change. Also *hack*hack* we update the _newgame version
* of patches because changing a player-based setting in a game also
* changes its defaults. At least that is the convention we have chosen */
if (sd->save.conv & SLF_NETWORK_NO) {
void *var = GetVariableAddress(object, &sd->save);
Write_ValidateSetting(var, sd, value);
if (_game_mode != GM_MENU) {
void *var2 = GetVariableAddress(&_patches_newgame, &sd->save);
Write_ValidateSetting(var2, sd, value);
}
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
InvalidateWindow(WC_GAME_OPTIONS, 0);
return true;
}
/* send non-player-based settings over the network */
if (!_networking || (_networking && _network_server)) {
return DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING);
}
return false;
}
const SettingDesc *GetPatchFromName(const char *name, uint *i)
{
const SettingDesc *sd;
for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
}
return NULL;
}
/* Those 2 functions need to be here, else we have to make some stuff non-static
* and besides, it is also better to keep stuff like this at the same place */
bool IConsoleSetPatchSetting(const char *name, int32 value)
{
bool success;
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
const Patches *patches_ptr;
void *ptr;
if (sd == NULL) {
IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
return true;
}
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
ptr = GetVariableAddress(patches_ptr, &sd->save);
success = SetPatchValue(index, patches_ptr, value);
return success;
}
void IConsoleGetPatchSetting(const char *name)
{
char value[20];
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
const void *ptr;
if (sd == NULL) {
IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
return;
}
ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
} else {
snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
}
IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
}
void IConsoleListPatches()
{
IConsolePrintF(_icolour_warn, "All patches with their current value:");
for (const SettingDesc *sd = _patch_settings; sd->save.cmd != SL_END; sd++) {
char value[80];
const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
} else {
snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv));
}
IConsolePrintF(_icolour_def, "%s = %s", sd->desc.name, value);
}
IConsolePrintF(_icolour_warn, "Use 'patch' command to change a value");
}
/** Save and load handler for patches/settings
* @param osd SettingDesc struct containing all information
* @param object can be either NULL in which case we load global variables or
* a pointer to a struct which is getting saved */
static void LoadSettings(const SettingDesc *osd, void *object)
{
for (; osd->save.cmd != SL_END; osd++) {
const SaveLoad *sld = &osd->save;
void *ptr = GetVariableAddress(object, sld);
if (!SlObjectMember(ptr, sld)) continue;
}
}
/** Loadhandler for a list of global variables
* @param sdg pointer for the global variable list SettingDescGlobVarList
* @note this is actually a stub for LoadSettings with the
* object pointer set to NULL */
static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
{
LoadSettings((const SettingDesc*)sdg, NULL);
}
/** Save and load handler for patches/settings
* @param sd SettingDesc struct containing all information
* @param object can be either NULL in which case we load global variables or
* a pointer to a struct which is getting saved */
static void SaveSettings(const SettingDesc *sd, void *object)
{
/* We need to write the CH_RIFF header, but unfortunately can't call
* SlCalcLength() because we have a different format. So do this manually */
const SettingDesc *i;
size_t length = 0;
for (i = sd; i->save.cmd != SL_END; i++) {
const void *ptr = GetVariableAddress(object, &i->save);
length += SlCalcObjMemberLength(ptr, &i->save);
}
SlSetLength(length);
for (i = sd; i->save.cmd != SL_END; i++) {
void *ptr = GetVariableAddress(object, &i->save);
SlObjectMember(ptr, &i->save);
}
}
/** Savehandler for a list of global variables
* @note this is actually a stub for SaveSettings with the
* object pointer set to NULL */
static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
{
SaveSettings((const SettingDesc*)sdg, NULL);
}
static void Load_OPTS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* autosave-frequency stays when joining a network-server */
_opt = _opt_newgame;
LoadSettings(_gameopt_settings, &_opt);
}
static void Save_OPTS()
{
SaveSettings(_gameopt_settings, &_opt);
}
static void Load_PATS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* signal_side stays when joining a network-server */
_patches = _patches_newgame;
LoadSettings(_patch_settings, &_patches);
}
static void Save_PATS()
{
SaveSettings(_patch_settings, &_patches);
}
void CheckConfig()
{
// Increase old default values for pf_maxdepth and pf_maxlength
// to support big networks.
if (_patches_newgame.pf_maxdepth == 16 && _patches_newgame.pf_maxlength == 512) {
_patches_newgame.pf_maxdepth = 48;
_patches_newgame.pf_maxlength = 4096;
}
}
void UpdatePatches()
{
/* Since old(er) savegames don't have any patches saved, we initialise
* them with the default values just as it was in the old days.
* Also new games need this copying-over */
_patches = _patches_newgame; /* backwards compatibility */
}
extern const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', Save_OPTS, Load_OPTS, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
};
static bool IsSignedVarMemType(VarType vt)
{
switch (GetVarMemType(vt)) {
case SLE_VAR_I8:
case SLE_VAR_I16:
case SLE_VAR_I32:
case SLE_VAR_I64:
return true;
}
return false;
}